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Older platforms

Grand Theft Auto: San Andreas - page 2 Xbox

Weapons (tier 1):
Press R, Black, L, Black, Left, Down, Right, Up, Left, Down, Right, Up during game play. A message will confirm correct code entry. The least powerful weapons in each category and rocket launcher will be unlocked. Note: Enabling this code will cause your street creds to drop in points. You can check your creds in the stats menu at the pause screen. If you are in the negative, you are a Playa-Hater.

Note: To get unlimited ammunition for this or the other weapons tiers, repeatedly enable the code until no ammunition number appears beneath the gun pictures.

Weapons (tier 2):
Press R, Black, L, Black, Left, Down, Right, Up, Left, Down(2), Left during game play. A message will confirm correct code entry. Moderately powered weapons in each category will be unlocked, including the flame thrower and sniper rifle. Note: Enabling this code will cause your street creds to drop in points. You can check your creds in the stats menu at the pause screen. If you are in the negative, you are a Playa-Hater.

Weapons (tier 3):
Press R, Black, L, Black, Left, Down, Right, Up, Left, Down(3) during game play. A message will confirm correct code entry. The high powered weapons in each category will be unlocked, including the chainsaw and lock-on bazooka. Note: Enabling this code will cause your street creds to drop in points. You can check your creds in the stats menu at the pause screen. If you are in the negative, you are a Playa-Hater.

Hitman level in all weapons:
Press Down, X, A, Left, R, Black, Left, Down(2), L(3) during game play to receive dual wield, etc. A message will confirm correct code entry.

Unlimited ammunition:
Press L, R, X, R, Left, Black, R, Left, X, Down, L(2) during game play. A message will confirm correct code entry. Repeat this code to disable its effect. You no longer need to reload, and will have unlimited ammunition for each new weapon that is picked up.

Bounty on your head:
Press Down, Up(2), Up, A, Black, R, White(2) during game play. A message will confirm correct code entry. Repeat this code to disable its effect.

Armor, health, and money:
Press R, Black, L, A, Left, Down, Right, Up, Left, Down, Right, Up during game play. A message will confirm correct code entry. Note: You must enable this code multiple times to increase your total money.

Note: If this code is enabled when your car is smoking or damaged it will get repaired.

During various missions where you are in a car while someone else drives and you shoot (for example, Reuniting The Families), enabling this code will instead blow the car up, failing the mission.

Raise wanted level:
Press R(2), B, Black, Left, Right, Left, Right, Left, Right during game play. A message will confirm correct code entry.

Six star wanted level:
Press B, Right, B, Right, Left, X, A, Down during game play. A message will confirm correct code entry.

Lower wanted level:
Press R(2), B, Black, Up, Down, Up, Down, Up, Down during game play. A message will confirm correct code entry.

Wanted level never increases:
Press B, Right, B, Right, Left, X, Y, Up during game play. A message will confirm correct code entry. Note: This will not remove any wanted level stars you may already have.

Maximum respect:
Press L, R, Y, Down, Black, A, L, Up, White(2), L(2) during game play. A message will confirm correct code entry.

Note: When starting a new game or when you have a very low respect level, enable the "Maximum respect" code twice and your total respect level will be green.

Maximum sex appeal:
Press B, Y(2), Up, B, R, White, Up, Y, L(3) during game play. A message will confirm correct code entry.

Maximum lung capacity:
Press Down, Left, L, Down(2), Black, Down, White, Down during game play. A message will confirm correct code entry.

Maximum muscle:
Press Y, Up(2), Left, Right, X, B, Left during game play. A message will confirm correct code entry.

Maximum fat:
Press Y, Up(2), Left, Right, X, B, Down during game play. A message will confirm correct code entry. Note: This will reduce the muscle stat to zero.

No fat or muscle:
Press Y, Up(2), Left, Right, X, B, Right during game play. A message will confirm correct code entry.

No hunger:
Press X, White, R, Y, Up, X, White, Up, A during game play. A message will confirm correct code entry.

Unlimited health:
Press Down, A, Right, Left, Right, R, Right, Down, Up, Y during game play. A message will confirm correct code entry. Note: Falls, explosions, drowning, and vehicle rundowns are still harmful.

Maximum vehicle skills:
Press X, White, A, R, White(2), Left, R, Right, L(3) during game play. A message will confirm correct code entry.

Taxi missions completed:
Press Up, Left(2), Down, B, X, L(2), White, R, Black during game play. A message will confirm correct code entry. All taxis now have nitrous.

Pimping missions completed:
Press Right, White(2), Down, White, Up(2), White, Black during game play. A message will confirm correct code entry. You can now get money from prostitutes instead of paying them.

CJ jumps higher:
Press Up(2), Y(2), Up(2), Left, Right, X, Black(2) during game play. A message will confirm correct code entry. Repeat this code to disable its effect.

Adrenaline effects:
Press A(2), X, R, L, A, Down, Left, A during game play. A message will confirm correct code entry. CJ will be effected in a similar manner to if he took an adrenaline pill from the prior Grand Theft Auto games, with increased strength and slower time.

Perfect handling:
Press Y, R(2), Left, R, L, Black, L during game play. A message will confirm correct code entry. After this code is enabled press L3 to make your car jump. Repeat this code to disable its effect.

Aggressive traffic:
Press Black, B, R, White, Left, R, L, Black, White during game play. A message will confirm correct code entry. Note: This will also increase police activity. Repeat this code to disable its effect.

Faster cars:
Press Right, R, Up, White(2), Left, R, L, R(2) during game play. A message will confirm correct code entry. Repeat this code to disable its effect.

Invisible cars:
Press Y, L, Y, Black, X, L(2). Repeat this code to disable its effect.

Flying cars:
Press X, Down, White, Up, L, B, Up, A, Left during game play. A message will confirm correct code entry. Cars can be flown like a normal plane.

Cars fly away:
Press X, Black, Down(2), Left, Down, Left(2), White, A during game play. A message will confirm correct code entry. Hit another car with your vehicle to send it flying up into the sky.

Drive on water:
Press Right, Black, B, R, White, X, R, Black during game play. A message will confirm correct code entry. Repeat this code to disable its effect.

Vehicle of death:
Press L, White(2), Up, Down(2), Up, R, Black(2) during game play. A message will confirm correct code entry. Any vehicle driven becomes invincible and has the ability to destroy anything it touches. Repeat this code to disable its effect.

Note: This code will eventually wear off if you run into many cars with the same vehicle. It runs out faster when the "Destroy all vehicles" code is enabled over thirty times. Also, if you enable this code when inside a vehicle, the vehicle will explode others on contact, but your car will not be "shielded" as it would be if you entered the code before entering the vehicle. Therefore, this results in your vehicle exploding as well. If you do happen to enable this code inside a vehicle, get out, then get back in and it should function normally.

To have a stronger car that is much harder to dent and damage, enable the "Vehicle of death" code, enter a vehicle, then disable the code while you are in the vehicle.

Black traffic:
Press B, White, Up, R, Left, A, R, L, Left, B during game play. A message will confirm correct code entry. Repeat this code to disable its effect.

Pink traffic:
Press B, L, Down, White, Left, A, R, L, Right, B during game play. A message will confirm correct code entry. Repeat this code to disable its effect.

Sports car traffic:
Press Up, L, R, Up, Right, Up, A, White, A, L during game play. A message will confirm correct code entry. Fast and rare cars will now appear regularly.

Rural traffic:
Press Y, Left, X, Black, Up, White, Down, L, A, L(3) during game play. A message will confirm correct code entry.

Beater traffic:
Press White, Right, L, Up, A, L, White, Black, R, L(3) during game play. A message will confirm correct code entry. Repeat this code to disable its effect.

All traffic lights remain green:
Press Right, R, Up, White(2), Left, R, L, R(2) during game play. A message will confirm correct code entry. Repeat this code to disable its effect.

Reduced traffic:
Press A, Down, Up, Black, Down, Y, L, Y, Left during game play. A message will confirm correct code entry. No pedestrians and only an occasional car will appear on the streets. Parked cars will still spawn.

Manual weapon control drive bys in cars:
Press Up(2), X, White, Right, A, R, Down, Black, B during game play. A message will confirm correct code entry. You can now aim and shoot at passing pedestrians/vehicles using the Right Analog-stick, just like your homies can do during drive-by shootings.

Destroy all cars:
Press Black, White, R, L, White, Black, X, Y, B, Y, White, L during game play. A message will confirm correct code entry.

Flying boats:
Press Black, B, Up, L, Right, R, Right, Up, X, Y during game play. A message will confirm correct code entry. Repeat this code to disable its effect.

Massive BMX bunny hops:
Press Y, X, B, B, X, B, B, L, White(2), R, Black during game play. A message will confirm correct code entry. Get a BMX bike and bunny hop to travel massive distances. Repeat this code to disable its effect.

Taxis upgraded:
Press Up, A, Y, A, Y, A, X, Black, Right during game play. A message will confirm correct code entry. All taxis will have nitrous and can be jumped by pressing L3 without completing the taxi missions. Note: This code cannot be disabled.

All cars have nitrous:
Press Left, Y, R, L, Up, X, Y, Down, B, White, L(2) during game play. A message will confirm correct code entry.

Spawn Bloodring Banger:
Press Down, R, B, White(2), A, R, L, Left(2) during game play. A message will confirm correct code entry.

Spawn Caddy:
Press B, L, Up, R, White, A, R, L, B, A during game play. A message will confirm correct code entry.

Spawn Dozer:
Press Black, L(2), Right(2), Up(2), A, L, Left during game play. A message will confirm correct code entry.

Spawn Hotring Racer #1:
Press R, B, Black, Right, L, White, A(2), X, R during game play. A message will confirm correct code entry.

Spawn Hotring Racer #2:
Press Black, L, B, Right, L, R, Right, Up, B, Black during game play. A message will confirm correct code entry.

Spawn Hunter:
Press B, A, L, B(2), L, B, R, Black, White, L(2) during game play. A message will confirm correct code entry.

Spawn Tanker:
Press R, Up, Left, Right, Black, Up, Right, X, Right, White, L(2) during game play. A message will confirm correct code entry.

Spawn Hydra:
Press Y(2), X, B, A, L(2), Down, Up during game play. A message will confirm correct code entry.

Spawn Jetpack:
Press Left, Right, L, White, R, Black, Up, Down, Left, Right during game play. A message will confirm correct code entry.

Spawn Monster Truck:
Press Right, Up, R(3), Down, Y(2), A, B, L(2) during game play. A message will confirm correct code entry.

Spawn Quad bike:
Press Left(2), Down(2), Up(2), X, B, Y, R, Black during game play. A message will confirm correct code entry.

Spawn Parachute:
Press Left, Right, L, White, R, Black(2), Up, Down, Right, L during game play. A message will confirm correct code entry.

Spawn Rancher:
Press Up, Right(2), L, Right, Up, X, White during game play. A message will confirm correct code entry.

Spawn Rhino tank:
Press B(2), L, B(3), L, White, R, Y, B, Y during game play. A message will confirm correct code entry.

Spawn Romero:
Press Down, Black, Down, R, White, Left, R, L, Left, Right during game play. A message will confirm correct code entry.

Spawn Stretch:
Press Black, Up, White, Left(2), R, L, B, Right during game play. A message will confirm correct code entry.

Spawn Stunt Plane:
Press B, Up, L, White, Down, R, L(2), Left(2), A, Y during game play. A message will confirm correct code entry.

Spawn Trashmaster:
Press B, R, B, R, Left(2), R, L, B, Right during game play. A message will confirm correct code entry.

Spawn Vortex:
Press Y(2), X, B, A, L, White, Down(2) during game play. A message will confirm correct code entry.

Super punches:
Press Up, Left, A, Y, R, B(3), White during game play. A message will confirm correct code entry. Punch pedestrians to send them flying further away. However, they can also super punch.

Recruit anyone into your gang with guns:
Press Down, X, Up, Black(2), Up, Right(2), Up during game play. A message will confirm correct code entry. Lock on to someone (any pedestrian or even rival gang members) and press Up on the D-pad to recruit them. They can do everything that your Grove Street Family members can do. Note: Each person you recruit will get a 9mm unless they already have a gun.

Recruit anyone into your gang with rocket launchers:
Press Black(3), A, White, L, Black, L, Down, A during game play. A message will confirm correct code entry. Lock on to someone (any pedestrian or even rival gang members) and press Up on the D-pad to recruit them. They can do everything that your Grove Street Family members can do. Note: Each person you recruit will get a rocket launcher unless they already have a gun. Also, you may first need to enable the "Recruit anyone into your gang with guns" code first.

City in chaos:
Press White, Right, L, Y, Right(2), R, L, Right, L(3) during game play. A message will confirm correct code entry. This produces an effect similar to what happens in the final mission of the game, with rioting and looting and buildings on fire.

Pedestrians riot:
Press Down, Left, Up, Left, A, Black, R, White, L during game play. A message will confirm correct code entry. Repeat this code to disable its effect.

Pedestrians attack with guns:
Press A, L, Up, X, Down, A, White, Y, Down, R, L(2) during game play. A message will confirm correct code entry. Repeat this code to disable its effect.

Pedestrians have weapons:
Press Black, R, A, Y, A, Y, Up, Down during game play. A message will confirm correct code entry. Repeat this code to disable its effect.

Pedestrians are Elvis:
Press L, B, Y, L(2), X, White, Up, Down, Left during game play. A message will confirm correct code entry. Repeat this code to disable its effect.

Gangs only:
Press White, Up, R(2), Left, R(2), Black, Right, Down during game play. A message will confirm correct code entry. The streets will be deserted except for gunmen fighting. There are no police, firefighters, paramedics, or regular citizens, and there will be no traffic except in gang territories.

Gangs and workers:
Press Left, Right(3), Left, A, Down, Up, X, Right during game play. A message will confirm correct code entry. The streets will only have gang members, police, firefighters, paramedics, and shopkeepers.

Slow down time:
Press Y, Up, Right, Down, X, Black, R during game play. A message will confirm correct code entry.

Note: Before enabling this code, make sure you have eaten well. As the clock speeds up, you may lose your muscle at an enormous rate.

Speed up time:
Press B(2), L, X, L, X(3), L, Y, B, Y during game play. A message will confirm correct code entry.

Always 21:00:
Press Left(2), White, R, Right, X(2), L, White, A during game play. A message will confirm correct code entry. Game time will remain at 21:00, with an orange sunset sky.

Always 00:00 or 12:00:
Press X, L, R, Right, A, Up, L, Left(2) during game play. A message will confirm correct code entry. Game time will remain at midnight unless CJ dies, when it will then always be noon.

Slow motion:
Press Y, Up, Right, Down, X, Black, R during game play. A message will confirm correct code entry. Note: Enable the "Fast motion" code to disable its effect.

Fast motion:
Press Y, Up, Right, Down, White, L, X during game play. A message will confirm correct code entry. Note: Enable the "Slow motion" code to disable its effect.

Cloudy weather:
Press Black, A, L(2), White(3), Y during game play. A message will confirm correct code entry.

Foggy weather:
Press Black, A, L(2), White(3), A during game play. A message will confirm correct code entry.

Stormy weather:
Press Black, A, L(2), White(3), B during game play. A message will confirm correct code entry.

Sandstorm weather:
Press Up, Down, L(2), White(2), L, White, R, Black during game play. A message will confirm correct code entry.

Cloudy weather:
Press White, Down(2), Left, X, Left, Black, X, A, R, L(2) during game play. A message will confirm correct code entry.

Very cloudy weather:
Press Black, A, L(2), White(3), X during game play. A message will confirm correct code entry.

Sunny weather:
Press Black, A, L(2), White(3), Y during game play. A message will confirm correct code entry.

Very sunny weather:
Press Black, A, L(2), White(3), Down during game play. A message will confirm correct code entry.

Kinky theme:
Press X, Right, X(2), White, A, Y, A, Y during game play. A message will confirm correct code entry. Note: Activate it after starting a new game if it does not work with your current saved game. Pedestrians turn into pimps and prostitutes, weapons include white dildos, and CJ will have the gimp costume.

Note: There are five sex toys to get. They are random. Do not use this code outside or it may crash the game. Enable it in safe houses with a wardrobe, in the wardrobe, or in the sex shop. All five sex toys can be seen in there.

Yakuza theme:
Press A(2), Down, Black, White, B, R, B, X. A message will confirm correct code entry. Pedestrians turn into Asian men armed with katanas, vehicles will be black motorcycles, police cars will be black, and CJ will have a katana.

Beach party theme:
Press Up(2), Down(2), X, B, L, R, Y, Down during game play. A message will confirm correct code entry. Pedestrians turn into girls wearing swimsuits, vehicles will be beach style, and CJ will be dressed in shorts and sandals.

Carnival theme:
Press Y(2), L, X(2), B, X, Down, B during game play. A message will confirm correct code entry. Pedestrians turn into clown and food vendors, vehicles include fun types, and CJ will have a new costume.

Rural theme:
Press L(2), R(2), White, L, Black, Down, Left, Up during game play. A message will confirm correct code entry. Vehicles that are normally found in rural areas will now appear regularly and CJ will have hillbilly gear.

Commit suicide:
Press Right, White, Down, R, Left(2), R, L, White, L during game play. A message will confirm correct code entry.

Missions

Note: Button presses are described in PlayStation2 version format. Use the equivalent button on the Xbox controller when playing that version.

Paramedic missions bonus:
Steal an ambulance and press R3. Complete level 12 to get a health limit of 150.

Paramedic missions: Easy completion:
Go Angel Pine, which is located in southeast area of the main map. In the northeast part of Angel Pine is a medical building with an Ambulance next to it. Get in it and start the missions. All the victims will appear in the city, which is very small. The farthest person will only be about ten seconds away from the drop off point. You can complete the missions in less then ten minutes by doing this. Also, the cops do not appear very often, allowing your wanted level to remain low.

Do this Paramedic mission in the Angel Pine area. Press R3 to start the missions. All injured people that must be taken to the hospital will be in the crowded town. Unlike the fire truck missions if done in this town, this mission has all the people in one place. Once you complete this mission, you will your health increased to 150. This is a also very good reward because you can jump from the highest place in the game without dying from the fall. Note: If you have the parachute in your inventory, you will die.

Pimping missions bonus:
Steal the pimp convertible in the car wash parking lot near the Pay N' Spray and press R3. Complete 10 missions to get money from prostitutes instead of paying them.

Taxi missions bonus:
Steal a taxi and press R3. After a total of 50 successful fares, you will unlock hydraulics and nitrous on all taxi-class vehicles. Press L3 to jump whenever needed. Press the L1 or Circle while driving normally to use nitrous. After using nitrous, you must wait awhile between shots. However, that time decreases as your driving skill increases.

Fire truck missions bonus:
Steal a fire truck and press R3. Reach level 12 of the fire truck missions to make CJ fireproof.

Fire truck missions: Easy completion:
Bring a fire truck from another location into Angel Pine, then press R3 to start the mission. This should be easier than doing it in Los Santos, San Fierro, the desert, or Las Venturas. When you do it at this location, and you are stuck on a cliff that you cannot get up (for example, if the burning car is on the freeway), take your time by taking the long way. You should only use this method if you have at least three minutes or more time remaining. Note: All fires will not always appear in Angel Pine, as they may also happen in Whetstone or other nearby places. Although this sounds difficult, there are not that many roads near the Angel Pine area which actually makes it easier to complete. If the fire truck gets severely damaged, enable the "Health" code.

Mike Toreno mission bonus:
Complete all missions assigned by Mike Toreno to get a flamethrower, minigun, rocket launcher, and homing rocket launcher to appear at his cabin in Tierra Robada.

Truck missions bonus:
Steal a truck and press R3. Reach level 8 of the trucking missions to unlock RS Haul as a property.

Vigilante missions bonus:
Steal any policy vehicle and press R3. Reach level 12 of the vigilante missions to get an armor limit of 150.

Vigilante missions: Easy completion:
To pass the vigilante missions easier, use the Rhino.

Start the mission, put the vehicle in your garage, and exit so that the door closes. Enable the "Destroy all cars" code. The criminals will be killed. Run back to the garage, hop in the car, and repeat. This is also a good way to quickly gain more money and status points.

Steal any law enforcement vehicle and enable the "Vehicle of death" code. If you enter the cheat code in the vehicle, you must get out of the car then get back in or the car will not resist damage, but will blow up anything it touches, and result in your car eventually exploding. After this, press R3 and go at a slow speed (about 5 to 15 mph) and enable the "Destroy all cars" code. Note: if you go too slow or too fast, CJ will exit the car, making your vehicle blow up as well when you complete code entry. The enemy should blow up no matter where he is and result in a "Threat Eliminated" message and give you the reward money. Note: After level 26 is reached, your car becomes more explosion prone, as the "Vehicle of death" code eventually wears off.

Get an FBI Rancher and drive onto the Julius Thruway in Las Venturas. Start Vigilante mode and begin driving around the highway. Just stay on the highway, and you will notice that the criminals start dying for no apparent reason. Just drive for about twenty minutes to get the 150 armor award easily.

Get a cop car, then park near a Cluck N' Bell. While in the car, start the mission. Get out of your car and run into the Cluck N' Bell. Run around until you hear the beep that indicates someone has died. For the first one to four levels, there is only one beep. After that, there are multiple targets; you must return to your car after every beep.

Vigilante missions: Increase respect, money, driving skill and armor:
Enable the "Spawn Rhino tank" code and use it for the Vigilante missions. When you reach level 12, your armor will increase to 150. Each time you kill a group of criminals, you will get money (on level 20 and over you will be winning $50,000 or more). If you get a wanted level, do not cheat to lower it. As police ram you, they will explode and your respect will increase. All the driving that you will do increases your driving skill somewhat.

Burglary missions:
In the Ganton area of Los Santos, go towards the gym that is just a block south of the Binco store and the bar. Across the street from the gym and to the south, you should see a van parked next to a house. It is a boxcar. After 20:00, jump in and you can go on burglary missions until sunrise.

Go to CJ's garage in San Fierro. Look behind it, and there should be a construction site. Behind the structures of broken down buildings in front of you, there should be an abandoned building with a lop-sided sign that reads "Harry Plumbs" just north of the "Turning Tricks Advanced Driving School". Look to the right of that building to find an alleyway. Walk into the alleyway and look to the right. There should be a black van parked there. Get in sometime before 20:00 and find a nice house you think will make a nice profit. Wait until 20:00, then press R3. You can now do burglary missions until 06:00. Note: When dropping off the cargo, you will return to the garage next to the alleyway that you found the van at.

To commit burglaries in San Fierro, go to the Doherty area. Go to the building that has a big sign board, reading "Hairy Plumbs". It is opposite the driving school. Go around the back of the building to find the van.

Steal any burglary van you know of, and travel to any city of your choice. Proceed as usual, and after you have steak the goods, a yellow blip will appear on your map. Pause game play and look at the map. You will see that the blip has jumped from the city you stole the van in, to the city you are currently at. For example, if you steal the van in Los Santos and go to Las Venturas and trigger the burglary missions, the yellow blip will appear in las Venturas, close behind "The Camel's Toe" Casino.

Burglary missions: Unlimited time:
Enable the "Always 21:00" code, then find the van.

Enable the "Always 21:00" and "Wanted level never increases" codes. Find a Boxville and initiate a burglary mission. You should now have as much time as desired to do the mission, and the cops will never chase you if you wake up the people in the houses.

Freight Train missions:
After you complete the game, you can roam anywhere. As an added bonus, you can steal a train. If you press R3 while on the train, a freight train mission will start. You must drive to a train stop and deliver the freight. Be careful not to go too fast or you will derail. The easiest way to avoid derailment is go as fast as you can. However, if your controller starts to vibrate, release X.

Freight Train missions: Bonus:
Complete level 2 of the Freight Train missions to get $50,000 and free train rides.

Quarry missions: Bonus:
Complete level 7 of the Quarry missions to get the Hunter Quarry asset and Quarry Mission time-trials.

Valet Parking missions: Bonus:
Complete level 5 of the Valet Parking missions in downtown San Fierro to get the San Fierro Valet Parking as an asset property.

Dating missions: Barbara bonuses:
Reach 50% progress with Barbara. After getting busted, you will still have your weapons and not lose money.

Reach 100% progress with Barbara. The police uniform will now appear in your wardrobe and you will get the keys to her Ranger.

Dating missions: Finding Barbara:
You can find Barbara at the El Quebrados Sheriff parking lot between 16:00 and 06:00.

Dating missions: Denise bonuses:
Reach 50% progress with Denise. You will get the keys to the Hustler car in her yard.

Reach 100% progress with Denise. The pimp outfit will now appear in your wardrobe.

Dating missions: Finding Denise:
Denise is available for dating after saving her in the Burning Desire mission. She appears at her house between 16:00 to 06:00.

Dating missions: Faster Denise progress:
Enable the "Speed up time" code, then wait outside her house. The red circle will appear quicker, and your bar goes up faster.

After you play the mission to get Denise, wait until you can go on a date with her. From 60% to 100% sometimes you will have difficult dates (when you dance). Make sure you have already saved the game. If you are not skilled with the dancing, reload the game until you go on the date where all you do is drive. You should get at least 10% for going on the date, because the game gives you an extra 5% for her inviting you in for coffee.

Use the following trick to get a perfect date with Denise. First, get her a gift (either a dildo from the police station or the flowers from the gas station near by). After that, give Denise the gift. Do not press Circle press L1 instead. If you press Circle, you will use it as a weapon. Then, drive to Ten Green Bottles nearby on Grove Street. You will then take her home and your progress will go up.

Dating missions: Helena bonus:
Reach 50% progress with Helena to get a flamethrower, 9 mm pistol, chainsaw, and Molotov cocktails at her house.

Dating missions: Finding Helena:
You can find Helena in the Blueberry area of Red County, taking shooting practice on top of the Ammu-Nation store from 08:00 to 12:00 and 14:00 to 02:00.

Dating missions: Katie bonuses:
Reach 50% progress with Katie. After getting wasted, you will still have your weapons and not lose money.

Reach 100% progress with Katie. The paramedic uniform will now appear in your wardrobe and you will get the keys to her Romero.

Dating missions: Finding Katie:
You can find Katie at the Avispa Country Club in San Fierro practicing T'ai Chi at the edge of the course behind some bushes. She can be seen between 12:00 and 00:00.

Dating missions: Michelle bonuses:
Reach 50% progress with Michelle. She will mod your car for free.

Reach 100% progress with Michelle. The racing outfit will now appear in your wardrobe and you will get the keys to her Monster Truck.

Dating missions: Finding Michelle:
You can find Michelle at the San Fierro Driving School from 00:01 to 12:00.

Dating missions: Finding Millie:
Complete the Key To Her Heart mission to unlock Millie for dating from 02:00 to 10:00 and 14:00 to 18:00.

Dating missions: Faster Millie progress:
Go on a date in your Gimp Suit. You will go directly inside and will not have to go to any dating destinations.

Dating missions: Gifts:
The purple dildo found in the police station can also be used as a gift for a girlfriend. It takes the place of the flowers.

Flowers can be found at almost any gas station. They are always accepted from girlfriends, unlike the dildo which sometimes may be rejected.

Dating missions: Raising fun meter:
To get your girlfriend's fun meter full quickly and easily, find a street with a long strait away. Drive on it at full speed. This will get your fun meter completely full. You can then drive her home and gain a lot more stats with her.

Dating missions: Girls' tastes:
The girls you date have different tastes in you. They will comment on your looks. For example, one girl likes you to be about 50% fat.

Dating missions: Jealousy:
Be careful when dating other women. For example, if you take Barbara out on a date, Denise may show up in her car and start chasing you. It also lowers your status with the particular woman you are currently with.

Driving School missions: Easier completion:
For the Burn And Lap part of the Driving School, enable the "Perfect handling" code. You just have to take it easy on the turns or you will flip.

Import - Export mission: Fun with crane:
Enter the crane by pressing Triangle. Position the crane to pick up the car. When the car is hooked up, step out of the crane by pressing Triangle. Jump in the car and go for a spin. You should be still attached to the crane.

Turn the crane around so that the magnet is near the water. Lower the magnet down until a car can just barely get under it. Then. get a fast car (for example, a Bullet or Infernus). Drive as fast as possible and aim for the magnet. If done correctly, you should swing from the magnet. Note this does not work with bikes.

555 We Tip mission: Grand Theft Auto: Vice City reference:
While going to the destination marker, you will see police cars chase a car and a man firing at them. If you look closely, you can see it is Tommy Vercetti from Grand Theft Auto: Vice City. Be careful -- the police will sometimes crash into you, giving you one star on your wanted meter.

8-Track mission:
Enable the "Slow motion" code and you will be able to easily take first place. This is helpful if you are trying to get the Monster Truck.

Air Raid mission:
Enable the "Slow motion" code to get a better shot at the RC planes.

Enable the "Destroy all cars" code repeatedly to pass the mission.

Are You Going to San Fierro mission:
Instead of burning the weed with the flamethrower, take out a lock on rocket launcher and shoot the crops. It will destroy them much easier.

Badlands mission:
Get to the mountain top and blow up the snitch's car. He will jump off the side of the mountain, committing suicide. Enable the "Spawn Jetpack" code and go down there. Take a picture of him. Take the picture back to the drop point. By doing this, you will not have to chase him back down the mountain on the dirtbike.

Enable the "Spawn Jetpack" code. Fly up the mountain, near the top of the cabin. Do not let the guards see you. Choose the silenced pistol. Enter through the back of the cabin and shoot the snitch. Be prepared to fight it out with the FBI if you get caught. You can now snap a photo of the dead snitch without chasing him. It is important to watch the guards' movement before attempting this.

Beat The Cock mission:
This is a triathlon. Go to Santa Maria beach in Los Santos and wait until the weekend (press L1 to see the current day). Then, go to the lighthouse. You will see a little red marker which will start the mission. Note: You must be in very good shape to win. The reward is $10,000.

Next to Palomino Creek is a beach that is part of Fisher's Lagoon. The one attached to that is part of Palomino Creek (if you are looking on a map it is the second largest of them all, and has a dock). Go to it. On there will be a red circle. Enter it to start the mission. You should have full muscle and stamina because it is a swimming race. If you have good stats, you will complete the mission.

Big Smoke mission:
Instead of holding X to pedal your bike to get away from the red Ballas car, tap X rapidly. CJ will stand and pump on the pedals, allowing you to ride faster, and keep up with Sweet on the uphill areas.

Black Project mission:
This mission starts after a number of Torino missions. Truth is upset with you working with Torino. He abandons you on a road. You are getting into Area 69 and must bring back the Black Project. You must go to the control tower and open the blast doors. You have to avoid the searchlights, but not shoot out more than two of them. You have thermal goggles to see the guards. You must get in before 5:30 a.m. You will begin near body armor if you do not have any. There are guards at mid-level on all of the light towers, plus many that are walking around. Try sniping everybody so that you are not spotted. If you do get spotted, you are told to use a vent to get into the building. In any case, there is armor up on the control tower to replenish with, and a red spot to use to open up the blast doors. The blast doors are in the center of the mound. The vent is marked nearby and you can shoot your way in through the grates. There is a health waiting for you inside that room (with the blast doors on the other wall). Go through the hallway and shoot the guards at the other end. There is armor up and to the right in here. There is also a minigun there. This area has bulletproof glass, so you are safe. Go downstairs to the little opening (not the red path to the left). Shoot out more guards in here. At the end of the path is armor. Then, take a right and another right and you can see a radar room. Disable the SAM site. Then, go downstairs and over to the yellow striped area. There is a grate below you. Go to the end where the grate is up and go in for the health and armor that is down there. Move along, as there are more enemies to kill. Then move left - they say that there is a keycard. Get the armor then touch the scientist to get his keycard. Follow him down the path to the left and you will be in a giant cylinder building. Work your way down all of the stairs, shooting as you go. Get the Jetpack and fly out, heading for the triangle. You can fire a weapon while flying, but you really do not have to. Truth takes it from you, takes off, and abandons you there.

Body Harvest mission:
Take a bike to the farm and ride to the back of the farm using an indirect route, bypassing the survivalists in the fields and tractors. Quickly steal the harvester, then run over the survivalists that are on foot between you and the road back. Try to overturn the pickups that are in your way. If they are still following you on the road, do a drive by when one is next to you to kill the gunman on the truck bed. The Harvester can take quite a bit of damage. Hit the pickup until it catches on fire, then get away.

Catalyst mission:
When you reach the train, do not bother getting out of your car. Drive around the pinned down Groves and run into the Vagos. Drive into the train tunnel to turn around if needed. After all the ones on the ground are killed, exit the car and shoot the one on the train. Then, get back into your car and run over the arriving Ballas. If your car begins smoking, park it next to the Ballas car to create an explosion that should kill them all. Then, get on the train as instructed. Quickly toss the ammo crates to Ryder. There is an unlimited number of them onboard so you do not have to waste time getting a perfect target. You may want to change the "Invert Look Controls" setting to make this less confusing. Remember to change the setting back after all the crates are tossed.

Cleaning The Hood mission:
Do not bother using fighting moves on the crack dealer outside. A single shot from your pistol will bring him down. Once inside the crack den, use the pistol again to take down the targets quickly. Note: Shoot the man with the bat first.

Cop Wheels mission:
Any police motorcycles will not work. You must steal the ones that the game marks for you.

Da Nang Thang mission:
When the helicopter gets shot down and you are in the water, do not swim to the ship. Instead, swim to shore, steal a car, and drive to Ammu-Nation to buy weapons and armor. Then, go to the ship. The mission is a lot easier with an AK-47 in your inventory.

Drive-By mission:
After approaching each group of targets, just continue to drive around the block normally. There is no reason to damage your car trying to reverse or spin back around. The targets do not run far. Simply drive normally around the block until your partners can start shooting them again. With the last group of Balla's, drive your car down the path and through the tunnel to run them over. Turn around and repeat until they are all dead. Note: Since this mission is not timed, you can drive carefully to a Pay N' Spray between drive-bys to get your car's health bar restored. You will eventually have to go to the Pay N' Spray anyway at the end of the mission to lower your wanted level. Note: That visit will be complimentary, but any others will be charged.

Drive Thru mission:
Try to get in front of the Ballas car and trap it into a wall or building. Your partners will shoot it until it catches on fire. Get your car away from it before it explodes.

After getting the background of the mission, drive back to Grove Street and get the bazooka. Aim at the exit for Grove street. When the Ballas car is coming, shoot at it to quickly finish the mission.

End Of The Line mission:
This mission is very long and difficult to complete. However, if you die you will restart from the part of the mission that you died at. This is the last mission in the game. The first part is very easy. Take the SWAT tank from the police and ram it into the villain's lair. Make sure you approach from the south or the Ballas will smash you. Go through all the floors and kill the endless amount of Ballas that get in your way. There are a lot of health and armor inside. It is possible to complete this mission without cheat codes. When you reach the top, you see your nemesis in a short introduction sequence. Simply shoot him. This is the easiest part, as he and his stupid Balla goons are very easy to see, even in the dark. Ignore the message telling you to get the night vision goggles. You can get them if desired, but you will lose health. Next Tenpenny will arrive with lots of cops and set the building on fire. You can get out with a minute or two to spare. Tenpenny then escapes in a fire truck with Sweet on the back. Follow them along for a long time. You will be told when it is time to take action. When the cop stamps on his fingers, drive as close to the fire truck as possible. Ignore catching Sweet when he falls of, because it is very difficult. In the last part of the mission, shoot out of the back of the car while Sweet drives. This lasts for about four minutes until you reach Ganton and the truck falls over.

Explosive Situation mission:
Go into the quarry and shoot the two workers that are featured the opening sequence at the detonation controls. This will stop the countdown and you can take your time getting the dynamite. Run over the dynamite crates with the giant dump truck to beak them open and get the explosives.

Farewell My Love mission:
As the race begins, instead of going forward, turn around and go straight. You will be jumping off a cliff, but if you can land your car successfully you will be on your way. Keep driving straight into the town. Take a right turn at the first right you see. If you have already done the race you should know where to go. Follow the road and take another right. You will then be driving across a small bridge. Turn left on the small dirt road and park your car at the end of the bridge. Since you are allowed only 25 seconds out of your car, you must do this quickly. Once out of your car, run to the middle of the bridge. Enable the "Spawn Rhino" code, which should block the bridge. Do this as many times as desired, but be aware that the other cars will show up sometime around three minutes. When the cars appear, make sure to have the rocket launcher out before getting in your car. When the cars show up, they will drive into the creek/river. Quickly get out of your car and fire multiple rockets at them. Do this very quickly. You can then complete the race with no competitors.

Before the race starts, enable the "Flying cars" code. Go to the race. Immediately at the start of the race, all cars will floor it and will fly off the cliff. This gives you as much time as needed to complete the race. Make sure you go drive slow so that you also do not fly off. About six minutes are required to complete the race.

Farewell My Love mission: Grand Theft Auto 3 reference:
The man who Catalina is with is the main character from Grand Theft Auto 3. At the end of the mission, she gives a pink slip but it is not to her car She says that she needs her car because they are going to Liberty City.

Fender Ketchup mission:
Find a large empty area and just keep going fast back and forth doing a lot of 180 degree turns to get the scare-o-meter full. Watch out for cops -- once they spot you, you will have more then one star and they will try to hit you head on. Remember to make sure that you do not get in a head on collision, or the man on the hood will die.

Do not drive on the freeway, as this will attract the police. Instead, drive to the airport and perform a few insane jumps. This will have him terrified quickly. Also, the airport is not too far from Woozie's casino.

Pull to the side of Woozie's casino and drive back and forth doing 180s until the Scare-O-Meter is full.

High Noon mission:
You must keep ramming him and do the "PIT" maneuver as taught in driving school. His car will come next to you. When it does, shoot him with a drive by. His car will catch on fire and he will get out. He will shoot at you. You must shoot at him first and he will die.

Before you start, get a RPG or a homing rocket launcher. Then, enable the "Cars fly away" code. When you start the mission, get the dune buggy nearby and ram Eddie's car. It will float away slowly, then it will hover. While it is hovering, get out of the dune buggy and shoot him down with the RPG or homing rocket launcher. It will blow up and fall down.

Sometimes when you drive out of the ghost town, at the of the intersection of the dirt road leading out of the ghost town and the road leading to the Sherman Dam, Pulaski will go too fast on the left turn, go wide, and crash into a road sign on the side of the road. Block him and hijack his car. Drive into the water just north of the Sherman Dam. Do not go too fast though, or you will lose Pulaski and fail the mission. Exit the car and just stay in the water. Pulaski will run after you after you steal his car, and end up walking into the water. Pulaski cannot swim, and will drown. You will have killed Pulaski without using cheats or bullets.

Before you start mission, equip a sniper riffle. When the Pulaski runs for the car, aim and zoom in. You will have enough time to flatten the front and the rear tire. Then, hop in the Sand Rail next to the cemetery and follow his car. Watch him; he will be swerving all over the place. This will give you enough time to shoot at the car or pull him out and shoot him.

High Stakes, Low Rider mission:
Instead of using the first lowrider that was given you by Cesar, drive any vehicle to Cesar's house. Look across the street from the mission starting circle to find a light colored Voodoo in a driveway. Get in it, and use it to start the mission. This car is considered a low rider, but does not have hydraulics making it less likely that you will accidentally activate them. It also controls better in turns when compared to your original lowrider. Get to the starting position of the race. When the race begins, try to maneuver around the inevitable initial crash of most of the other drivers. Note that the waypoint markers for races now are visible on the horizon, unlike the "bubble" markers of previous Grand Theft Auto games. Also, imbedded in the waypoint marker is an arrow that will indicate the direction that you need to follow for the next marker. It may be easier to slip into second place and watch the first place cars for cues on where to turn. Otherwise, just pay attention to the directions and take your turns carefully when in first place. By the time you reach the final waypoint markers, slip into first place, or use the final straight away to take the lead. Do not slow down at the end, even though the road stops. Hit the finish line at full speed.

When you get in the low rider, enable the "Vehicle of death" code. During the race, tap the rear bumper of each car in front of you. By the end of the race, you will have as much time as needed to finish in first place without any competition.

Enable the "Flying cars" code before you get to the starting grid. When the race begins, the five other low-riders will start to fly around the area. When you reach the third or fourth checkpoint, you will be in first place throughout the race. Do not accelerate fast, because you will also end up flying. Instead, drive at a very slow pace, but fast enough so that you can finish the race before the game freezes.

High Stakes, Low Rider mission: Bulletproof Savanna:
After completing the mission, Cesar and his Savanna will remain at the finish line, but the doors will be locked. Use another vehicle to push the car to your garage. The doors will now be unlocked and the car remains bulletproof.

Home Invasion mission:
Try to get to the target house with as much time remaining. The required three ammunition boxes can be found in the following locations. In the first room that you enter, look to your right near the cannon next to the front window. Go up the stairs and look on the landing. Go all the way up the stairs and go to the end of the hallway. If desired, you can get three more boxes in the house, but they do not seem to give anything extra.

Ice Cold Killa mission:
Take a gun and shoot out the tires of the pimpmobile. Then, shoot the car until the smoke turns black. Next, get a gun that you can do drive bys with. If you do not have one, go behind the building and by a pole for the bridge to find one. When you get into the club through the windows, meet Jizzy and just run out of the club after him. When you are out there, the pimpmobile should be in the same condition that you left it. It is easier to blow up his car.

Before you go into the club, shoot out the tires of his Pimpmobile. Get in the club, chase him out, and he will get into the car even with blown tires. You just run after him, and pull him out of the car.

Outside the club are two limos along with Jizzy's car. Before entering the club through the skylight, park one limo in front of his car and the other behind his car, blocking it in. It will remain this way when Jizzy exits the club and tries to escape, making it easy to run up and pull him out of the car before he can drive off.
charger.

"High center" Jizzy's car on the grassy median along the boardwalk prior to entering the club. He will not be able to drive off it before you reach the car to pull him out.

Before entering the club, blow up Jizzy's car rather than just shooting off the tires or decreasing its health. Then when Jizzy tries to escape, he will be forced to do so in a Pizzaboy scooter. Just knock him off his bike and kill him with an M4 or any other gun.

Instead of trying to get out and get in Jizzy's car, just follow him for awhile. He will get out of the car, and you can shoot him.

Just Business mission:
On the first part, let Sweet do all the shooting. When on the motorcycle unleash your guns on the people on motorcycles going for the person driving. If he dies they both do. You can also try to pop their tires. They will spin out. Do not worry about the big truck you see -- it is indestructible. You will see the action play out of you going of the car. You will jump off the big truck from the trailer.

Key To Her Heart mission:
In the Key To Her Heart mission for Woozie in Las Venturas, when you go to the courtier's house and kill the gimp, you can take his purple dildo to use as a melee weapon.

When you get Millie as a girlfriend, instead of dating her, kill her. Wait awhile and Woozie will call. CJ will say that Millie is dead. Woozie will tell you to go to her house and take the pass key.

Madd Dogg's Rhymes mission: Xbox reference:
When stealing the lyrics from Madd Dogg for OG Loc, you must sneak around in the mansion. When passing Madd Dogg playing his video game, look closely to see that it strongly resembles an Xbox system.

Madd Dogg's Rhymes mission: DRIV3R reference:
Just before you sneak past Madd Dogg, he will say "Tanner you suck! damn you, Refractions, how could you mess up so bad?!" This is a reference to DRIV3R, only they changed "Reflections" to "Refractions".

Misappropriation mission:
Instead of chasing the man in the helicopter, enable the "Spawn Jetpack" code. Fly up behind the man. Make sure he does not see you then open fire from the Jetpack. Swoop in, grab the dossier, then make your escape before the FBI kills you.

Mountain Cloud Boys mission:
This mission seems difficult at first, but if you have the correct weapons it can be easy. First, enable the "Weapons (tier 3)" code to get the rocket launcher. Next, enable the "Vehicle of death" code. When the men come after you, shoot the first two or three with a gun. Get ahead of Woozie and shoot a rocket at the car to blow it up, killing everyone there. As you go further, two motorcycles will pull up. Hit them with the rocket launcher. Be careful; make sure that the bike blows up before getting too close. As you go further into the alley, you can shoot rockets in the directions of enemies with guns and kill them all, but stay ahead of Woozie. When you and Woozie jump in the car (having the "Vehicle of death" code enabled), just hit the two cars head on, but be careful. Your car can be damaged and explode as a result of too many hits.

OG Loc mission:
After getting the PCJ and beginning the chase, it is not necessary to shoot at or try to knock Freddy off his bike. You simply need to follow him. If you lose sight of him, just keeping him in the zoomed version of the mini-map is enough to keep the mission going. Try to follow his path, but if he gets out of sight, you can use parallel streets and paths to continue. Pay attention to whether his position is above or below you (a triangle instead of a square) on the mini-map, and choose the appropriate course. At the end, he will stop at a park in Vagos territory. Ride your PCJ up the stairs past the gang to the top of the structure, then mow them down as they clear the top of the steps.

If you failed this mission the first time and try it again, you will be prompted to trip skip. This makes you automatically get OG Loc, and end up at the house where you ring the door bell.

Pier 69 mission:
Instead of chasing Ryder in the boat, wait until he approaches his boat then enable the "Destroy all cars" code. The mission will be instantly completed.

Reuniting The Families: Billboard message:
Along the highway in Los Santos is an advertisement on a billboard. It has a woman on it with a can of pop on the side of her labeled Sprunk. Under that, it reads "A taste of things to come". At the end of the Reuniting The Families mission, your car will go through that billboard, changing the writing at the bottom to read "A taste of come".

Riot mission:
This mission is quite long and requires a lot of ammunition and body armor. You must take over all of the gang territories in the hood areas. Try driving concentric to the Johnson house going outward in one big circle. Once you have established your territory, the mission is complete and you can celebrate with Big Smoke and continue with the other missions.

Robbing Uncle Sam mission:
Before you climb over the gate, get a gun or Uzi and shoot the two soldiers from outside . When you climb over the gate, shoot the guard standing behind two crates . When you enter the warehouse, use the forklift and carry two boxes at a time. Do this by sliding the arms directly into the middle of two boxes. You can now carry both of them at the same time. However, you cannot put two boxes into the truck at the same time . By the time you carry the two boxes behind the truck , one army guard will appear and Ryder will try to kill him. Do not let him kill the guard by himself, as he takes a long time and could lose a lot of health. After you have carried the four boxes to the truck , there will be two boxes outside the warehouse . They can be found at the left hand side of the warehouse, and the other can be found at the place where you killed the third soldier before you entered the warehouse. After when you escape , two army vehicles will start to chase you. If you are lucky, both of them can keep crashing and they will end up exploding.

Before starting the mission, find the TV Studios in the northwest part of Los Santos. At the top of the stairs (in the car park), you will find a sniper rifle. When you start the mission, do not shoot the guard at the gate. Instead, run behind the building that is on your left. Go up the stairs, walk along the pathway, and drop down at the end. Run and climb up the container boxes that are in front of you. You may get shot a few times, but if you are fast, you will survive. Use the sniper rifle to shoot all the guards (do not open the gate yet). After you have opened the warehouse door by shooting the switch on the right and have killed the two guards inside, move the boxes close to the door by using the forklift. Also, move the two boxes outside (which one of the guards was previously using for cover). You can now open the front gate. If you use the sniper rifle, you will not have to keep running around. You should be able to load the boxes quickly while Sweet covers you. Note: Keep an eye on Sweet's health. You may need to stop loading and shoot a few guards if he starts to lose too much health.

Driving and using the forklift can be difficult, especially under fire. Try doing the mission this way. When CJ and Ryder arrive at the Army National Guard weapons depot, you will be told to shoot the gate switch so that Ryder can enter. Do not do that. Instead, jump the wall and kill all the National Guard soldiers (one near the Jeep, and the other that is near the gate switch). Then, shoot the keypad that is on the warehouse, not the front gate. Kill the guardsmen hiding inside the warehouse, then prepare the area for loading. You will only be able to load six crates into the truck before Ryder jumps in the back and tells you to make your getaway. Do not be tempted to bring the other six crates that are scattered around the warehouse to your staging area. Bring the four crates that area in the back of the warehouse to the front and place them closer to the warehouse door opening, on either side. Bring the two crates that are outside the warehouse to the area where you have staged the other four, but leave the last crate you brought on the forklift, and keep it elevated so you can quickly insert it into the truck. The trick to using the forklift is to make sure that the forks are fully lowered. Line yourself up with the crate, drive forward until you hear a rattling noise, then immediately press Right Analog-stick Up. The reason for doing this so quickly is that if you are not perfectly lined up with a crate, it may begin to slip off the forks. Pressing Right Analog-stick Up quickly may prevent the crate from falling off. While you are staging the crates, you may be visited by a guardsman or two. The guardsmen who were at the gate and Jeep will respawn after awhile. While the one near the Jeep will come to give you trouble, the one at the gate usually will not bother you. It is important to not be driving the forklift when a guardsman appears. If he pulls you from the forklift, you will not be busted. However just as soon as you begin to get up he will shoot you. Press L2 + R2 every so often to look behind you. Because you have as much time as needed to stage your crates, try sneaking behind the gate guard and practice your stealth kills. Once you have five crates staged, position the forklift (with the last crate still on it) inside the warehouse, facing the door opening. Then, shoot the gate switch. While Ryder brings the truck in, get back into the forklift to be ready to insert the first crate. While you are loading the truck, Ryder will come under fire. Jump out and help Ryder, as his death will end the mission in failure. When you have loaded six crates into the truck, Ryder will jump in the back and tell you to make your getaway. Finish off any remaining guardsmen, then jump in the truck and drive to the gate. As you near the exit, two Patriots will appear and aggressively intercept you. If you continue to leave the depot, Ryder will (at your command by honking the horn), dump crates at the Patriots in an attempt to thwart the National Guard from stopping you. However, if these explosions kill a cop walking along the way to Emmett's, you will have more attention than needed, as the truck you are driving can be easily tipped over by obstacles you come in contact with. Instead use the following trick and you will have no one bothering you on the way to Emmett's. When the two Patriots appear as you make your way to the gate opening, stop the truck and get out. While the truck is stopped, the Patriots will no longer drive aggressively, and the guards will not leave their vehicles. Use manual aim and shoot the guardsmen in the head while they are seated. Once both Patriots are disabled (drivers and passengers dead), make your way to Emmett's. There is also a glitch in this mission. While you are driving to Emmett's, press L2 + R2 to look behind you. You may see a Patriot that is stopped in the middle of the road. Release the buttons, drive a short distance, and press L2 + R2 again. You will see the same thing, as if the Patriot is following you when you are not looking.

After loading the six crates in the truck, before you jump into the van to drive away, run to the stairs where the soldiers were coming from. Take out the rocket launcher. The two Patriots will follow you to the stairs and you can destroy them with the rocket launcher. After taking them out, you will be able to get back safely with out the nuisance of the Patriots chasing after you.

When you pull up to the gate, hop the wall and shoot the guard at the gate. Go and shoot the two other guards by the warehouse, then shoot the keypad next to the door. Kill the men inside the warehouse. Turn back around and another guard will be running towards you. Shoot him, then hop on the forklift and put the crates by the warehouse door where the truck backs up to. Then, get the two crates that are outside and put them by the other ones. Keep one elevated on the forklift. Shoot the keypad on the gate. Get back on the forklift. Put the first crate inside the truck, then get off and kill the soldier attacking Ryder. Then, get another crate and do the same thing. Every time you load one crate, another soldier will appear. Keep getting off the forklift and kill them. This takes some time, but you and Ryder will not get killed. Get back in the truck when Ryder tells you to and leave. The two Patroits that follow you will be easy to get rid of.

Stowaway mission:
Wheelie in a straight line to the right of the plane, getting next to the ramp. When the plane has offloaded the last of its barrels, turn sharply left and go up the ramp. When aboard, it is critical not to use any firearms at all. Even one shot is usually enough to blow you out of the sky. Also, do not plant more than five charges, as they may self-detonate once you pass that amount. Do not detonate the satchel charges until you are standing on the end of the ramp, or you may not get out in time.

Supply Line mission:
First, go after the man on the bike to your left when you take off. Next, swing around and take out the man in the van. Then, head west and take out the other van. This is the easy part. Instead of flying across town to kill the motorbike and the last van, land on a building close to where you started and just remain there. You will not lose any fuel after your model airplane has landed. For some reason, the other two couriers will make their way toward you. Sit patiently until you can get behind the bike (it will reach you first), then land again on a nearby building. The last van may end up on the freeway. You will have a clear shot at him by flying only a few blocks, and you will be close to Zero's shop.

Enable the "Fast motion" code repeatedly (about five times) before entering the red marker to start the mission. Your plane will fly faster, but your fuel will deplete the same rate as if you were in normal time.

Wait on Zero's roof until the van passes by, by doing this, you will save fuel.

Sweet's Girl mission:
Make sure you have a fast and reliable car in your garage before staring the mission. Quickly drive to the yellow objective marker. Drive your car on the sidewalk to mow down the Ballas. Keep going into the basketball court at the end of the street to turn around and make another pass. If your car starts smoking, quickly park it next to any survivors and bail. The explosion should kill them. Get behind some cover and shoot anyone remaining.

Tagging Up Turf mission:
To spray over the last tag on the upper part of the building, walk to the nearby small fenced in alley. You will be instructed to hold Square to climb it. Do so, cross to the other higher fence and also climb that. Then, climb the short wall, then climb again to the ledge that you can use to walk to the tag.

Tanker Commander mission:
After hooking up the trailer, jump out of the truck. The gas station attendant and a friend will be in a car nearby. It will repeatedly crash into the stationary truck and trailer and become damage. Stay out of the way and shoot the car when it is in a safe position until it catches on fire. The gas station attendant will bail. Shoot him, then get back in the truck and carefully drive it to the destination marker.

Toreno's Last Flight mission:
When you go to take out Toreno, wait until his helicopter's energy bar appears. Then, enable the "Destroy all cars" code.

Up, Up, And Away mission:
Instead of going directly into the military compound and fighting the soldiers, steal a Leviathan from the Las Venturas airport. Land it outside of Woozie's casino. After the mission briefing, fly above the destination marker. You should see a helipad with a Leviathan in the distance. Try to land near the helipad and watch out for two soldiers armed with rocket launchers. Bail out if needed near the helipad. Kill the armed soldiers, shoot down the other helicopters, then finish the mission. Instead of fighting all the soldiers downstairs, all you had to do is kill two men and destroy two helicopters.

Vertical Bird mission:
Your mission is to board the aircraft carrier by jumping off your boat and swimming inside. If you drive your boat into the back of the loading docks of the aircraft carrier, your cover is blown. Run and gun to the radar room and take out the SAM launcher. Afterwards, run to the back of the carrier, and before you take off with the Hydra, blow up two of the three Hydras. Do not destroy the one on the loading elevator, as this is the one you want. Then, take off and you will only have one other Hydra to shoot down with instead of three. After you have taken out the enemy Hydra, sink the three spy boats by hovering your jet instead of flying. .

Wrong Side Of The Tracks mission:
Once at the station, do not get on the dirt bike. Instead, enable the "Spawn Jetpack" code then kill the men on the train with the shotgun. Once you have killed the men on the train, you must go back to Smoke and get on the dirt bike to pass the mission.

Smoke has very bad aim. Try to keep up speed with the train. When Smoke tells too take the hill, do not, as this makes completing the mission almost impossible. Instead, stay with the moving train. Go past the barrier and try to avoid getting hit by the other train. Also, turn off the vibration option on the controller to help keep your hands steady while on the tracks.

When you chase down the gang members on the motorcycle, do not get on the bike. Instead, enable the "Spawn Jetpack" code and shoot them from it. Note: You must be close to the train for this to work.

Wu Zi Mu mission: Grand Theft Auto 3 reference:
In the opening sequence to the mission, look in the car in the background to see your character from Grand Theft Auto 3 sitting inside.

Easier passenger missions:
For missions involving picking up passengers, such as the taxi or paramedic missions, you can save seconds off each run by getting passengers into your vehicle faster. Do this by using a melee weapon, such as a baseball bat, to hit the doors until they fall off. Do not hit the door too many times to prevent damage to the vehicle itself. Also, do not knock off the driver side door, as this will provide you with protection from the police that want to bust you.

Easier race missions:
Before you enter a race, enable the "Cars float away" code. During the countdown, start entering the "Pedestrians riot" code, but do not press the final button until they take off. Run over all the racers and ram their cars.

 

Please select the first letter of the game's title below. If the word "The" appears at the start of a title, ignore it and search for the second word in the title:


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