further: When you are throwing a can or a bottle, hold L to throw
it harder and further.
Abbatoir: Easy kills: Before dropping into the freezer, while in the ceiling use your
thermal goggles and take out the three guards.
Abbatoir: Ammunition: When you are in the room with a guard sitting at the desk that
must be interrogated, behind the laptop is a machine gun. Near that there is
a lot of 5.56mm ammunition for your SC-20K.
Abbatoir: Kill Grinko easily: Equip a sticky shocker to your SC20K and shoot Grinko with it.
The sticky shocker will kill Grinko with one hit.
Abbatoir: Protecting hostages: When you enter the basement where the hostages are held, notice
that there are two or three doors. Equip your Wall Mine and place them in
front of the entrances. Do not place the Wall Mines near the entrance to
which the turrets are placed. Instead, place them near the main entrance to
the basement. Sections of partition of the animal pens will be exposed or
seen when the guards enter, and they will through the middle and left
entrances. Place the Wall Mines on the partitions enough to be in the middle
of the entrance (in length) or in the close range of the door. Once they are
set, get ready to cut down three guards. This is the best way to conserve
ammunition if you are low. You only need to place two, because the guards
will not enter through the third door. This will take out the first wave of
guards, leaving you to kill only three of them. You have to do this before
you talk to the Chinese hostage, otherwise you will be killed. Note: It is
possible to kill Grinko with a well-timed Gas Grenade if you are out of or
are low on ammunition.
When you shut down the guns in
the room, also turn the IFF off. This was what prevented "friendly
fire" from the turrets. Also, place a mine on the wall at the end of
the middle lane opposite to where the guns are placed. After this, talk to
the hostages. As soon as you hear the enemies coming in, go back between the
turrets and reactivate the guns, but do not enable the IFF again. The Wall
Mine in the middle lane should take out any immediate threat to your
position. The guns will kill anyone going down the side with better accuracy
than the mines. It also helps to hurl a grenade over the wall that the mine
was placed on to increase the carnage inflicted on the oncoming enemies.
After all his men are killed, Grinko will hide in the corner. Use your
stealth to creep up behind him, for a well placed head shot or a sticky
Abbatoir: Less enemies: When you are on the roof with the windows in it after the
minefield, instead of crawling along the beams when the search light goes
out you can sprint across the roof, jumping over obstacles. If done
correctly without stopping, the man in the room below will only say
"What's that on the roof", instead of "That's no rat, lets
go". When this happens, several men will not appear through the door
and start shooting. It may not be in true stealth style, but it is quick.
Abattoir: Endgame: After you have disabled the antenna and picked the lock to enter
the building, open the door directly in front of you, Pick up all three Wall
Mines downstairs. You will also need all the Frag Grenades to kill Grinko
easily. Collect and save them carefully. At the endgame, you are in the barn
just before you meet the hostages. Set up booby traps with the three Wall
Mines: Put one on the wall behind the left entrance, another one on the left
white separator wall facing the hostages (in the middle of the barn), and
the last one on the separator wall first half through the aisle that leads
to the door to the American hostages. Set up the Wall Mines in the reverse
order just described, since you still have to move back to the middle isle
to disable the turrets. After you talk to the Chinese, you can take a nice
comfortable sniper position in front of the middle aisle; everyone trying to
kill the Americans on your right will be blown up.
Abbattoir: Items: When you start the mission and kill the first three men, go
through the door or over the wall. The room above your head where the first
spotlight is located has the following items: Flare, Frag Grenade, Sticky
Shocker, 5.56 ammo, 5.57ammo, and perhaps a med kit. To get them, kill all
four guards in this area. The only way up there is your intelligence and
training skills -- stack the eight drums on top of each other in front of
room. Note: Remember use your heat-vision goggles to see the mines.
After the first save point, you
are in a place where you have to watch out for snipers and land mines. Take
out the man on the ground. Then, take out the man on the sniping post to
your right with your SC20K. Then, look at the far end of the area. You
should see a long balcony. There is another sniper walking back and forth
over there. Take him out with a headshot. Next, make your way over to the
dumpster. Do not let the spotlight shine on you. There is another sniper
inside the first sniping post. He will not appear unless he hears you or the
spotlight is on you. There will be a stack of barrels. Get on top of them.
Face the sniping post and jump towards it. You should grab on to the edge.
Shimmy to your left until you turn the corner. Get up there. Quietly sneak
through the doorway with the curtains over it. Sneak up behind the guard and
knock him out. In that room should be some ammo for your pistol and SC20K, a
flare, a computer (data stick), and a medkit.
Abattoir: Land mines: All land mines can be seen in the dark with your thermal imaging.
They will flash about every other second. Use thermal imaging when going
through the cold misty areas where the meat is kept. This helps you to see
guards before they can see you.
Abattoir: Hiding bodies: Knock out the first set of guards and go to the water tanks.
Switch an object on. The gates outside will be open and you can hide the
three bodies in there.
Chinese Embassy: Part one: Sneak past the first few guards. Do not waste time on them: When
you start the level, you have to jump a fence to get inside an alley. Run
until just before the lights at the end of the alley, then continue
crouched. Even if the guards spot you, there is no need to stop. Continue
behind the fire to the ladder in the dark corner of the room. Once you are
up, you can easily knock out the guard below by jumping on top of him. Then,
continue and sneak past the two guards ahead. You have to time your sneak
carefully. Once you get past them, use the same principle; move through the
courtyard in the shadow up to the fence, then continue next to it to get
inside the little yard in front of you. Once inside, leap down the manhole.
Do everything previously described without stopping, except when you sneak
past the two guards in the alley. If you are not in a particular hurry, you
can also pick up the medkit after you knocked out the guard. It is located
on the balcony on your right.
Chinese Embassy: Trailing enemies in the sewers: When you first enter the sewers, equip your smoke grenade and
walk down the path that you are supposed to take. When the three enemies
appear, position yourself close by and shoot the smoke grenade in the middle
of all of them. Wait until the smoke clears and continue on. This is easier
than trailing them one by one.
Make sure that the three
soldiers are walking on water, then shoot a Sticky Shocker on the water. The
soldiers will get electrocuted. Make sure Sam is on a platform before doing
Chinese Embassy: Finding the CIA contact: After you have finished through the sewers and are hanging on a
ladder after a checkpoint, there are two guards. One is close to you, but
standing in one place facing away from you. The other one is moving back and
forth away, and towards you. The easiest way is when the moving guard turns
around and goes behind the curtains for it to be dark, instead of waiting
for the moving guard to walk away. Climb the ladder you are on, crouch down,
and slowly walk to the ladder. Once you have finished climbing that ladder,
those guards will not see you as long as you are still up there. However,
when you are climbing the ladder, the moving guard may or may not see you.
If you did the "go behind the curtain" plan, when the moving guard
turns around and walks, immediately walk slowly while crouched to the ladder
and climb it. The moving guard should not be able to see you while you are
climbing it, because he is turned around and far away from you. Once you are
at the top, you will be on wood. Try not to make any noise while up there.
While you are up there, you will find a pipe to climb across. Note: You do
not need to put your legs up there while you are climbing. When you get
across, there is more wood that you will land on. While you are on that
wood, there will be a dead end and an open window for you to climb in. Go
through the open window. If you need too see better in there, turn on your
night vision goggles. From this room, do not worry about silence. Just climb
the pole up, and while you are climbing you might hear a squeaky sound. Do
not worry about it and just keep climbing. Once you are up there, you will
find your CIA contact standing behind a large red sign in front of an open
door. Talk to him, and he will explain everything there.
Chinese Embassy: Code numbers: In part two, after the checkpoint you will come down the trap
door to a tunnel with the guard. You must to enter three code numbers
following a guard using your thermal goggles. The codes are:
"1456", "1834", and "7921".
Chinese Embassy: Big room: Go through the doors and kill the soldier to the right by
shooting a Sticky Camera at the white woman statue that you see once you
open the door. When you are in the view of it, press B to make a
whistling noise. When the guard gets directly in front of the camera, press Y
knock him unconscious. Then, press R to leave that view and shoot the
unconscious guard, so he will not be woken up by another soldier. If you
shoot him, a commander will come down the stairs to the left to investigate
the noise. He is armed with a Czech. Shoot him, and there will not be
anymore enemies for the time being. Next, jump onto the ledge directly to
right of you, where the vases are located. Once on there, shoot the vases
with your pistol. You have to do this twice before they are gone. Disable
the turret and jump onto the ledge of the upper floor. Once there, shoot the
light above you, and then turn off the IFF mode of the turret, so that when
the two soldiers appear, they will be killed. Shoot out all the lights
except the ones on the bottom floor, then jump onto the pipe that hangs
above you by the turret. Shoot out all the lights that shine on the flags
and wait for the commander and the other soldier to go over to the retina
eye scanner. The commander will open the door for him, then will stand there
alone facing the turret by the stairs. Shoot your pistol around where the
turret is located, and he will investigate. When he leaves, get off the pipe
then disable the turret. Slowly go to the corner of where the turret is by
the door. Wait for the commander to return. When he is over the retina eye
scanner, slowly go down the first flight of stairs and shoot a Sticky Camera
in the corner where you were just at. Make a noise, and he will go to that
corner. He will wait there and look at it, but will not stay there for long.
Sneak up behind him and grab him. Force cooperate him to use the retina eye
scanner, which will open the door. Then, take him to a corner and knock him
out. If desired, you can shoot him. Next, go to the door which will
automatically open and shoot the soldier at the computer. Use the computer
and retrieve the data stick. Go over the far window, go up onto the table,
crouch down, and press A to slide open the window. Then, walk outside
of the window and drop down to the overhang. Drop down to the ground to
Chinese Embassy: Man on the moon: After you have knocked out the first two guards, look up at the
moon as you continue. From a certain angle, you can see a face on the moon.
You can also use a Sticker Camera to see it from the correct angle if
Chinese Embassy: Shortcut: After you climb the ladder, instead of jumping down wait until
the man starts to go away and towards the wood bridge. Climb the ladder
quickly before the guard sees you, then jump on to the pole and
hand-over-hand to the other side. It may help to crouch. There is an bonus
med-kit on the other side.
After the third save point, you
must follow a truck and laser mic a person in the window and a car. When you
are in the shadows when you first start after the save point, there are some
walls that are close enough for you to do a split jump. Note: If you laser
mic the car or person too soon when he is talking, Sam will have failed the
mission. After you laser mic the person in the window, climb the pipe, jump
down, talk to Coen, and you have completed the mission.
Chinese Embassy: Hidden ammunition: After you zip line, instead of going to the path with the ladder,
go the other way. You can knock out the guard or just bypass him. There will
be some ammunition for your pistol on the garbage can.
Chinese Embassy, Part 2: Once you get to the hallway with the lockers, look into the
closet for a med kit. Then, go through the door into the stairwell and
silently go up the steps. There will be a guard with his back to you and
another one pacing in front of a desk. There is also a camera on the wall
across from the first guard. First, turn out the light in the stairwell.
Then, sneak up behind the guard and grab him. Time this so that the other
guard is going away from you and will not see what you are doing. Then, walk
him while he is conscious into the dark corner of the room on the left. If
you go all the way into the corner, you will not be seen by the camera at
anytime. Knock out this guard. Next, shoot a distraction camera toward the
wall directly under the camera or toward the darkness. Use the camera to
make noise and when the guard is close enough, knock him out. Then, go down
the hall and through the first door. Quietly go to the doorway. Use your
night vision to see two guards in the beds. Shoot a distraction camera under
the bed toward the head of the guard on the left and trigger the gas. Then,
as the second guard gets out of bed, snipe him in the head. On the bunk on
the far left is a med kit. On a table between the two middle bunks is pistol
ammunition and a frag granade. Go up to the door to the room next to you,
but not into it so you do not trigger an event. Us the thermal goggles and
shoot out the light. Then, go back out the same way you entered and shoot
out all the lights in the hall. Switch to night vision, open the second
door, and two guards will start down the hall. Move back into the hall
directly across from the double doors. Wait for the guard to open the keypad
door. Once he moves just inside the doors, shoot the guard with the machine
gun in the head (with the pistol if you have enough ammunition). Go just
inside the doorway until the first guard goes upstairs. This will get you
into the room without using the thermal goggle trick.
When you return to the Chinese
Embassy, at the beginning of the level go toward the Chinese restaurant
entrance. When you go through the door, stop at the wall. Shoot out the
nearest light. A guard will hear you. Go back out the door and hide when he
leaves to go back inside. Do the same thing to the other light. When you
return, go all the way inside and run across through the gap in the walls.
Hide behind a table, take out a diversion camera, and fire it at the
picture. Press Y to release the gas. Both of the guards eating should
be knocked out in their chairs. The cook in the other room does not notice.
To take him out, shoot another diversion camera at a wall near him. Press B
to make the camera whistle. When he goes toward the camera, press Y
to release the gas and take him out. Then, continue with your mission.
Chinese Embassy, Part 2: Main hall: The main hall is a lot easier than you may think. Open the keypad
locked door using your thermals, then move to the side. Wait until the door
closes, then jump up onto the small shelter behind the door. Be careful at
this point -- you must walk around the vase on the top so you do not attract
the attention of the guard hiding behind the automated turret. When you have
done this, you are directly above him. Do a drop attack on him to knock him
out, then hide him underneath the shelter behind the gun, as he will be
well-hidden there. Turn off the IFF on the turret, then jump back up onto
the top of the shelter. Next, jump through the gap in the railings to get
behind the automated turret on the landing. Also turn off the IFF on that
turret then turn around and jump onto the pipe hanging above. Move behind
the Burmese flag to hide. Do all this before the guard appears. By doing
this, you will be hidden and the guard can be disposed of quickly by the
turret. However, do not go any further. If you do, the game will continue
and you will not have a chance to hide the body. Go back, deactivate the
turret, then hide the body in a darkened room behind a door to the left,
slightly further along the landing. Once he is hidden, go back to the pipe
that hangs behind the smaller Burmese and the larger Chinese flags. Jump up
onto it and go along it. Do not crouch -- you are in fact better hidden from
the two guards that walk along the other landing if you do not crouch. Once
the colonel has let the guard in the retinal scanner-locked door, wait a
moment while the guard enters and the colonel positions himself in front of
the door. Then, continue along the pipe, bring your legs up when you need to
get over the railings, then get ready. Bring your legs down first. Quickly
press Y followed by B, otherwise the colonel will hear you
drop and you will die unless you knock him out. Grab him and use him to open
the retinal scanner. Take him inside and use him as cover to shoot the other
guard already in the room. Knock the colonel out and hide his and the
guard's bodies between the plant and the file cabinet in the small corridor.
Chinese Embassy, Part 2: Kill sleeping guards: Use the following trick to easily kill the sleeping guards and
get more time for the keypad. First, creep into the sleeping quarters with
night vision on. Go along the first bed, which should have a medi-pak on it.
After picking it up, move right until you are as far as you can go, next to
the sleeping guard's bed. Then, place a wall mine on the wall, creep back as
silently as possible, and go through the door until you can just see the
wall mine through the scope of the SC-20K. Shoot the mine to instantly kill
the guards. Do not worry if you do not hear a scream -- they are defiantly
dead. Next, go back the way you came until you are at the double doors with
the keypad. Shoot out the end two lights. Note: If you miss, use the thermal
vision to get an easier target. Then, go back around past the bonfire and
through the door at the other end. Wait until the two guards go through the
door and quickly do the thermal vision trick.
Chinese Embassy, Part 2: Gundam Wing references: When you are in the warehouses, you can find a Gundam toy box.
After you go through the second of the thermal goggle keypads, you will be
in a small supply room. If you look at the blue box standing up on the table
with the 5.72mm bullets, you will see a picture of Gundam Epyon from the
anime Gundam Wing
CIA Headquarters: Final four checkpoints: Non-lethal ammunition is very important in the CIA HQ. You need
to conserve it as best you can. The following steps start at the first place
you should use it: After you enter the weapons room and disable the turret
gun, take the elevator up and save at the checkpoint. Enter the room
directly ahead of you. Once you are inside the room, stick to the right wall
and sneak around back of the guard sitting at the computer. Behind the desk
is a walkway which will allow you to sneak quietly around the room without
confrontation. When you get towards the back door, wait for a guard to leave
and then creep into the next room towards Daugherty's office. Once the area
is clear, begin your walk towards the security camera at the end of the
hall, then save the game. Wait until the camera turns away from you and use
the first of your non-lethal ammunition (either the sticky shocker or foil
ring) and knock out the guard sitting underneath the camera. When the camera
turns away again, run underneath it and take aim at Daugherty, who is
working with the soda machine. Shoot him with your second non-lethal weapon.
Your headset will tell you it is a mistake, but it is easier this way. Drag
the guard from the chair back to Daugherty's office --beware of the camera.
Once you have hidden him. go back to Daugherty's body, again mindful of the
camera. Grab his body and make your way for the door at the end of the
hallway. Keep to the right side, crouched so that you can sneak past the
break room window and then down to the keypad door. The code is
"0614". This will bring you out to the smoking area, where there
is still one guard out on the terrace. Again, use non-lethal weapon to knock
him out and then hide his body. Then, pickup Daugherty again and bring him
down to the next door and your final checkpoint. At this point you should
have more than enough ammunition to shoot the four guards and the engineer
non-lethally and easily escape the level.
CIA Headquarters: No power in the elevator: If after entering the weapons room and disabling the turret gun
you find that the elevator up to the top floor (Daugherty's office) has no
power, you need to go back to the main server room and complete your
objective by accessing the main server computer twice. This will create a
new objective of breaking into to Daugherty's office and also restore the
power to the elevator in the weapons room.
CIA Headquarters: Bypass first guard: At the start of the level you will be outside. Turn left and
follow the fence. Eventually, you will reach a wall, and a fence will be on
your left side. Climb the fence and go around until you find an opening. Go
into the ventilation system. You will reach a checkpoint. When you drop, try
to make a little noise so that the guard will start looking for you, then
hide. When he stops looking for you, he will remain in one location. Go over
to the fence behind him very quietly. Climb the fence and get to the other
side. If done correctly, he will not notice you. Do not climb down. Instead,
climb directly above him and jump by pressing Y.
CIA Headquarters: Knock out guard: if you get seen by the guard with a gun, do the following. First
knock out a person and put them near the door inside the room. Then, run
flat out but be sure you see him following you. Open the door and turn out
the lights. Wait in the corner on the right (to him). Wait and he will call
in that he found a body and turn around. This is the best time to grab him.
If you are found near the soda machines, grab a man with a security jacket.
They are generally unarmed and just run away. You will then face the man
with the gun. Note: Make sure the hostage is facing the gunman; he will not
take any chance of hitting that man.
You are not armed with a gun,
and you must therefore knock out guards. Instead of sneaking up on them, run
up to them with any weapon holstered and press R. You will hit them
with your elbow. Do it again and they will fall to the ground, knocked out.
CIA Headquarters: Get rid of three guards at once: First, go to the security office and flick the lights off. Then,
crouch down and go in the corner near the door. When the guard enters to
turn the lights on, knock him out. Move his body away, then flick the lights
on and off. Hide in the same place. Wait for awhile and another guard will
appear to turn on the lights. Do the same to him as done to the previous
guard. Flick the lights a third time and the last guard will appear. You
have to be careful with him, as he can see you in the corner. Knock him out
CIA Headquarters: Shortcut: After you have came through the fan and reach the first
checkpoint, an engineer will walk past. After he has left, run and jump over
the fence. Knock him out, then hide him in the dark. Do not run round the
corner, as there is a camera at the other end. Carefully sneak past it and
you will reach a set of stairs. Go up the stairs, but be cautious as there
are two guards up there. Go into the first room on your right. Pick up the
items and go through the opposite door to bypass half the level.
CIA Headquarters: Items: Get to the first floor, at the intersection with the sign that
reads "Server Room >, and Security Station 1 <". After you
get the Data Stick from the room that the man appears from, go down the
hallway until you get to the intersection. Turn left and go down that hall
until you turn right and get to the door. Enter the door and you will be in
the security station. The guard should be talking to a passing guard. Wait
until he is done. As soon as he finishes, sneak up behind him and grab him.
Make sure no one sees this. After this is done, drag him into the dark
corner near the door and knock him out. Go through the door in the far
corner and you will be in a closet. In there, there is a Med Kit, Sticky
Shockers, and some other items. When you are done, go through the door you
came in, then go back down the hall to the intersection again, being mindful
of security patrols. If you see a security guard by himself, grab him, knock
him out, and hide him in the shadows. Down the hall, there is a closet with
some gadgets in it. When you are done with this hallway, go through the door
with the keypad on it.
Use the following trick to get
more Stick Shockers and Cameras. After the door you follow Dougherty
through, go to your left. There is a door marked "UFO Sightings
Office". Pick the lock and go in. To your right is a keypad door.
Directly ahead is a computer. Use the computer to get the code for the door.
On the inside are three Sticky Shockers and three Sticky Cameras.
CIA Headquarters: Alternate entry route: When you must infiltrate the CIA complex to find a mole, an
alternate entry route into the building is to sneak around to the
ventilation systems as usual. However, instead of climbing the fence and
entering through the disabled fan, sneak by the two guards near the van
talking to the civilian by following the darkened front wall area near them.
You will soon reach a drainage pipe going up the wall. Quietly scale this
pipe and get onto the large outcropping above the van. In the crouched
position, walk to an open vent in the front of the building and enter. You
will need to open a trap door and drop down on the inside of the CIA
building on the other side of the front doors. Stay up on top of the doors
and wait for the guard to appear. Then, drop down on him and knock him out.
Drag his body to the darkened area off to your left then follow that wall to
the small counter where a guard stands. Stand up at the left edge of the
counter near the wall and pick up the pop can. He should not notice you if
you are quiet and still in the dark. Throw the can backward into the general
area from where you started off. The guard will walk towards the sound and
you may sneak by him. Go through the metal detectors. Enter the room on the
right for some health and Sticky Shockers, or go directly into the other set
of metal detectors to get a checkpoint. This will put you past two guards, a
maintenance man, and a camera, which you would have had to pass if you had
chosen to go through the ventilation.
Use the following route instead
of going through the ventilation system. When you first start this level, go
to the cage the has the fan in it. Do not jump the fence. Go to the right of
it and turn on your night vision goggles. You should see a pole walk to it.
Be extra quiet, as there are three guards outside a van talking. Climb the
pole, and you should see a vent open. Go through it, turn left, and open the
trap hole. Go through this. It will take you straight to the main hall. You
will land on a bookcase. Go straight (or to the left side of the hall). Go
straight to the main counter. Quietly jump the counter and knock out the
guard. Go through the door and knock out the guard in this room. Go out the
door to the right. Take a quick left and go through the inactive metal
CIA Headquarters: Entering UFO office: Towards the end of the mission is a locked office with a
"UFO Sightings" sign on the side. Inside the office is a keypad
locked door. To gain access to this room, read the data stick file found in
the computer in the office. There are several Sticky Cams and Sticky
When you are about to kidnap
Mitchell Dougherty in the smoking area, just past the door with the key code
"0614" is a locked UFO department door. Use the lock pick to open
it. Inside is another locked door and a computer. Access the computer to get
a coded file. It has a number at the end of the data stick. Use it to unlock
the door. Unside are three Sticky Cams and three Sticky Shocker. After you
do that and return to the hall, the alarm always sounds.
Defense Ministry: Getting to the South Hall/Wing: After interrogating the driver and heading back upstairs, save at
the checkpoint and view the intermission sequence of the window in the
courtyard opening. Walk out on the balcony and turn left. Jump on the rain
gutter on the wall. Move along the gutter towards the open window. If an
alarm goes off, you have not properly hidden your dead bodies. Move back
through the level and throw all your dead bodies into dark corners.
Defense Ministry: Alternate way to enter building: Instead of falling on the balcony and sliding down the pipe when
the level first begins, turn to the left. You will find one of those things
you can rappel down. You can repel down and into the building.
Defense Ministry: Nikoladze's Office: Once you rappel through the glass window and kill the guard,
access the computer in the far right corner of the level first. Then, access
the main (Nikoladze's) computer closest to the window. Immediately run back
to the window and drop out, but stay near to the ledge so that you will grab
hold of it and hang out with the window. Guards will enter and search the
office. They will not see you if you remain hanging out the window. They
will clear the room, then leave. You can now access the computer again (as
instructed by HQ). Then, proceed with caution when reaching your extraction
Defense Ministry: Listening to Grinko and Masse: When you are listening to Grinko and Masse talk in the elevator,
go straight near the middle of the statue. When they are done talking, run
to the open window on the right side.
Defense Ministry: Hack into computer: Use the following trick to hack into a computer without getting
detected. Start by rappelling down the building as usual, until you see a
guard. Then, take a clear shot at his head. Once this is done, break into
the window, grab his grenade, and shoot out all the lights in the room.
Then, check the computer. When the guards come running in, fall out the
window that you came in through. Hang until they all are gone. When the
shocking music stops, get up and check the computer again. Finally, go out
the door and turn left. Go through the door that was previously jammed. Run
to the bottom and grab the medikit; then go through the door. Quickly turn
around to face the door. Throw the grenade to kill the guard pursuing you.
Make sure you are far enough away to avoid injury. Hop on the pipe and slide
down to the bottom. If you are quick enough, you can see how the guard was
killed by your partner.
Defense Ministry: Rooftop: After you access Nikoladze's computer, you must go out and hang
from the window. After they all leave, if you only knocked out the guard
when you came in, you must either kill him or knock him out again. Quickly
go back to the computer to gain the information. Then, you must leave the
room. Go out the door and go to your left. At this point you do not need to
be silent. Go to the door that you could not open previously to find a
flight of stairs. Go down them. Pick up the medical kit and use it if
needed. Open the door, then jump over the railing to your left. Immediately
run to the elevator shaft at the far end of the roof as fast as you can. Do
the same thing as you did with Nikoladze's window -- hang down. A guard will
appear and investigate. Do not worry -- just keep hanging. He will leave in
a moment. After he leaves, wait a second to make sure he is far enough.
Climb back up, then turn around. On the opposite side is a pole which you
can go down. Jump across and grab it. When you go down, your van will be
towards your left. Your van help will kill a guard. Go up and talk to him.
When at the top of the roof at
the Defense Ministry -- while hanging from the elevator shaft, you do not
need to wait for him to leave to shimmy down the pole. You can drop from
beam to beam until you reach the bottom of the shaft. While hanging from the
top, press Y to drop, then Y again to catch the next
ledge/beam. This will take you to the garage where your extraction point is
Defense Ministry: Get rid of guards: When you are in the south wing, before you go down the stairs go
directly to the railing. Hang of the edge and press Y to knock him
out. Then, do the same for the man below that.
When you are in the courtyard,
instead of using the laser mic on the elevator, quickly run over to the
double doors on the other side. Use a disposable pick on it. Go inside, and
the three guards will not do anything to you. Quickly get a head shot on all
of them, then run outside and use the laser mic as usual. If done correctly
and quickly enough, the doors will open and the guards will be dead,
allowing you to continue without avoiding them.
After you have climbed to the
roof above Nikolade's office, start to repel down the wall but stop just
above the windows. There is a guard patrolling the inside of this office.
You can kick through the window and enter, but you will then have to deal
with the guard. Instead, stay above the windows and shoot the far right
window out. The guard will go to each window. When he comes to the far right
window, you can shoot him in the head with your pistol, resulting in a one
shot kill. As long as you stay above the window, he will not see you. Make
sure to grab his satchel and equip the frag grenade before you tap
Nikoladze's computer. When the three guards come to investigate, hide behind
the desk to the right and throw the grenade at the doorway, quickly taking
care of them.
Defense Ministry: Clean head shots: After you Laser-Mic the conversation between Masse and Grinko in
the glass elevator, kill the three guards in the courtyard and climb the
skirting into the South Wing. You will reach the room with the elevator.
Hide on the left side of it, aiming your pistol at head level towards the
elevator. Two guards will run out. Kill them, but do not waste your time
hiding their bodies. Get into the elevator that they came from and go to the
seventh floor. There will be a glass door with a keypad on either side of
the hall. Go to the one on the right and move back and forth in front of the
door. The soldier in there will see you and run to the door. Back up so you
will not block the door. Let him unlock the door, and as he is opening it,
get your sights on his head. It will not move after the door is opened. The
second the door is open all the way -- fire. Do the same on the other glass
door. This is a good strategy to get clean head shots.
Defense Ministry: Get access to Retinal Scanner: After you get into the room with the cooks and are hiding in a
crouched position, do not use the "throw the bottle into the freezer
technique". You will need both of them later. After the soldier leaves
the room with the cooks, stay in a crouched position and slowly move along
the left side of the table that you were hiding behind. Come up behind the
first cook you encounter, in the white shirt. From there, grab him and go
into the human shield position with your pistol extended. The other cook may
or may not notice that you are there. Shoot the cook that is washing the
dishes (or running scared for the alarm). Knock out the cook that you are
holding and carry them both into the freezer, as far back as you can go.
Turn out the freezer light, then put on your night vision goggles. Turn off
the kitchen light and open the door. As quickly as possible, run across the
room and hide behind the open door. The guard will enter to turn on the
light. As he stops to turn on the light, shoot him in the head. Hide him
behind the counter. Next, run out of the open doors and over to the
stairwell until you hear the music that indicates that someone saw or heard
you. Run back into the room and hide behind the same door as before. The
guard will come to turn the light on as before. Do the same thing as you did
previously; shoot him in the head. Hide him behind the counter and go back
into the kitchen. Get one of the glass bottles by the open window, on the
table, and run back through the kitchen, through the adjacent room, and
through the open doors. It is now safe to turn off your night vision. Note
the guard by the locked door across this huge room. Walk over to the balcony
and hum the bottle at him. Sometimes you will knock him out, sometimes you
do not. If you do not, you will hear him say either "that's
unusual" or "what the Hell...?". Either way, go once more
into the room in which you killed the two guards. Hide once more behind the
open door by the light switch. It may take him awhile to get up there, but
he will also meet the same fate as his two comrades. Shoot him in the head
as he turns on the light. That eliminates the guard by the door, thus
decreasing the chance of an alarm going off while you take out the second
guard in that room. This will be a little trickier. Go out of the room and
down the stairs onto the second level. After you get to the bottom of the
stairs, go straight into the corner that you are facing. Go to the railing
and run back and forth across it until you hear the music that indicates you
have been sighted again. Hide back in the corner and wait for him to climb
up the stairs. Once he gets up there, you have two choices. Either sneak up
behind him and knock him out, or shoot him in the head. Now that you have
cleared the room of the two guards, go back up the stairs and into the
kitchen. Get the last bottle, exit the kitchen, go back into the room, and
down the stairs. Use the computer until you hear Lambert talking. He will
tell you that a Colonel is coming and some other things. Hide under the
stairs to the left of the computer desk, in the dark by the wall. Wait for
the Colonel to get down the stairs and sit in his desk. Throw your bottle at
the wall in front and to the left of the Colonel. He will go to see what
happened. Sneak up and grab him, thus giving you access to the Retinal
When you start on the balcony,
look left then step on the railing. Then, jump up onto the gutter. Keep
sliding along until you reach the window. Stay behind the table until the
guard that enters leaves. The easiest way to do this is to run up right at
the door (not crouched); a cook will run at you to switch on the alarm.
Press R to knock him out. The other guard ran into the freezer and
will be crouched down. Do the same to him. Place their bodies in a good dark
location. Next, move into the next room and stay in the shadows. When the
guard is not standing at the door and looking in your room, run to the door.
The next time you see him looking into the room, turn the lights on then
off. He will probably say something similar to "What the hell?"
You can either use your gun when he enters the room with a headshot or press
R. Note: Stay behind the door and press R and he usually will
not see you. Next, throw a bottle near the stairs and the next guard will
come up. Do the same thing to him. After that, go to the stairs that lead to
the second floor. Then, on the next floor, there are two sets of stairs.
Take the left set. Go very slowly. As soon as you reach the bottom, go
behind the same stairs that you came down. It is very dark here. Then, line
up your headshot on the guard near the computer. As long as you get a
headshot, the other guard will not notice. Hide his body in the shadows. The
next guard can be shot (if you have enough ammunition) or just use R.
Hide his body as well. When the colonel comes down, just approach him as
slowly as possible. Go into crouch mode and grab him from behind. Drag him
to the retinal scanner and press A.
Defense Ministry: Hang on gutter without alarm: After interrogating the driver, you are supposed to go out to the
balcony in the courtyard and hang on the gutter. To do this without setting
off the alarm, take the two guards that you killed or knocked out in the
hallway into the room. Hide them, then turn off the light. You should now be
able to make it to the other window without setting off the alarm.
Defense Ministry: East wing: Once you have rappelled down the wall and into the east wing,
sneak up behind the guard and knock him out. Put him on the balcony. Take
out the camera, take the data stick, then proceed to the door. Open the door
and crouch behind it. You should see one guard patrolling and another
standing still. Wait until the patrolling guard is walking away, then sneak
into the shadowed part of the hallway. Wait until he is walking away again
and open the door to your left. Run up the stairs to the medkit. The guards
should not notice you. Proceed down the stairwell by crouching under cameras
and shooting lights out. Save your checkpoint at the bottom. Sneak past the
first camera and stick to the wall on your left. Take out the other camera
near the car and watch from the shadows as the driver inspects the camera,
then walks off. Go around the corner to the pillar at the back right and
hide on its right side. The guard will return and, after awhile, start
smoking. Sneak up behind him, drag him into the dark, and interrogate him.
Go back the way you came, in the shadows. Near the door where you entered
should be a guard. Stay in the shadows, sneak up behind him, knock him out,
and hide his body in the elevator shaft. Sneak past the camera and go back
up the stairwell. there should only be one guard in the hall. Knock him out
and then hide his body in the darkness near where you acquired the medkit.
Defense Ministry: Secret area: In the beginning of the Defense Ministry mission, after you have
gone through the first room and are in the hallway with the two guards (one
patrolling, the other on the left side of the hall facing away from you),
crouch and sneak into the shadows on the left side of the wall. Go into the
room on the left, behind the stationary guard. Walk straight through the
door, then up the wooden planks. There will be a medkit on the wall -- take
it. Turn back towards the wooden planks and look up. You should see a metal
girder. Get close to the wall on the left and do a double jump to get on
that girder. Once standing on it, there should be another girder in front of
you. Jump and get on it. Then, turn around and you should see yet another
girder. Jump on it. Directly in front of you should be a medkit and a
disposable pick on a well lit platform. Jump to it, pick up the items, and
turn around again. Run to the girder (you do not have to jump). If done
correctly, you should grab onto it. Press Y to release the girder and
immediately hold Left Analog-stick Up to grab the next girder down.
Then, press Y (then B very quickly if you left the guards in
the hall alive).
Defense Ministry: Body disposal location: The following is a perfect place to dispose of a single body. The
reason you can only do this with one person is because there is only one
person in the room. Make your way to the point where you have to hack into a
computer. After you repel down the window and kill the guard, pick him up
and walk towards the window. When you barely start to fall off, press X
to quickly drop the guard and pull out your weapon. This is an easier and
quicker way to drop a body. If done correctly, the guard will fall out the
window onto the ground, where no one can find him.
GFO Oil Rig: Body disposal location: When you are supposed to get the briefcase, wait until the man
runs all the way back where the boat was located. He will be crouched down.
Hit him with your shoulder and pick him up. It is important not to kill him
yet. Go to the edge and drop him into the water. You can hear him drowning.
GFO Oil Rig: Get briefcase more easily: When you reach the end of the level, shoot the mercenary once,
instead of grabbing him and interrogating him. Get the briefcase to complete
Kalinatek: Bypassing guards: In the Kalinatek building, when you overhear two guards talk
about gun turrets and wall mines in a hallway, open the door next to the
glass wall. Use your SC-20K in sniper mode and shoot the wall mine on the
transparent wall. This should take out the two guards that are talking.
Switch off the hallway lights and a third guard should come around to
inspect the flames. Snipe him down, pick up any satchels, and make your way
to the elevator.
Kalinatek: Taking out guards: After you have gone down the elevator without electricity,
Lambert will chime in with some intel about programmers behind wall mines.
While he is talking, quickly duck out of the elevator, crouch, and run
towards the tree to your left. If done correctly, you will be there before
the two guards who turn on the lights and shoot the computers enter. Stay in
that corner and use your SC-20K's sniper scope to aim close to the edge of
the hallway, so that when the guard comes around that corner you can shoot
him easily. The second guard will appear long after that; do not move until
he arrives. When you are through with them, take the fragmentation grenades
off the coffee table in the waiting area directly in front of you. Continue
down the hallway, but do not exit it. You will see two guards approaching
you from in front and slightly to your right down a hall. Also, notice the
wall mine right by the doorway. When they get close to it, shoot a round
with your sniper scope at the mine. If it hits, it will kill both guards.
Kalinatek: Shortcut: About one fifth of the way through the level, after jumping from
the crane, you will reach a pair of double glass automatic doors. A guard
approaches as you get near the door. Kill him. Get his satchel. It has a
Datastick with the code 97531. Go through the double doors, and on your
right is a keypad locked door. Enter the 97531 code and go through the door.
It leads to an office. Go through the next door in that room. The lights are
off. Crouch down, put on your night vision, and go as slow as possible.
There is glass on the floor. Look across the room and you will see a open
ventilation shaft. Cross the room as slowly as possible, or you will alert a
guard. Enter the ventilation shaft and go along it. You will enter the room
on the other side of the locked door that you can see through the metal
detectors from the double automatic doors. By using this shortcut you will
bypass four guards, saving valuable ammunition and health.
Kalinatek: Extra ammunition: Once you have finished with the bomb and go to the stage room,
there will be two men. One of them has bullets for your SC-20K gun.
Nuclear Power Plant: Ammunition and frag grenades: Once you go past the lock pick door, climb the pipe next to the
door. Only climb the first pipe, then fall from pipe to pipe until you go to
the other side of the fence on the right part of the fence. Note: If you
climb the fence, there is no way to go to the other part. You will find some
pistol ammunition and frag grenades.
Kola Cell: Defeating the three guards: After you go to the control room and use the computer, three
guards will come down after you. While the guard is talking, quickly jump
back up into the vent area. When you get in there, equip your machine gun
and the sticky shockers. When the guards come down, do not shoot them.
Instead, get one's attention. If you can, try to get all three's attention.
When they are standing there shooting at you, simply shoot a sticky shocker
at the ground. Because of the water leak and the flood, it will shock all
three guards at once. Afterwards, you can shoot them all in the head, but
below the armored helmets they are wearing.
The Police Station: Sneak over to the right side to find something to climb to get on
a shed. There is a trap door on top. Open it and go down it. Work your way
around to find some pipes. Climb them as far as you can go, until you see a
burning building. There is a slide wire here. Jump on it by pressing Y.
Once inside the building, a woman will guide you .Do not go in the room in
front of you . Go left down the hallway, then in a room, then back into the
hallway. Go up the staircase. When there is a gap of fire, climb on a pipe
above to get across. Once you get to a big room, the woman will tell you to
go to some stairs in the opposite corner. Go up there in a room to find a
man. He will talk. After that, leave through the only exit to find a room
with smoke pouring out of it. Use your night vision in the room to find a
door to go through. Save the game at this point. Then, go out the door and
you will find a gap. Jump across it, then wait for the guard to get off the
radio. Knock him out by grabbing him. Shoot out the two lights and go by the
window on the right side. You can slide it open and press Y to jump
in. Wait for the guard to open the door, then sneak up behind him and kill
him. Go to the room with the keypad-locked door. As you enter the room, the
first picture on the left can move. Move it and access the computer. The key
to the door is 091772. Go on the balcony find the slide rope on the left.
Use it to get to the roof. Work your way to find to the crooked cops. Wait
for them to call for an ambulance, then grab the first man and shoot the
other man. A civilian will report seeing you. Keep your hostage and kill the
man around the corner. Then, dispose of your hostage. Go up the stairs. You
should be in the courtyard area. Instead of shooting the lights, run to the
far right corner. Stay ducked during all of this. In the bushes is a hidden
area. Use the computer and get the med kits. Wait for the guard to come by,
then shoot him in the head to conserve ammunition. .Proceed to the open
gate. There is a drunk on the right. He will not attack, but try to grab
him. If you let him see you, and he will run off. Grab him when you get
close enough. Continue through the street. There is one guard around the
corner and perhaps one more up ahead. Kill them and move on to find a lit
area. Go to the far left and do a wall jump over the wall. Once inside, go
down the stairs. The keypad on the door requires 5929 to be entered to gain
access. Go inside and wait to kill the guard. Move all bodies you kill to
somewhere dark where they will not be seen. Use the lock pick to open any
locked doors and access all computers. There is a guard in the lab. Kill
him. Carefully take out the camera in the morgue, then grab and interrogate
the scared man. Do no knock him out yet. When he tells you nothing new, then
knock him out. Walk up to the bodies on the tables. Lambert talks and you
will keep going. Carefully walk through the door and kill the guard on the
left. Let the other man go . Go into the room, use the computer, and get the
med kit. Do not go out the double doors -- it is a waste of time. Go to the
automatic door and walk up the stairs. Then, be quiet and sneak up on the
first man and grab him. Take him to the dark area where you came from, then
knock him out. Do the same to other man at the computer. Next, go to the
door across from where the second computer man was located. Once inside you
will see a silhouette. Go past the drapes, grab him, and knock him out.
Access the computer to learn that you have completed the mission. Go out
those double door that you passed earlier for extraction. Note: Always duck
when you try grab someone because it is quieter.
The Police Station: Taking out guards: With the first guard, do not bother time split jumping, etc. When
you open the door, quickly aim at his head and shoot him. For the guard that
receives a client, when he finished talking do not go in his desk. No matter
how silent you are, he will see you. Go through the little window to your
left. When you enter the room, there will be a wall that is part of the
cabinet and a small window on top if you crouch and turn with your back to
the wall. Silently shoot him in the head through the window. The civilian
will run outside, so do not bother. With the guards at the computers, take
the first one as a hostage and very silently approach the back of the second
guard at the computer. Shoot him in his head and knock out the other guard.
If you do not have ammunition, then take the first one, go in the office of
the one you shot through the window, and knock him out. Do the same for the
second one. For the guard in the camera room, hit him with your elbow. Do
not bother hiding him.
When you first go into the
police station, you will be facing a prison hallway with a guard walking
away from you. In order to defeat this guard easily, wait until he is in the
guardhouse at the end of the hall and at his computer. Then, shoot out the
light closest to you. If done correctly, he will get up and come down the
hall to investigate. While he is getting up, walk to the edge of the
darkness, making sure that you are up against the right wall and still in
total darkness. Take out your pistol and aim for a head shot. The guard
should walk up to the edge of the darkness, then start making whimpering
sounds and say that he will let someone else take care of it. This is your
chance to either take him out with a head shot or grab him when he turns
around. Hide his body in the hallway or in the guardhouse (turn off the
lights). Then, remaining crouched, move down the hall to the right and find
the door to the left. Using your fiber optic cable, you will see a guard
watching TV. There is no way to surprise him. Unlock the door with you
lockpicks and open it. Make sure that your pistol is equipped before you
opening the door. If you are quick enough, you can kill him before he can
get his pistol out. By doing this you will not have to worry about guards
coming when you set off the alarm in the morgue.
Presidential Palace: When you are on the run from the guards after sniping Nicoladze,
in the dining hall climb on a cabinet. Then, jump to the balcony that you
see. Go through the door in this room. You will find four guards. Do not
shoot them yet. Instead, sneak upstairs and turn off the light. Crouch in
that corner and snipe them after they come up to the level that you are on.
You will be able to shoot all the guards because of their curiosity to find
out what is going on upstairs.
After you take the elevator
down to the library and have to fight all the guards, instead of going
against the guards and using up ammunition, use the following trick. When
the elevator opens, run to your right and towards the flight of stairs. Run
to the left of the stairs into a flight of stairs that will lead down There
will be a guard there. Do not shoot him. Instead, just pass him and he will
not shoot or follow you. Do not run to the door to the right of the stairs,
as there are two guards coming up there.
Presidential Palace: Hidden area: After you put in the code to open the gate by the waterfall
(2126), make sure that the guard is dead. Go right from the open gate. Go
along the stone wall/fencing and gate to the end of the walkway. On the
wall, you will see a faint line between darkness and lightness. Go to the
other side of this line and walk forward. You will pass through the wall
into a small area in between two larger walls. From here, you might be able
to do a split jump.
Presidential Palace: Taking out the Georgian Elites: When you first encounter the Elites, there will be two men on the
bottom level, one on your level, and one more on the top level. Hide just
inside the door, to the right. Equip your Smoke Grenade first, then snipe
the man on the top level. Then, immediately turn to the left and launch the
grenade at the wall, aiming to the right so it will stop at the top of the
stairs. Use Thermal Vision to kill them if the gas does not. They will run
just around the corner sometimes -- just take them out with your pistol. On
the part where you just get off the elevator, immediately run to your left,
shoot out the light in the dark corner, then stand between the small pillar
and the wall (to protect you from the guard standing at the top of the
stairs), opposite the stairway. Equip your other Smoke Grenade then wait a
few seconds. Launch the grenade at the bookcase that is opposite the
elevator. Gun down the guards that come around while they are choking. Move
to the right side of the bookcase closest to you. While crouching slowly
back up until you see the guard's head that just appears over the books.
Kill him with a head shot. Follow the wall to the right and do the same with
the guard that was standing on the balcony directly over you. After you use
Nicolatze and the lights go out, run to your left and hide between the
pillar and the box. Throw a Frag Grenade between the two boxes by the
guards. Snipe the other three men while taking cover. After you snipe
Nicolatze, kill the guard, then run down the stairs and immediately shoot
out the two lights in the kitchen. Wait for all three guards to walk in one
at a time and knock them out. Go to the other side of the dining room, then
go through the double doors. Choose any door to open. As soon as you do, run
back to the dark kitchen. Equip a Frag Grenade and throw it at the guards
that are searching for you. Knock them out as they enter, but make sure they
are alone. After you kill all four, you have completed the game.
Look through the door with the
thermal vision headset. Shoot at the door and run to the corner. The guard
closest to the door will investigate what happened. As soon as he is
standing still, snipe him in the head. The other guard will not notice. When
the door shuts, get the body and hide it in the other room. Then, go to the
door, open it, and run back to the corner. The other guard will see you, but
will not know what it is and will investigate. When he opens the door and
stands still, shoot him in the head. You do not need to hide his body. Go
into the next room and look over the stairs to the other side of the room.
Snipe the guard standing up in the head, then run to the dark corner next to
the stairs. Switch the gun to rapid fire. When the other guard runs around
the corner, shoot him.
If you see one of the Elite
soldiers and aim for the head, hit him in the face because they have
helmets. If you do not do this, he will have time to turn around and put you
out of action.
Presidential Palace: Ignored by guards: After you snipe Nickoladze from the balcony near the end of the
mission, go through the door behind you (save checkpoint). Stop and snipe
the glass door at the end of the dining room. This will put the two guards
in a zombie state and will prevent them from coming through that door,
therefore making it easier to finish the game.
After you bypass the alarm
system on the "first" flight of steps, you will see a grandfather
clock. The next room you enter has two elite guards pacing the floor. As you
enter the room, turn around to find a ledge. As the two guards walk toward
the steps on the other side of the room, jump to the ledge and cross. This
will save you from being seen by the guards downstairs. The elite guards
will not see you.
Presidential Palace: Last save point: Run down the stairs and enter the door opposite of the diner.
Shoot out both lights then jump and crawl onto the metal cabinet on the
right. Take out your SC-20K and wait for a guard to enter the room. Quickly
shoot him in the head. Another guard should enter. Also shoot him in the
head. If another guard enter, do the same thing to him. Then, run into the
dining room. Jump and crawl onto the cabinet on the left. Jump onto the
balcony and slowly walk in. There will be four guards (two on both sides of
the room). Very quietly walk to the other side. Jump onto the rail (while
crouched) and hang on. Quietly fall to the ground and open the door to
complete the mission.
Presidential Palace: Shoot through bushes: After the first checkpoint and you kill the sniper, all the
guards, and the dogs, go towards the bushes. Sneak behind the first guard
that is in the bushes and knock him out. Then, turn on your thermal vision
goggles, aim towards the palace, find the guard, and take him out with a
head shot. The bullet will go through the bushes and hit the guard.
Presidential Palace: Bypassing stairs sensors: After you have come in through the trapdoor from the grounds to
the basement, gone into the next room, killed the four guards there, dodged
the sensors there by seeing them with thermal or night vision, and gone into
the next room with the stairs, use your thermal vision to note that there
are sensors at the bottom and top of the stairs. It is possible to bypass
the first three by doing a wall jump over the first two then jumping over
the third, but the following trick is much easier. Go to the bottom of the
stairs. Face the stairs, then turn around. A kind of metal box is here. Jump
onto it, then jump up and catch onto the ledge. Make your way to the left
and jump down in the middle of the stairs to bypass the first three sensors.
Near the top of the stairs, you can dodge the other sensors by jumping to
the right, landing on the stairway rail, and falling down on the other side.
Return To The Chinese Embassy: Sentry guns: Once you use the thermal goggles to open the door, you will enter
a large open room. Note: Under the normal difficulty setting the keycode is
"1436" or "1463". To the right will be a sentry gun. Run
straight forward and out of its range, then face the gun. To the left of it
will be the computer. Go to it and "Disable IFF" (the circle will
be empty), or just disable it. Then, jump up on the shelf you see to your
upper right. Pull yourself up, jump on a jar, then climb up where the
banister is broken. Go to the sentry gun's computer and make the circle next
to "Disable IFF" empty. Duck behind the gun then watch as two
guards walk out and get shot. The last sentry gun at the top of the steps on
the opposite side of the room is not a problem. Look behind you (when you
are behind the sentry gun that just shot the two guards) to find a pipe.
Jump up on it and shimmy across. You will see a guard and a colonel. Get
back to where you are not visible by the colonel. He will let the guard
through the door. When he has his back to you, slowly creep up behind him.
Make sure you do not knock him out when you jump off the pipe. Force him to
let you through the retinal scanner door and continue on with the mission.
Slaughter House: After talking to the Chinese diplomats, go towards the center
aisle, between the sentry guns. Use the sniper view to see a man coming from
the hallway and take him out. Then, immediately look to the left to see a
soldier awaiting a Frag Grenade explosion. Shoot him in the head. Note: It
is essential that you take out this soldier to succeed in the mission. Then,
go to the room where the American soldiers are crouching. Stand in the
doorway. Face the way the soldiers appear from. A soldier crouching will be
going directly for that room. Take him out, and then move back to the
center. As a colonel (the man with the red hat) throws a grenade, snipe him
in the head. Then, move back into the doorway where the Americans are
located. You will hear Grinko saying that he is coming and that he is
ordering a man to come with him. Stand in the doorway and shoot the soldier
that comes that way. Pick up the medkit and go back in the middle in between
the sentry guns. Then, move forward towards the short concrete wall. Kill
Grinko with either a snipe to the head of a Frag Grenade. As soon as you
kill him, the mission will be completed.
Slaughter House: Sentry guns: In the Slaughter House level (the level about the web-broadcast),
there are many pesky sentry guns. To keep from getting annihilated by them,
use flares. You can find five of them close together. Rolling seems to work
best in avoiding the guns. Roll just outside of the gun's quarter-turn area
so you are close enough to reach the computer control. Light a flare and
throw it in a way that will allow you safe passage to the computer, then
disable the gun. Be careful -- the flare only distracts it just enough to
give you a small time frame to get to the computer.
When you make it to the end of
the level and are near the three soldiers and the three Chinese diplomats,
you will see two sentry guns protecting the entrances. Set up wall mines (if
available) on the side of the room opposite the doors. This is a trap for
the soldiers that appear later. Turn back to the two sentry guns. The one on
the left is guarding the soldiers. You want to leave the gun on, but make
sure the circle next to "Disable IFF" is not filled in. This will
set the gun to attack anyone (namely the enemies that try to kill your
fellow soldiers). Disable the gun on the right and also make sure the IFF
circle is not filled in. Once you enter and talk to the Chinese diplomat,
you will be alerted that Grinko is coming. Exit out of the room, turn on the
gun you just disabled, and start aiming across the room. You will see
multiple soldiers approaching. A lot of them will be blown up, or catch fire
and die. Watch for ones with frag grenades. Once the other soldiers are
dead, Grinko can be easily dealt with. Keep some cover and start looking for
a little head popping up above the wooden partitions then shoot him in the
face (or use a frag grenade if available). Once Grinko is dead, disable the
gun on the left and you will have completed the mission.
Training: Hidden area: Walk over to the ledge on the left during the training mission.
Do a double jump to get up onto the ledge, then turn left. Go to the keypad
and enter "5656" to enter the second room. Talk to the NPC. When
done, you can knock her out and fail training.
Start in the training area. You
have to wait until the intermission scenes are over and they
"calibrate" your equipment by looking in the four directions. When
you can move, run to the right and do a double jump off of the wall on your
right to climb onto the ledge. Once you are on the ledge, turn to your right
and you will see a door. Open it. Inside you should find a lock pick. Exit
the room and go through the obstacle course. at the end. Lambert will tell
you to find a way over the gate. Do the usual (a double jump over the wall
and to the other side) but do not open the "garage door". Instead,
go to the locked door and use your newly acquired lock pick. Inside, you
should find a computer. Use it and you will retrieve a Data Stick. On it
will be a keypad code for another secret area in the training room. Return
to the beginning of the training level where you first started. This time,
do a double jump on the other side. Here, you will find the door that
requires the keypad code. Once inside, talk to the NPC. Note: if you knock
her out after completing all of the conversations, Lambert will fail you.
Walk over to the ledge on the
right during the training mission. Do a double jump to get up onto the
ledge, then turn left. Go to the door and open it. Inside, you will find a
set of lock picks.
When the training level first
begins, you are asked to look at four red lights. Lambert then asks you to
go up to the wall in front of you and go over it. Do not follow those
instructions; instead, look to your right. Note an upper level there. Double
jump it and get onto the second level. Go to the right to find an unlocked
door. Open it, and to the left is a lock pick. Pick it up and go over the
wall that Lambert originally wanted you to go over. Finish the mobility
course, and at the end double jump over a wall with a fence in the middle of
it. Do that, but do not go through the door in front of you. There is a door
to the right. Go there and use your lock pick on it. There is a computer
inside with a data stick. This gives you the code 5656, for a door all the
way back at the start of the course. Make your way back to where you
started, only this time you will be going up to the second level on the left
side of where you started. Use the code from the data stick to access the
door. You can speak to a secret character who also worked on 3rd Echelon.
When you first enter the
training level, you will be asked to look at the lights. On your right, you
should be able to climb up when you see a door. Open it and you will find a
lock pick. Collect it and continue to the end of the assault course until
you reach a big wall that you must climb over. Do so, and you will see a
garage-type door and a wooden door. Lock pick the wooden door to find a
computer. Use it and there will be a code. Go back to the start of the
course and go to the door on the left. You will find a keypad lock. Use the
code from the computer to open it and look around.
Training: Get lockpick: To get the lockpick in training, first complete the "light
test", then, run up to the wall to your right. Make sure you are on the
far right of it, like in a corner, and face it. Next, jump, kick off the
wall (press Y, Y) while holding the Left Analog-stick Up,
and Sam will climb up. After that, turn right, walk down the hall, and open
the door. Turn to your left. Go up to the shelves, and there should be a
"lockpick" interaction. Press A. Sam will pick it up, and
you will have it for the rest of training. Note: There is also a door with a
keypad on it on the other side of the building.
Training: Kill guard: After you access the retinal scanner and receive the pistol, go
back to the guard and use your pistol on him. You will be fired if you take
Training: Killing team members: In the training level you can kill the people hired to train you.
First, get to the part where you get the gun. By this time you should have
already knocked out some people. Just go backwards until you see someone
knocked out. Then, shoot them in the head.
Save ammunition: If you find a room being patrolled by a guard or worker, wait
until he leaves, then turn off the light switch. When he returns, he will
immediately move to the light switch to turn it on. At this point, his back
should be turned to you. Quietly sneak up and either grab or punch him
without firing your weapon.
Useful objects: You can sometimes find glass bottles on the ground. If you find
one, there are some things that you can do with it to save ammunition. Throw
a bottle at a guard's head, to knock them out. You can also throw them at
lights, which can sometimes break them. Throw a bottle (or a can) into an
area where a guard is located. This will cause the guard to looking around,
which allows you to sneak into places without being seen. To throw a bottle
or a can, pick one up and press X. Once you do that, aim with the
dots and press R to throw it. You can throw farther and harder by
holding L while doing all of this.
You can use objects such as a
pop can or beer bottle to distract guards, lure them, or knock them out.
Simply go over to it and press A to pick it up. To throw it, hold X
to get an aimer (hold L if you want a stronger, longer shot), then
press R to shoot. To hit someone with it, walk up or sneak up to them
(either from the front or rear) and press R to smash it at them. To
lure a guard, just throw it somewhere and they should come looking for
whoever threw it.
Avoiding detection: Always try to stay in shadows or bushes; crouch when walking
around; try to take someone hostage before shooting them; always try to use
your night vision/thermo goggles just to check to see if there is anything
to get around you; and drag bodies into dark corners.
When you pass short, light
areas (for example, crossing a street at night), each wall will most likely
be dark (because it is night.) Run forward in the crouched position until
you get to about a step past the edge of the dark. As you are running, press
(and preferably hold) B for about two to three seconds. Sam should
roll. Guards will only look for a moment, and give up if you are detected.
Note: Holding B usually puts you back into the crouched position.
Retrieving Sticky Camera: To retrieve a Sticky Camera that is too high to reach, shoot it
with the sniper rifle or the handgun. It will fall to the ground.
Knockouts with Sticky Cameras: Use the following trick to have essentially unlimited ammunition
for knocking out enemies. This does not work until after you have found the
SC-20K and have Sticky Cameras. If you are close to an enemy and want to
knock him out, shoot him in the head with a Sticky Camera. It will knock out
your enemy, and you can then pick the camera up off of the ground.
For a convenient attack on a
guard or character without being noticed, fire a Sticky Camera (not a
Diversion Camera) at your targets' head. Due to gravity, aim slightly
higher, near the top of the head or above it. This saves bullets, eliminates
the risk of being seen, and you can pick up the cameras and use them again.
Knockouts with Ring Airfoil Projectiles: When you shoot the Ring Airfoil Projectile at someone and you do
not hit the head, when his head is spinning and he is almost knocked out, it
is a good idea to try to run up to him then either whack him or put him in a
headlock, rather than just shooting another at him.
Use Diversion Cameras to take out large groups: In the levels in the game after you gain the SC-20K, you can
easily take out large groups of enemies using the Diversion Cameras. First,
find a good hiding place. Fire a Diversion Camera at the first guard. Make
sure you hit him in the head. Then, all the other guards will approach to
investigate. You can now easily gas them.
Flares: If you are pinned down by a turret, throw a flare across it. The
turret will be distracted for a moment, which may be long enough for you to
sneak behind it and disable it.
Hiding: You cannot be seen when hiding in dark places. Shoot the lights
to make it dark, but make sure that there are no guards around. Do not stay
in the light too long.
Faster manual lockpick: When using the manual lockpick, instead of rotating it slowly as
the game suggests, press the Analog-stick in one of the four diagonal
corners, as the "rumble" will always be in one of those
directions. This is much quicker.
Thermal goggle keypad readings: To read the heat signature on a keypad, you can either walk up to
the keypad and look at it with the heat goggles on, use sniper mode at a
distance with the heat goggles on, or activate the keypad and turn on your
heat goggles there. The order of the buttons will be as follows, based on
color: Deep Blue, Blue, Light Blue, Green, Light Green, Yellow, Orange, Red.
For example, if you had a Deep Blue button at 1, a Light Green button at 3,
a Light Blue button at 4, and a Orange-Ish Red button at 6, the code would
This trick where you use your
thermal goggles to read the code punched in by a guard is extremely useful,
but only available in the second Chinese Embassy mission as the current
temperature in the Embassy is low enough for you to notice a difference on
the buttons that were pressed by the guard. The buttons go from a deep red
color to a deep blue color. Look for the button that is slightly different
from most of the other buttons. Then, look for a lighter blue button and so
on. following green, yellow, orange and finally red.
Doors: Opening doors often triggers events that just waiting for a
certain amount of time will not. For example, at the beginning of the
Defense Ministry level, the first door you reach leads to a room with a
security camera. When you use the optical cable, no other dangers are
present. However, upon opening the door a guard opens the door across the
room, which may make you panic and do something foolish. To prevent such
events from occurring, use the Open Door Stealth feature. When you walk up
to the door, hold A, press Left Analog-stick Down, and release
A. You will open the door slightly. Next, press Left Analog-stick
Down again to close the door. This will cause the scripted event (if any
are set for that door) to go off. In the Defense Ministry example, doing
this will get the guard to come in. Use the optical cable to see where he
is. He walks behind a bookcase, then walks back to his desk. Once he sits
down, open the door, crouch, walk slowly behind him, then whack or shoot
him. Either leave him there or pick him up and drop him behind the
bookcases. You can also grab him and knock him out behind the bookcase.
Blocking doors: If you have someone chasing you, run out a door, and when it
closes, stand in front of the door for awhile. The guard will sometimes try
to open it before he gives up. Note: The door must open towards you, and not
towards the enemy. The game can crash sometimes when you do this. If the
guard starts shooting at the door, you must open it quickly. Otherwise, the
game will glitch and you will be invisible to the enemy and no event
triggers will start.
Dropping down from high locations silently: If jumping at a place that is a long way down, you will probably
die or get hurt. If there is a guard nearby, try to jump down on him so that
he takes the damage. Note: You can go into the silent drop while hitting
him, so nobody will hear him scream. If there are no guards nearby, go into
the silent drop, and when you touch the ground, quickly hold Y
(jump). If done correctly, you will only get about 25% of the damage that
you would normally receive by such a drop.
You can land quieter by
pressing B (Crouch) immediately before you hit the ground.
Flip off wall: In order to flip off a wall, move toward the wall and press Y.
You will backflip off the wall.
Shooting lights accurately: When you want to shoot out a light and need make it accurate,
turn on your heat vision. You should be able to knock out the light faster
You can zoom up with the SC-20K
after you have drawn it out by pressing Y. After that, you can also
center the screen by holding L. You only have a limited time before
it runs out. However, this is useful when you want to shoot lights very
Shooting the SC pistol accurately: Use the following trick to make a perfect headshots and other
hits with the SC Pistol or any other non lethal ammunition of the SC-20K.
Equip the SC-20K, enter sniper mode, hold your breath (L) and aim for
a headshot or anything else. Then, without moving either Analog-stick
(movement or camera), change your weapon to the SC Pistol or use the SC-20K
in normal mode (for any other non lethal ammunition) and fire. Alternately,
you can set the aim with the normal binoculars at full zoom (easier).
Disabling Wall Mines: Slowly go up to a Wall Mine. It will flash red and green at an
even pace. To disable this, you have to press Action when it flashes
green. If it becomes red the instant before you press Action, it will
explode. The way to always do this safely is to hold Action button
when the "Disable Wall Mine" selection appears. Then, if it is
green, release the button. If it is red on the screen, move the selection up
to "Back To Game" and try again.
Sniping with the SC-20K: When using the sniper mode of the SC-20K (press Y when it
is equipped), you can hold L to make Sam hold his breath and aim more
accurately. You can use this to clear out rooms or open areas from afar
without letting anyone spot you. The safest way is to wait for a guard to
stop in his tracks. Then, hold L, set the target on his head and take
the shot. This is extremely helpful in the first few levels from when you
pickup the SC-20K. However, when you get to the Abbatoir mission, you must
be extremely careful as the guards can see you from a lot further, can see
you in the shadows, and also have more powerful weapons. You must exercise
extreme caution. From Abbatoir onwards, if there are multiple guards in the
one room, your best choice of action is to use a smoke grenade, if they are
bunched up. If not. then do not go in commando-style because the guards from
here on out are much more powerful than in previous levels.
Rifle rapid-fire: Equip the rifle and click the Left Analog-stick.The
bullets on the screen will be a bit darker. This indicates that you have
switched to rapid-fire mode. Be careful, as you cannot simply hold the
trigger as you could before; the gun will shoot as much until you release.
Better sniper mode accuracy: For better accuracy on sniper mode, hold L. Note: This may
take a few seconds to start.
Escaping a room full of soldiers: Take a sticky camera or smoke grenades and throw it near where
the most guards are located. For the sticky camera, a control bar that tells
you how to make a noise or use smoke will appear at the bottom of the
screen. Throw the smoke grenade and the smoke should knock out some guards.
When the smoke appears from the grenade(s), it is your chance to run for it
Knock out an enemy: To knock out an enemy without killing him, equip the sticky
camera and shoot it at his head. Aim slightly above the head to compensate
for gravity. After he is down, pick up the sticky camera and use it again.
You can throw bottles to knock
out guards. You must aim and hit them in the head.
Taking out two guards: Shoot a sticky camera near the guard closest to you. When he
approaches, use the gas to knock him out. The other guard will approach to
investigate. You must either shoot him with a non lethal round if you cannot
have casualties, or take him out with a head shot if killing is sanctioned.
This has to be done correctly or he will revive the guard that you knocked
Eliminating guard threat without ammunition: If you do not have ammunition and you find two guards, sneak up
to one and take him hostage. Make sure that your hostage is facing the other
guard or he will shoot you.
If you do not have ammunition,
hide in the shadows and wait for a guard to come up to you (or slowly creep
up to him) then press R. This will punch him. Use two punches to
knock out someone.
If you need to knock out many
guards without killing them, look around for a water puddle. Try to lure
them into it, then shoot a Sticky Shocker into the water. This will knock
many of them out. This works with any body of water, including the sewers in
the Chinese Embassy level.
When carrying a guard near a
ledge or hole, it is possible to drop them flat on their back or face. In
the nuclear power plant mission, after you ride down on top of the elevator
you will climb under a walkway and out a hole. Shoot the camera to the
right, then shoot or knock out the guard. Pick up the guard then fall into
the hole. The guard drops down behind you, falling on the walkway and making
a sound. Rotate the camera to see the guard hit the grate.
Airfoil efficiency: To knock someone out with one airfoil, shoot the airfoil at the
head. If you need to use someone for a retinal scanner or to interrogate
someone, but they spot you, shoot them once in their chest. The will appear
as if they are drunk for a couple of seconds. This is your chance to run
behind and grab them. Note: Shooting a guard in the head that is wearing a
helmet will not have any effect.
Luring your enemy: To do this, find a can or glass bottle to pick up. Once obtained,
move to a location, preferably dark. While hidden, throw the can or bottle
to an open area with an enemy nearby. When thrown, the enemy will wonder
what happened and walk towards that location. After you have drawn him out,
you can take him out for an easy kill.
When throwing objects, you can
use the can as many times as desired, but a bottle is more noticeable.
Hiding bodies: After you have disposed of enemies in an area, make sure that you
still hide them, even though no one is nearby. Before going to another
checkpoint, the alarm may ring, and it will say that a body was found. Try
to hide all bodies in hidden areas for best results.
Quickly drop body: When moving a body press X to equip your weapon. This will
automatically drop the body.
Scare hostage: Go behind an enemy on any of the levels and capture him. Take out
your silenced 9mm pistol and keep pressing X. Sam will put the gun to
the enemy's head, then point the gun out. If you listen carefully to the
enemy, he makes noises and gets scared.
Hide face: Have the diversionary camera equipped with the SC-10. Press L
button before you zoom in and fire it at a wall. If Sam is close to the
wall, he will put his hand in front of the camera to hide his face. You can
try this with any sticky camera, but you need to be close to the wall you
shoot it on for him to cover it.
Hiding bodies: While playing any level in which hiding the bodies of the guards
that you have knocked out is critical, pick up the body and walk to a nearby
wall. Turn so your back is to the wall, then press B to toss the body
against the wall. Most of his midsection will go through the wall and become
Abattoir: Grinko message: If you can manage to knock out Grinko, the message "Grinko
is dead" still occurs.
Defense Ministry: Floating bottle: After disposing of all of the guards near the computer, go back
up to the kitchen and get a bottle from near the window. Run back down to
the computer and stand behind the office chair. Press R to drop the
bottle. Instead of hitting the floor, it stops in mid-air, creating a
GFO Oil Rig: Invisible technician: After the last save point in the level, you have to chase the
technician. Grab him and bring him back to the room where you had to pick
the lock. It is located just after the final save point. When you go around
the corner, the man disappears from your arms. Go back the way you came from
and you will see the technician still standing there, as if you were
grabbing him (if you are still holding the invisible man). If you shoot the
technician using the human shield, he dies normally. You can also knock out
the invisible man, and it knocks out the technician no matter how far away
he is. Note: Go to the boat docks after chasing the technician and grab him.
Drag him up the first flight of stairs, and on the second, go to the right
of the stairs .Push up against the side of the stairs. You will start going
up and eventually fall. When you do, you will release the technician but he
will just stand there -- no running, crouching, etc.
Kola Cell: No enemy: Note: The Kola Cell level is downloaded with Xbox Live.
Immediately after you go down into the flooding server room, use the
computer. After doing this, you will get a checkpoint. After the checkpoint,
the colonel will have the troops go down into the room to get you. While he
is talking, hold Black. Once he is finished talking, release Black.
The lights will go off, and the door to get out will open, but no enemy
troops will appear.
Kola Cell: Walk through walls: Note: The Kola Cell level is downloaded with Xbox Live. In some
areas of the level you can walk through walls and into rooms without opening
doors. However, if you do not move quickly you will get stuck and have to
restart your Xbox. If done correctly, you will end up in a room where you
can pick up more ammunition.
Presidential Palace: Ignored by guards and Nikoladze: After the last save checkpoint and before entering the last room,
instead of killing the four guards and finishing the game, go back past the
courtyard and up the elevator. There should be two guards that do nothing to
you, no matter what you do to them. If you continue going back the way that
you came, you will enter a hallway where Nikoladze is standing, doing
Presidential Palace: Strange guard behavior: After the part where you have to put your hands up, the lights go
out, and you have killed all the men there, go out back out into the
library-like room. You are supposed to go out through the double doors.
Instead, go towards the elevator (that you have already been down). Use the
button several times (walking away for a bit after each attempt). Eventually
the doors will open and you can go back up the elevator to find one man
walking into a wall, and another standing still.
Presidential Palace: Guards rise up from floor: After the fight with the four guards in the main library, (do not
go to the basement area with Nikoladze) pick up one body at a time and lay
them down in front of the elevator switch. Then, press the switch and
immediately pick up the body. Enter the elevator and stand in the doorway
for it. Face the right side of the doorway (the support bars) and press X
to drop the body behind you. You should now have a body halfway in the
elevator and library floor. Get in the elevator and go back up to the first
floor. Pick up a body on the first floor, and this time bring it inside the
elevator with you. Go back down to the library floor and place the body at
the same part of the doorway. The four guards you placed in the doorway
should rise up as a group. If not, keep placing more bodies or go from floor
to floor a few more times. If you accidentally went into the lower part of
the library where Nikoladze is, you can defeat the guards with the night
vision goggles and access the computer (you might have to destroy it). Then,
place the bodies in the elevator doorway.
Presidential Palace: Holographic wall: Travel through the garden until the point where you enter the
code to continue through the gate. There is a door in front of you. Go
right, towards the very end. There is an oddly colored wall section right on
the sloping stairs. It is a bit brighter then the others. Go to the lower
one and push. You travel through, into a weird tunnel that leads to a cliff.
Training: Suicide: At the very start of the level, look at all the lights. When you
are done, to the left of you will be a ledge. Split jump onto it until you
get up to it. Then, jump off onto the top of the garage door's ledge and
keep split jumping from there. Keep this repeatedly, then suddenly Sam
Fisher will lose life and die.
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