health level: Press B during game play to display the options. Press L
or R to cycle to the statistics screen. Highlight the health bar,
press Black, White, Black(3), then hold A to set
a new health level. Press B to exit. When you get hit, your health
will automatically go back up. Note: Only one code can be activated at one
Alternately, press B
during game play to display the options. Press L or R to cycle
through the menus to the statistics screen. Highlight your character's
health and press Black, White, Black, A, Black,
A, Black then hold A until you reach the desired health
In the Game Of The Year
Edition, start by pressing B, then press R until you find
the skills screen. Highlight the health bar, press Black, White(4),
Black, then hold A and press B. Note: This code will
become disabled if you switch screens; thus you may re-enter the cheat.
magicka level: Press B during game play to display the options. Press L
or R to cycle to the statistics screen. Highlight the magicka bar,
press Black, White(2), Black, White, then hold A
to set a new magicka level. Press B to exit. When you use magicka, it
will automatically go back up. Note: Only one code can be activated at one
In the Game Of The Year
Edition, start by pressing B, then press R until you find
the skills screen. Highlight the magicka bar, press Black, White(2),
Black, White. Then, hold A and press B to exit.
Note: This code will become disabled if you switch screens; thus you may
re-enter the cheat.
fatigue level: Press B during game play to display the options. Press L
or R to cycle to the statistics screen. Highlight the fatigue bar,
press Black(2), White(2), Black, then hold A to
set a new fatigue level. Press B to exit. When your fatigue changes,
it will automatically go back up. Note: Only one code can be activated at
health, magicka, and fatigue levels full: Enable the "Change health level", "Change magicka
level", or "Change fatigue level" codes, and before you fill
your health/magicka/fatigue up, while holding A and filling it, press
B and exit. It will continue to rise and as it goes down, it will
raise back up instantly. For example, start filling your
health/magicka/fatigue, and press B before it is to the top, While
still holding A and filling it, it will keep and always be full until
you return to the menu.
To regenerate your Health,
Magicka, or Fatigue without having to hold A, enable the code for the
stat that you want to regenerate. While you are holding A, press B
to get out of the screen. If done correctly, your stat should continue
regenerating even while you are out of the menu screen. Do this with health,
as whenever you get hit, your health automatically regenerates. If you go
back into the menu screens and change to any other screen than your stats
screen, you must enable the code for the stat to regenerate again. However,
only enter the Black and White part of the codes. If you do
the code for health and then want to do it with magicka or fatigue, just
enter the Black and White part of the code; you do not have to
hold A again unless you accidentally pressed A or loaded
another game. This trick must be repeated every time you enter the game.
To get constant health in the Game
Of The Year Edition, enable the "Change health level" code.
After pressing A and exiting the menu, release A, go back in,
highlight "Health", and press Black, White, Black(3),
then exit the menu again. This will only work if you have lost some health.
Note: When you activate the first part of the code it will not effect your
all weapon stats: Use the following trick to boost all your weapon stats, with the
exception of Hand-to-Hand. Note: The boost is the same as previous methods
mentioned; the only exception is that you are activating all of the bound
spells for each weapon at one time, then pressing the appropriate trigger
buttons and holding them throughout. First, acquire all bound
"weapon" spells that cover the weapon stats. Make sure you have a
spell that raises long blade, short blade, blunt weapon, etc. (one of each
bound-type in your magic list). Depending on how much magicka you have, you
may have to enable the "Change magicka level" code to ensure your
magicka continues to rise as you cast the spells. Cast all of the bound
"weapon" spells one after another. Once all of them are active,
hold X + L and watch the weapons switch out rapidly. As they
switch, the stats associated with each type of weapon will rise
tremendously. You can do this as many times as desired until the spell
expires. To continue boosting your stats, simply re-do the spells and hold
the appropriate buttons your controller.
To raise all stats, Strength,
Endurance, and Luck, all you need is Wraith Guard and Sunder. Equip any
weapon, and make sure you have the Wraith Guard on. Hold X + L
to switch between the Sunder and the other weapon. This will raise the stats
of Strength, Endurance, and Luck by at least 90 points at a time. This also
works with Keening, but it raises Speed, Agility, Health, and Willpower.
To get superhuman abilities
(Strength, Speed, Agility, Endurance, Luck, Magika), you must have a Bound
Mace or Bound Dagger spell and the weapons "Keening" and/or
"Sunder" that you get towards the end of the game. Cast Bound
Mace/Dagger and hold X + L to scroll through weapons for a few
seconds. Your skills will jump several hundred points, and you can slay an
entire town. The Speed increase is the most impressive, although it can be
slightly difficult to handle. This trick makes you practically invincible
with stats between 200 to 300 and Health, Magika and Fatigue between 500 to
There is a constant effect
glitch for items that fortify your stats and skills. Basically, if you could
enchant any old weapon with a fortify stat spell, you can raise that stat.
All you need to do is get a weapon enchanted constant effect. Once that is
done, hold X + L + R and it will bring that stat up.
For 2,280 gp (on good terms with Enchanter), you can get a sword made that
raises strength by 1 point. It does not matter how many points you put in --
it will jump quickly enough. Hold X + L + R and check
every once in awhile to see how far up it has gotten. Note: Some other
effects may be able to be used in the same way. For example, enchant a
weapon with Feather and bring your weight down to 0. If you want to bring
every stat up at the same time, enchant a weapon each fortifing a different
stat 1 point each. Constant effect, then hold X + L or X
+ R. This will cycle through the weapons, giving you point gains in
each of them.
Another way of boosting your
main stats is to create a spell with Soul-trap and a spell that will boost
that stat. Start with Soul Trap on self and Intelligence. By doing this you
can get more Magicka and its easier to cast the spells. After a few casts,
switch to something else. You can boost Health, Fatigue, Strength, Magicka,
Intelligence, Willpower, and Luck. If you do not have a spell that enhances
your stats, then go back to the merchant in the first village and buy Jack
Of All Trades.
Telekinesis: Use this trick to get things out of boxes far away, or most
things laying out from extremely long distances. Get an Azura's Star, or
Grand Soul Gem with a Golden Saint in it. The easiest way to get one of
those Soul Gems and a Golden Saint spell (from the tower in Tel Branora). Go
to a Spellmaker and make it last for fifteen or twenty seconds. This will
make it work at a higher rate, and take less Magika. Then, catch the Soul
and get a Telekinesis spell. Go to an Enchanter with a good sword or an
Ebony Staff (recommended). Choose Telekinesis and put it low so it will not
cost much. Change to constant effect, name it, then create. Equip the sword,
hold A, then at the same time, hold L + R. Make it is
done correctly so that you are always on the proper sword or weapon. In a
few minutes, you will be able to hide in a corner unseen and steal from as
far as you desired as well as lock pick objects. This does not work on
humans, or some odd books.
arrows: Equip a bow, then any arrow. Hold Attack to pull the arrow
back. Enter the inventory screen with the arrow still pulled back. You may
now release Attack. Unequip the arrows and resume the game. It will
now continue to shoot the arrow. After it fires, it will not count that
arrow to be missing.
weight: In order to have no weight, use the steps for unlimited spell
effects using the Spell Feather with a magnitude from 100-100 on self for
two seconds along with Soultrap for two seconds. After making the spell,
cast it as many times as needed to get the desired encumbrance.
Note: Instead of using the
previously described long process, get Skull Crusher (recommended) or a
Feather Enchanted constant effect weapon and do the same process as to
increase skill (hold L + R + X).
comments: When you start to play the game, press Start and go to
"Options". Once there, turn subtitles on. The subtitles will tell
you what people say, even if they are not directing it at you. By doing
this, you can see that the NPCs talk to themselves. The most common thing
you might hear a person say is "Now, where is that slave?",
however you can see some other comments. Arriel in the tradeshop in Syeda
Neen will say "And so I was just standing there... naked." These
NPCs will say some of the strangest things, but they usually say them when
they are out of normal hearing range. This is why you need the subtitles,
because it has a longer range and displays what is being said perfectly.
Note: They do not do this all the time.
Ruhn: Good armor: To find a near full set of glass armor go to the Fighter's guild
in Ald Ruhn. There is a door on the bottom floor which is barely guarded
with a level 80 lock. Go in and unlock the chest near the bed.
Ruhn: Dwarven armor: Go to the dome and find Venim Manor. Once inside, go to the right
and through the door. Go down the stairs, read the note, put it back, then
steal some of the Sujamma and drink it. Then, start killing everyone and
save the man behind the rug.
Ruhn: Wizard's Staff: Go to the Mages Guild. You will find a big room with about three
people in it. If you go to the back, you will find a Wizard's Staff. This
will let you fly for two minutes per cast. Note: It helps if you killed the
old lady next to it before stealing it. However, you will be expelled from
Velothi: Good armor: To find the full set of Ebony Armor (except the sword and shield
which can be found at the Dren Plantation and other Ruinic sites), go to Ald
Velothi, just north of Gnisis. From Ald Velothi, travel northeast to the
Daedric Ruins. After entering the shrine, clear it out of whatever is in
there and go to the corridor to the east. You will enter the Sunken Vault.
Follow the little spiral rock formation down until you see someone standing
on a platform. Jump or levitate to the platform and kill him. He will have
the full Ebony set.
Good weapon: Go down the coast by boats, then follow the coast north from Hla
Oad. When you find Ashurnibi, turn south to approach the ruin. Three small
rocks are close by in the water. Go under the water just to the west and
talk to the head. He will ask you to rebuild his shrine. A sculptor is in
Caldera in Ghorak Manor. He will ask for plans. You can buy the book in
Jobasha's Bookstore in Vivec's Foreign Quarter. After the shrine is
completed, go to the new shrine and talk to Boethiah. He will give you a
katana called Goldbrand.
Shrine: Boost enchant skill and get Azura's Star: Go towards Azura's Shrine, located at the most south east part of
your map, far east from Molag Mar. Look for the statue of a woman. Once you
enter the door directly below her feet next to the cliff, go straight to
find the giant statue of Azura. Stand directly in front of it and press Action.
She will talk to you about a woman who has to live on a island for 100
years. Once she is done talking, make your way to Malog Mar. Take the Stilts
Strider to Balmora. Then, take the Stilts Strider to Ald'ruhn. Once your
there, take the Stilts Strider to Khuul. From Khuul. journey by boat to
Dagon Fel. Look on your map to see four islands at the most northern part of
the continent. Travel to the island second from the left. Once there, kill
all the monsters near a small shack. Then, take the amulet from the woman in
gold armor. Do not go in the shack. Instead, make your way back to Azura's
Shrine. Talk to her and receive Azura's Star, an unbreakable Soul Gem. Trap
a soul in it, and try enchanting a item or a weapon. If the enchantment
failed, capture another soul and try again. You can now enchant repeatedly,
making your enchantment skill rise.
Shrine: Immortality: Complete Azura's quest (a giant stone statue in the very
southeastern mountains, pictured on the map included with the game). She
needs you to go to a small island just west of Dagon Fel (northernmost map)
and kill all the monsters outside of a shack. During the quest, do not enter
the shack. Return to Azura and she will give you Azura's Star, a reusable
Soul Gem. Trap a Golden Saint with Azura's Star (the summon spell can be
bought off a lady in the top of Tel Branora's highest tower, after
levitating there) and fill up some Common Soul Gems. You will create a
constant enchantment off of Azura's Star. Just before pressing X to
create it, switch it to a Common Soul Gem. You now can have unlimited
constant enchantments. You still need high quality items to enchant. Make
sure to train enchant to 45 from the Khajiit in Balmora's mage guild, then
use the female mage in the same room to travel to Sadrith Mora: Wolverine
Hall mage's guild. Go out the door and downstairs to the shrine. Talk to the
second man and buy 150 to 200 Ash Yam and Bloat (alchemy equipment
required). You may become encumbered. Mix about ten potions (Fortify
Intelligence) successfully and take them then mix all the rest. You will be
doing this each time you want to make enchantments, so effects will increase
dramatically. Get an Intelligence of 1,500 to 2,000 for enchantments under
100; 2,000 to 4,000 above 100 enchantments. You can now make the
enchantments you always desired. A couple of Exquisite Rings with Chameleon
1-47 % constant (switch to Common Soul Gem before creation) makes you
permanently invisible. Enemies will not fight back and you can steal
anything. Take them off and put them on until the effect is a high
percentage, then never take them off again.
Fell: Talking Mudcrab merchant: Northeast of Bal Fell is a a rich talking Mudcrab. He is directly
across from Releth Ancaestral Tomb. He has 10,000 gp and buys items full
price (unless they are broken). He will buy most items. If you manage to
find him and you have a spell called Mark use it there. If you Mark it, you
can cast a spell called Recall to warp there. Do not kill him. You will need
him after you get farther in the game and need someone to sell items to.
Fell: Invisible feet: If you want to have invisible feet, go to Bal Fell and go to the
inner shine. Find the Ten Pace boots. When you put them on, your feet will
Bal Fell: Good boots:
Around the center of the southern coast where all the small islands are
located, there is one with some ruins with a shrine called Bal Fell (not Bal
Fel). Enter the door labeled "Outer Shrine". Once inside, go
straight to the inner shrine. It should be like any other shrine, but has a
chest with a level 75 lock in front of the large statue. It contains the Ten
Pace Boots. They have a good armor rating and a few good enchantments (they
need to be casted). However, the boots weigh 60 pounds and may require some
extra space. Also in the shrine are some Dremoras which can be killed for
some good expensive items.
Easy money: After traveling to Balmora in the beginning of the game, stop by
Ravi'ir the traders house. A fairly heavy weapon such as axe or longsword of
some sort is also required, which can be acquired from the Armorer a few
shops down. Walk up to him and begin to bash his face in. You will have a
decent fight on your hands -- save before undertaking this challenge. You
should win if you remember to keep hacking. This slight case of murder early
in the game will earn you the "Fiend Katana", and "Fiend
Tanto". One is worth 9000 gold and the other is 3000 gold. You will
also get three other enchanted weapons. Sell them to the Armorer across the
street or keep them to have extremely powerful weapons early in the game. He
also has an armory in the back of his house which can be raided and sold.
When you first enter Balmora,
head to the trader (Ravi'ir). Go to the back of his shop. Once there, you
can find weapons, such as katanas, daggers, and various swords. You can
steal all of them and Ravi'ir will not notice. You can either sell these or
use them for yourself. Do not try stealing anything else that is not in that
corner, as he will notice.
When you first start out, go to
Balmora and sell Ravi'ir all of your inventory. Then, if desired, steal
anything else and sell it to him. When you think you have sold enough, kill
him. You will not only get all your items back, but some nice enchanted
swords. Take all of the items that you had sold him and sell it again.
Go to the Mage's Guild in
Balmora. The nice lady upstairs must not believe in safes. She has a lot of
items (Soul Gems for the most part). Go downstairs and steal something
minor, such as a fork. As everyone comes for you, run about in circles to
avoid most of the hits. After doing this a few seconds, get past everybody
and run up the stairs. With as little mistakes as possible, quickly take the
things you want and exit the Guild/ Drop the items outside and find a guard.
Pay him his 20 gold then retrieve the items.
Go to Tal Barmora and enter the
Tradehouse. Go up the first flight of stairs, take a left, and go down the
stairs there. Once downstairs, save the game then open the desk. A glass
weapon will be inside. Some are worth more than others, or you may want a
certain kind. If you do not get what you want, load the game and check
again. It will be different every time. If you are looking for the most
valuable, it is the Glass Claymore, valued at 32,000.
Note: This trick will not
necessarily work for everyone. It will also result in one less person to
sell items to, but there are a lot of other towns. Go to the pawnbroker in
Balmora. Steal some sort of minor object behind her. She will attack you.
She is pretty weak and can be felled in about four to five blows from a
two-handed sword. After you kill her, you may not have a bounty on your head
and you will have access to a lot of items. Most are worth very little
individually, but most are in bulk. There will also be a some books and
potions. Everything can be sold for about 800 gp which may not seem like
much, but combined with all the other items in the many boxes of Balmora and
the money you get from delivering the package, can result in enough for your
character to get some good armor, other goods, and weapons.
When Ajira in the Mages Guild
asks you to place a fake Soul Gem in Galbedir's desk, go upstairs when she
is gone. Replace the Soul Gem and also take the ones on her desk, which are
worth a fortune.
An easier way to get all those
expensive Soul Gems from Galbedir's desk is to do all of Ajira's quests up
to the stolen reports. After that quest is complete, Galbedir will freeze
wherever she is. You can do this in enough time that she will stop on the
lowest stairwell. After she is stuck, go up and take all the desired Soul
Gems. Do not try to enchant anything by her with those Soul Gems or she will
realize you stole them.
Sleep until it turns to night.
Enter Balmora then go around and search all boxes, urns, and other
searchable items on both sides of the river. You will find lots of gold,
good weapons that can be sold, and potions. You can also find other
inexpensive items. If you are very desperate for gold, take these but they
are not worth much. If you do not find any good items at first, do not be
discouraged and keep looking. Usually guards could care less if you steel
from outside, but keep a wary eye just in case.
Do the missions from Ajira.
After you complete a few simple tasks, Ajira will ask you to get put a fake
stone in side of one of the Mage guild member's desk. Ajira will distract
her while you go up. There should be several gems valued at 60,000, 12,000,
6,000, etc. Take everything there while she is gone because she will not
In the Xbox version, go to the
Mages guild. It does not matter if you join it. Jump onto the desk with the
Soul Gems. Hold the Left Analog-stick Down to make sure that she
cannt see you, A small noose in a box will appear at the bottom if you are
unseen. If she can see you, move back against the wall until she cannot see
you. Then, steal the Soul Gems and you will not get in trouble. The coin is
worth 60,000 gold, and others vary in value (2,800, 200, 8,000).
This trick can be done with any
shopkeeper, but the Armorer in Balmora is recommended. He has the most money
and a big enough inventory of items to handle it. First, get about 500 gold
(the more the better). Talk to the shopkeeper and persuade. Bribe him with a
100 gold until the blue bar in the upper-right corner is at 100%. Then, exit
the screen. Hopefully you will have a couple hundred gold left. If not, do
not worry as you will be at 100% likeness for the rest of the game. You are
now ready to buy and sell. Buy enough items until you go over how much gold
you have by a reasonable number. Then, reduce the price to whatever you
have. You may get refused a few times, but keep trying until he accepts.
After you have been accepted or refused many times, go to the first talk
menu. Your blue bar may have gone down somewhat. If this happens, exit the
conversation then enter again. You should be back at 100%. Then, sell all
the items you just bought for more than what you paid. Once you get enough
gold, you should be able to buy and sell for all the gold that the
shopkeeper has. When the shopkeeper runs out of gold, rest and wait for 24
hours before talking to him again. He will have all his money back. Repeat
the process to get as much gold as desired. To speed up the process try
dropping everything in your inventory except for gold before attempting the
This trick requires 75 or more
Magicka and a good amount of gold. Get a spell that does ice damage, then go
to the Mages Guild in Balmora. Get initiated, then have a spell made with
ice that attacks a target with a magnitude of 100 to 100. Finally, find a
location where a guard cannot reach you. Use your new magic attack. After
three or four hits, you can kill an Ordinator while being at a very low
Easy items: In the Xbox version, immediately when you get out of the office
and into Seyda Neen, go straight north and into the swampy area. Keep
pushing forward until you hear screaming. Look up, and a body should fall in
front of you. Search the body and take his clothes and weapon. The weapon
does very good damage and is needed for the next part. Head back towards
Seyda Neen, but go left at the intersection. You should see a giant monster
and a man. The monster is a means of transportation in this game, and if you
talk to the man, you can be taken to Belmada. Go there, and once you arrive
in town, go to where the shops are located. They have signs in front of the
houses. Save before you do the next task. Look for the shop "Trader;
R'avirr". Go into the shop and you will see a lion object to your
right. Enter the back room. You will see equipment for the taking. Get out
of sight of R'avirr (lion) and take what you need, but keep your sword. Then
get behind R'avirr, draw your sword, and by any means necessary, kill him.
Continuously press Attack and you should be fine. Once the dealer is
dead, check his body and take all the weapons there. There will be a Fiend
Katana and Fiend Tanto on him. The Katana is worth 9000 gp and the Tanto is
worth 3000 gp. Sell the Tanto and all the other weapons on him. With the
Katana, there is a spell that turns it into some sort of demon weapon that
does a great deal of damage. Save the game again, then go to the other arms
and armor dealer close by. Get behind the guard in there, turn your sword
into demon form, then hold R and release. He will turn around and ask
that you either pay him, go to jail, or resist. Pay him 40 gp. Keep doing
this and he will eventually die. Kill the dealer as well. Take the best
armor and equip it. Behind the counter are 2500 gp armor and 800 gp boots.
Take the good items and sell the rest. Save the game and continue with your
If you require fast money or
enchanted items, go to the trader R'avirr. Do not worry if you are not at a
high level. If you need help to kill him, summon the ancestral ghost. Take
all of his enchanted items and sell or use them.
Good armor: To get good armor at the start of the game, get very proficient
with one weapon. Then, kill one of the Ordinators in Balmora. You will have
a good fight and someone may see you. Make sure you save before attempting
The armorer in Balmora has some
armor on his shelves that are very nice, a helmet and shield that have about
64 medium armor. Come in from above and the guard cannot see you. Jump on a
box then jump on the guard's head. Go into sneak mode (click Left
Analog-stick) then take the items. One item is tricky, as it is on the
second shelf down. However, if timed correctly and you are careful, you can
get both without being caught.
Good weapons: When you arrive in Balmora go to the east guard tower. Go to the
top floor where the guard is located. Jump on the small basket and look on
top of the dresser. The Sword Of White Woe can be found there. It drains
life and has good attack power.
In the Xbox version, when you
start the game, go to Arille's Trade House. As soon as you walk in, look to
the left. You will see a staff. Jump on the table. Jump, and while in the
air, talk to the lady directly in front of the table. If she says
"Who's there?", select "Goodbye". Jump again, and this
time take the staff while in the air and the lady will not notice you. After
leaving, go to Indoranyon Stronghold. Talk to the man at the end. He will
attack you; use "Calm Humanoid". If you do not have it, you can
buy it somewhere else. You can then talk to him. He will train you for good
Enchanting. Train, then cast the spell. Keep doing this until your
enchanting is at least 50. Leave and go to Balmora. Go into the Mages Guild
and talk to the lady near Ajera. She will have an option to enchant. Enchant
the staff with Fireball, Summon Falme Atronotch, and Poison. You can use any
desired spells, but these are a good combination. Next, buy Bound Mace. Cast
it, and hold R. While holding R, hold X. You will hear
a sound. Wait two minutes. If it goes off, do it again. Keep doing this
until your skill gets to at least 10,000. Then equip your staff. You will
now have the best weapon the game. Note: This can be done at any point of
the game. Also, this can be done with any weapon, but the staff is
Go to the Mages Guild and look
around in the crates and urns for twenty Throwing Stars that do 3 to 7 frost
damage. Look in the storage room of the house of the woman who you go to for
the first job for the Fighters Guild to find an enchanted spear.
This is an easy way to get a
very good weapon early in the game, no matter what your character
specializes in. Go to the Mages Guild in Balmora. Go to the woman in the red
dress downstairs. Buy two spells from her; soultrap and any bound weapon
spell (Bound Dagger, Bound Long Sword, Bound Longbow, etc.). Next, talk to
the woman in the green dress in the center of the room. Go into the spell
making option. Name it whatever you wish, but make the spell as follows:
Bound Weapon: 2 second duration on self, Soultrap: 1 second duration on
target. When the spell is made and purchased, go to a corner of the room
where no one is around and cast the spell. Cast it until it works. You
should have a powerful magic weapon.
Soul Gems: Go to the Mage's Guild in Balmora. Go downstairs one floor and
talk to the Mage. She will ask if you want to join the Mages. Answer
"Yes". Go downstairs to the bottom floor and go to the back room,
to the only person who will give you jobs for now. Do the first mission (to
get four flowers that can be found in Seyda Neen.) On the second mission,
she will ask you to put a fake soul gem in the desk on the top floor. The
Mage that guards the desk goes downstairs, and you can go upstairs and take
all the gems and the other items without being expelled from the Mage's
Guild. Note: Do not sell them back to the Mage or your crime will be marked
Flaming Stars: Look at the crates outside of the South Wall Corner Club. Check
all of them to find 20 Flaming Throwing Stars.
Grandmaster Lockpick: Go to the Lucky Lockup in Balmora (near Silt Strider). Go up the
stairs and into a room with no lock on it. There will be a woman, and near
her on a table will be the Grandmaster Pick and the Master Probe. Save the
game before stealing them, as everyone will attacl and the woman will send
out ghosts to kill you. Then, run out of the room and turn to the right. Go
through the door, then run as fast as you can to the south wall corner club
and get the bounty off your head. You now have the best picks in the game.
Note: the pick will not work well unless you have a high security level.
Get rid of bounty for free: Go to Balmora and join the Thieves Clan in the Southwall
Cornerclub. The man at the counter downstairs can take of your bounty for a
price. To get rid of it for free, drop all your money in one of the crates
outside the Cornerclub. Go inside and talk to the man downstairs behind the
counter. Choose to talk to him about the price on your head. Accept to pay,
but since you have no money in your inventory, you will not lose anything
and your bounty will be gone. Go back outside and get your money from the
Good armor: Go to the armorer in Balmora and look behind the counter to find
Orcish Cuirass and Orcish Boots. If you take them, use adrenaline rush and
jump over the counter. Go out the door and immediately visit the Thieves
Guild to get your bounty cleared. Drop gold and it is free. If you get
caught, resist arrest. You can then go back and steal more items from him
like such as the Dreugh Helm and Shield.
In the Xbox version, when
getting the Sword Of White Woe, there is also a set of Bonemold armor. Note:
You do not have to fight the Ordinator to get these items. Stand in the
blind spot at the foot of the bunkbeds. You will not be able to see him, and
he will not be able to see you. Jump and press A until you get it.
After you equip your new items, the Ordinator is much easier to kill.
Ajira's first quest: The first quest from Ajira is easy and is a no risk mission. All
of the ingredients are within the boundary of the town of Seyda Neen, by the
muck pond (except for one of the mushrooms;). If you plan on joining the
Mage's Guild, get these items before you leave for Balmora.
Free storing house: If you are encumbered and need to stash items, the easiest place
is in the manor next to the Nerano Manor (on the right side on the local
Good armor: Go to Berandas to get a very powerful pair of boots. They are
light and have a better armor rating than The Ten Pace,and Diaedric boots.
They Levitate from 30 to 40 point but they are not constant. There are some
strong monsters but nothing that is extremely tough. The boots are at the
very bottom of the keep, which is a small building that says the upper
Easy money: For easy money early in the game, go to the Mage's Guild in
Caldera. Go into the tower and go up the stairs to an unguarded table. The
table is filled with alchemist equipment that range in value from 100 to
4800 gold pieces. If alchemy is a major part of your class, you can use this
to help you greatly. However, if you just want the money, the best place to
sell it is the alchemist in Balmera next to the Fine Clothier. She is loaded
with gold and if you have not made her mad, you can get a hefty pay check.
For some easy money, make sure
you do not have Alchemy as one of your major or minor skills when you start
the game. Start the game and immediately go about getting about 2000 to 3000
gold. Then, join the Mages Guild (you do not have to be a Mage). Go to the
bottom floor and find the cat person who will train you in alchemy. Get
enough training to identify the first characteristic of the raw ingredients.
Then, use the Mages Guild guide to teleport to Caldera. On the bottom floor
of the Mages Guild in Caldera is be a fruity sounding man standing in front
of a door. Go through the door and up the stairs to find a full set of
alchemy tools of Master quality. Take them and go talk to the man that was
standing in front of the door. Using the "Info" button find out
any two ingredients that will make any potion. Buy all he has, exit the
conversation, then talk to him again. He will have more. Continue to do this
until you overencumber yourself with the ingredients. Then, go about making
all those potions. At first, most will fail but you will get better. Then,
take you potions to the manor in town. Inside you will find a talking scamp
that will buy most everything at face value. Sell all of your potions, then
repeat. If the scamp runs out of money, just rest and his money will return.
The more times you do it, the better you will get at making potions. The
better you get at making potions, the more your potions will be worth and
the more of them you will have. It is a cycle that you can use as many times
you desired to get as much money as needed.
Start a character with the
ability to summon an Ancestral Ghost and buy Soul Trap from the woman in the
Mage's Guild (in the bottom in the back). Then, get some about 1000 to 3000
gp. Go to Tel Branora on the east side of the map in the islands. There is a
woman in one of the first houses (a trader). Her name is Sylvan or something
similar. You can buy common Soul Gems from her. Buy all the ones she has and
say "Offer". Then, go back to barter and buy them again. They
regenerate, and after the first time, she only has three but it stays there.
After getting a good amount of them (save money for the trip home), go to
Caldera. Go to the hotel next to Ghorak Manner. Stay there and summon a
Ghost. Put Soul Trap on it, then kill it (Fire Bite recommended). You can
rest in the bed -- do not pay; just go to the back room and do it there.
When you filled the gems, you will see that each is now worth 4000 gp. Sell
it to the Creeper next door in the upstairs at Ghorak Manor for face value.
Do this once then rest for 24 hours because. This will regenerate his money
as he only has 5,000 gp. When you sell them all, you can have up to 200,000
Go to Caldera by the Mages
Guild or by walking. Begin to walk mostly east, but slightly north as well,
towards Ghost Gate. About one third of the way there, there will be a mine.
Go in and kill the guards and miners to steal 80 diamonds.
First, sell items or do quests
to get 5,000 gold. Then go to Ghorak Manor in Caldera. There is a merchant
named Scamp there. Since your gold is an actual item in your inventory, you
can sell it. Sell your 5,000 gold for his 5,000 gold. This gives him 5,000
gold in his inventory, which stays with a merchant, even overnight (barter
money does not). Rest a day, then sell him your 5,000 gold again. He will
now have a 10,000 gold icon in his inventory, and no barter money. Rest and
repeat until you accumulate a large sum, then kill him. He will have all the
gold that you ever sold him on his corpse.
When you are in Caldera, find
Ghorak Manor. Interestingly, it has a scamp merchant, Creeper. He will buy
most items. This is also the place with the Orc sculptor. The Orcs in this
manor do not care if you take their items. However, they will taunt you. In
the room upstairs with the sculptor is a crate filled with Orcish armor. You
will have a choice to keep it for yourself, or sell all of it to Creeper.
You can kill off the Orcs one by one, and they will not care. One of the
Orcs has a Dwarven battle axe. It is recommended that your character be
strong before getting the axe, as the Orc will use it on you.
First, have at least 1,000 to
5000 (recommended) gold. Go to Caldera and go to Ghorak Manor (with all the
Orcs inside; next to the armor shop). On the top floor is a merchant
creature called The Creeper. Barter with him, then sell him all your gold.
Then, rest for twenty four hours in front of The Creeper. As soon as you
wake up, sell your money to him again, then sleep again. Each time you do
this, he doubles what you sell him. For example, if you sell him 5,000, he
will have 10,000. Once you are satisfied, kill him. The Orcs will not harm
you. Once he is dead, loot his corpse and take his gold. He will have all
the gold you sold to him.
Masters Alchemy Equipment: Use the following trick to get the masters alchemy equipment for
200 gp. Buy the Masters Calcinator in Lower Waistworks, Vivec, Foreign
Quarter, at the Apothecary for 200 gp. Walk or transport to Caldera Mages
Guild. Up the steps in the south tower is a nearly complete set of Masters
Boots Of Blinding Speed: Get on the road/roads leading from Caldera to Gnaar Mok. On one
of the roads is a Redguard woman who needs your help in getting to Gnaar
Mok. In return she will give you The Boots Of Blinding Speed. These boots
have a constant effect of fortify Speed 200 points and Blind 100% as long as
you are wearing them. The 100% Blind effect just makes the world slightly
darker. Take them off while in dark tombs or during a battle, since they
only have 50 health.
When using these boots, they
usually bllind you 100%. Set your contrast on your television to a bright
level, and continue to put the boots on and off. If you repeat this and
watch the background, it is sometimes possible to see where you are going.
Free house: Go to Caldera and find houses with one person in them. Kill the
occupant. They will not report it and the house is yours. Another house in
Caldera you can get is the clothes shop. You will get reported, but that is
only if you talk to the Imperial Legion Guard.
Armor and weapons: Go to Ghorak Manor. At the very top floor above the scamp is an
Orc with some boxes around him. In one of them is part of the Orcish armor
set. If you stand on a box and jump, there are rafters on the ceiling. On
one of the rafters are some weapons.
Fell: Get map marked: In the city of Dagon Fell is a shop called "The End Of The
World". Inside is a Nord standing behind the bar named Sarnir the
Clerk. He knows almost everything there is to know about the world and
skills. If you talk to him and just questions, he can mark nearly every city
on your map, even small villages. He knows about all the five Dunmer Great
Houses, skills such as Block, Heavy Armor, and Alchemy. He also knows about
all the races, and the list goes on. It is difficult to get to Dagon Fel.
The only way besides walking is to go by boat from Tel Mora, Sadrith Mora,
Khuul, and Tel Aruhn.
Fell: Good armor and weapons: Use the following steps to get a great helm, Daedric Dagger, and
other magical items. In Dagon Fel, go east to the Dwenmer Tower. It would be
a good idea to have a good weapon and the continuous healing cheat or some
healing potions. When you go inside the tower there are three people who
will attack you. They carry good items. In the room across from the stairs
is a ladder leading up. Climb up to find a man. Kill him quickly. On him you
will find the Masque of Clavical Vile, which has 114 armor and increases
personality by 30. The Daedric Dagger is on a table.
To get the Masque of Clasceis
Ville, go to Dagon Fell then go west. You will find Sorkvilds Tower. Enter
and walk straight. You will see a ladder. Go up and kill a man with a robe;
he has the helmet.
Fell: Become a vampire: At the east side of Dagon Fell is an ancestral tomb There should
be people inside. They are actually vampires. Get hit by one a few times
They must hit you with a weapon or hand to hand (no magic). You should
contract a disease. No one will talk to you after this happens. The only way
to get healed is to do the vampire clan missions.
Ur: Good items: Just south of Dagoth Ur (in the middle of map) is a dwoemer ruin
called Odrosal. Inside, you can get a amulet worth 20,000 gp. Up a ladder in
the small ruin there is a sword worth 400,000 gp. It is not that strong
attack-wise, but it has a constant effect of Fortify Magicka 50 points,
Health 30 points, Attack 30 points, Agility 20 points, and Speed 20 points.
This one-handed sword is called the Keening.
Good armor and weapons: In order to get the Daedric Katana, go to the Dren Plantation.
When you arrive, look for a large building labeled "Dren's Villa".
Enter it, then go all the way down to the last floor. When you get there,
look around for a stair that leads to a door downstairs. There should be
three guards located there (some are in the second door). All of them are
easy to kill if you are a good warrior, but a very strong weapon or high
level is recommended. One of the guards has no shirt and a red Daedric
Shield. His name is Galos Farethi. He also is carrying the Daedric Katana.
The other two just have Glass Daggers and Glass Wild ViperBlade. Also, go to
the top of the building to find a man that has a shelf directly behind him,
holding some good items such as the Daedric Greaves. He is also fairy easy
to kill, but make sure you take out everyone else first, or everyone in that
building will attack you.
Go to Dren's Villa and kill all
the people downstairs. At the top floor is a merchant with lots of good
armor. If you kill him, you can get an Ebony Cuirass and an Endoril Helmet.
Go to the Dren Plantation
(north of Deliagad). Once there, go to the Netch farm. There should be a
tall building in one corner of the farm, with a ladder leading up to it. Go
into the building. It is called the Dren Plantation, Tower Shack. There
should be one man inside. Kill him. He has a nice sword.
If you have an extremely good
character, go to the Dren Plantation. Kill everyone inside the huts and
everyone inside the plantations. When you get to Orva Dren's house, try to
kill everyone inside. There will be four people. Two of them have Glass
Jinxblades that paralyze you for ten seconds. Another has a Daedric Katana.
Orva Dren has a Ebony Spear. This is very difficult. Once you have
eliminated everyone in the entire Dren Plantation area, you should have all
the Daedric Swords except a shortsword, a Daedric Shield, an Ebony Cuirass,
a full set of Dweomer Armor, and a full set of Orcish Armor, a Orc
Warhammer, a couple full sets of Bonemold Armor, an Ebony Shortsword, an
Ebony Longsword, and an Ebony Broadsword.
Join another House: If you are in House Redoran or Telvanni and want to join another
House, go to the Dren Plantation. Find Orvas Dren in his house, then kill
him. Go to Duke Dren at the Grand Council Chambers in Ebonhart. Talk to him
about the Commona Tong and he will say "So my brother is dead? Sad to
hear it but I guess it could not be avoided. So now there is nothing
stopping me from naming you grand Master of house Hiallu." You will not
actually become the Grandmaster, but you will still be in house Hiallu and
can earn your way to Grandmaster.
To advance in house Hiallu to
Grandmaster, kill Orves Dren in his villa on the Dren Plantation. Then, talk
to Duke Dren in Ebonheart. Talk to him about the Commana Tong and he will
say that you are the new Grandmaster, but you are only the lowest rank in
house Hiallu. Continue to talk to him about the Commana Tong until he tells
you something new. You are now the new Grandmaster of house Hiallu.
Easy money: In the Xbox version, travel to Ebonhart and join the Imperial
Cult. Talk to the Almoner, Lulus Truptor, in the Imperial Chapel. He is
downstair). Go on a few Almoner missions. You do not have to collect the
money if you already have enough to pay him yourself. Eventually, he will
send you to Balmora to collect Cyrodillic Brandy. Talk to the owner of the
club, Eight Plates and ask her to donate some Cyrodillic Brandy. She will
gladly give it to you if her disposition is high enough. Then, try it again.
She does not seem to realize that she just donated a bottle, and she will
give you more. Keep asking her to donate Cyrodillic Brandy and press A
as many times as desired or are over-encumbered. It sells for a decent
amount, especially if you take it to the talking Mudcrab Merchant.
Good armor: If you poke around the coast surrounding Ebonheart, you will
notice that a door appears on your mini-map just off the shore. Swim down to
it and go through. When you surface on the other side, you will be in the
Ebonheart Underground Caves. The caves will branch off in three directions.
One is a dead end, one takes you to the secret entrance to the Ebonheart
Imperial Garrison (you need a key), and the third tunnel leads to a man in
shiny armor. He will attack you. If you win, he has the Devil Katana (worth
10,000 gp) and the Lord's Mail, On top of being worth 190,000 gp, it has an
armor rating of 333, cures poison, and resists magic.
To get the Chrysamere and Lords
Mail you must become at least a Knight Protector of the Imperial Legion. You
must then go to Ebonheart and then to the Grand Council Chamber. Go to the
stairs on the right and go up until you reach the room with the Duke in it.
Approach the man wearing Imperial silver Cuirass without a helmet. Talk to
him and he will tell you how to get them. Then, give it back to him. You
must now fight him in the arena. Note: Your character should be very strong
before attempting this.
Raise House Hiaalu level: Go up to Duke Dren in Ebonheart and keep selecting the subject
"Commona Tong". Each time this is done, it will raise your level
in House Hiaalu. After about ten times, you will be Grandmaster.
Camp: Daedric Boots: Daedric Boots can be found west of Erabenimsun Camp in a Drummer
Good armor and weapons: Go to the small town of Ghostgate, just northeast of Balmora.
When you arrive, there will be two doors. Enter the left one, then follow
the circular hall all the way around until you see stairs going down. Inside
the first door on the left is a blacksmith. Kill him, pay the fee, and you
will have the full Glass Armor set, including the sword.
Go to the Ghostgate, which is
near the mountains which are black on the map. It resembles like a big wall
that is an electric current. There are two parts to Ghoastgate. In both
parts are people who have Glass armor. You can kill them if you wish and
take the armor. You will find a person with Full Glass and a strange looking
Helmet. Save before you do this. Go behind him and attack. If you kill him,
you will get a Daedric Claymore and a Daedric Helmet of Terror.
Go to the left tower at
Ghostgate, known as the Tower Of Dawn. Kill everyone inside. You should have
a very good character in order to do this. Once you get done, you should
have a price on your head of about 7,890 Septims, and about three set of
full Glass Armor, along with both types of Glass Shields. If you have killed
everyone upstairs, downstairs, and the middle level, you also should have
two very good helmets called the Daedric Helm Of Terror and the Daedric Helm
Of Inspiration. They are both very good and weigh about fifteen pounds. Both
have a armor rating of over one hundred. You also will get three Glass
Jinxblades, one Glass Dagger, and one Glass Longsword.
First, go in to the Tower Of
Dusk, then go into the lower level. Once there, you will find an armorer who
has twelve pieces of glass armor, two helms, one dagger, one long sword, one
halberd, two pairs of boots, one shield, two paulldrons, etc. totaling
60,000 and up. the Ghostgate is northeast of Caldera.
To do this trick, you will need
1,040 Drakes. In Ghostgate, enter the tower on the right. Go right all the
way around to reach a staircase. Go down, enter the door, and open the door
opposite to you. An Ordinator is in there. Wait about five minutes and he
will come out. Quickly go in the door and close it so that he will not come
back in. Grab the key on the table and go to the other door in the room. It
will unlock with the key. Close the door, when you are inside, kill the
Ordinator that is in there. Get the shield and pauldrons and drop all your
items except for gold. Go to the door, and the other people will tell you to
pay gold, go to jail, or resist arrest. Select "Pay gold" to clear
your name. Return to your items. Look at the things you just stole. The
shield has either 122 or 126 armor. It is worth 25,000 gold, and you only
paid 1,040 for it. The Pauldrons are worth 4,000 gold. You can also go
through the Ordinator's inventory and pick up his items. Sometimes they have
about 10,000 gold worth of items.
Unlimited Ascended Sleeper Souls: You will first need a lot of Grand Soul gems and Soul Trapping
spells. Find the Ashland Region and Ghostgate. Now after you reach and are
facing Ghostgate, go right. You should find a cave called Sharapli. Inside
is an Ascended Sleeper. Trap its soul and walk outside. Rest for 72 hours.
Go back in and kill it again, and repeat.
Amulet: In the Gnisis region is a woman named Synette Jeline by a pond
just southeast of the Dwarven ruin of Arkngthunch-Sturdumz (where you get
the Dwemer tube from in the Mage Guild quest from Edwinna Elbert). This
woman will ask you to find her lost ring that she has dropped in the pond.
She will not get it because she is a "lady of the evening" and
cannot get dirty or wet. Instead of immediately jumping in and finding the
ring, if you are a new player, save your game. Jump in and find her ring, It
next to a few reeds and may be difficult to locate. . When you do, she will
attack you and another person will appear nearby and start shooting arrows
at you. Kill them both by any means. Some high power attack scrolls may be
useful. After both are dead, the woman that appeared out of nowhere will
have an Amulet on her. This is a magic Amulet that will allow you to have
80% chameleon. With this item, you can kill people 20 levels higher without
Ring: A little bit southeast from Gnisis near the river, you can go in
a tomb. Enter the second door to the left and follow the path to find an urn
with Destagmer's Ring inside. It has 30% protection against various elements
and is valued at 12,000 gp.
Boots Of The Apostle: Go to Gnisis then go south to the Koal cave entrance. Then, move
east until you reach to a Dunmer stronghold called Berandas. Berandas is
very close to Koal cave. Go inside then go down to the bottom level. You
will come across a place where there are three ways to go. Choose the left
side and keep walking. You will find a room with a dead man wearing the
Enter the treasury: Go into the lower wasteworks of Hlaalu, Vivec. It is on one of
the sides. Go in and go down all of the steps. Once down there, you will see
two people dressed in nice clothes and two Ordinators. Taunt all four of
them and kill them. Then, take the deed for the Rethan Manor, which now
makes you the owner of it. Proceed into the next door and you will see
another Ordinator. Again, taunt and kill him. Go into the next door and you
will see two Ordinators. They will trap you -- jump over them. Keep the door
open and that will allow you to steal all the items inside without them
seeing. Take it and run. There is a full Glass armor set, including a
helmet, over 5000 gp and lots of good weapons.
Mehrunes' Razor: To get the legendary item Mehrunes' Razor, go west from Khul. You
will find a Deadric shrine. Pass it and continue west until you reach the
last Deadric shrine in the area. Go in, kill the occupants, and approach the
statue. It should say "Mehrunes Dagon". Press A and he will
tell you about Mehrunes' Razor, and how it has fallen into unworthy hands.
He will tell you that the former owner is now dead and that the razor now
lies in Alas tomb. The tomb is near Molag Marr. Search around until you find
Mar: Good armor and weapons: Go to Maalog Mar and enter "Armigers Stronghold". There
will be a man in there that you can train with. train with the long sword
until you cannot progress farther or do not want to. Then, buy an average
long sword and return to the trainer. You will then need to kill him. The
easiest way is to face the room door (make sure its closed) and hit him
once. He will then use magic and back up slowly. When he reaches the closed
door, open it and he will be caught between the door and the wall. You then
can kill him without worry. When he dies, you will get a Daedric Long sword
with a chop damage of 1 to 60 and Glass Armor that has a huge value and a
great armor rating. You will not find a better weapon or armor for awhile.
Find someone with Glass armor.
It is dark metal armor with green glass in it. Save the game, then try to
kill them. If you kill them you will not get reported and everyone there
will not attack. It is light armor with an armor rating of 105. It is also
worth a lot of gold if you decide to sell it.
Fort: Easy money: Go to Marandus Fort next to Lake Nabia. Enter and get to the top
of the building. There should be another building or room on the roof. Go in
and there will be two chests on the far side of the room. The one on the
right will hold an enchanted weapon and the one on the left will either be
empty or hold an Ebony weapon. If there is an ebony weapon in the left
chest, take it and leave the room. If not, leave the room, go back in, and
look in the chest again. Repeat this until it holds an Ebony weapon. After
you get the weapon, you can leave the room and come back in to find another
Ebony weapon. This will not happen every time, and you may need to repeat
the process up over ten times but eventually another Ebony weapon will be in
the chest. This can be repeated as many times as needed. Note: You may want
to mark the Mudcrab before coming here, as Ebony weighs a lot and you cannot
carry much of it with you. You can leave some of the Ebony on the floor next
to the chest, then collect everything when you are done and recall to the
Mudcrab to sell them.
Amur: Getting cured from vampirism and excellent armor: Go to the Erabenimsun Camp in the Molag Amur region. You will
need a Rising Force potion. Go northwest until you find a lava pool. Follow
it west until you get to some ruins with a bridge. Go south of them until
you find more ruins. On the map included with the game, you can see that
there is a yellow semi-circle next to them. Enter the ruins and go to the
observatory. Any ruins with the yellow semi-circle next to them will have an
observatory. Kill anyone you encounter along the way. There will me some
slaves, and other items you can find, such as Dwarven and Daedric armor. You
will find the observatory with only one person in it. Kill them and levitate
to a little catwalk that goes around the room. On it, you will find a book
and a Daedric shield. If you read the book, you will find out how to get
cured of being a vampire like the person was.
Reaching this destination: Rest in a hut or outside as soon as you start a new game. An
assassin should try to attack you. Then, talk to a guard and ask about the
Dark Brotherhood. Next, go to a mage in Ebonheart to get transport to
Easy money: Get to level 6 so that the Dark Brotherhood will make an
assassination attempt on your life. Follow your journal entries until you
can get transport to Mournhold. However, do not go there yet. Find someone
who sells the Mark and Recall spells (try the Mage Guilds). Then, find the
talking Mudcrab merchant located east of Vivec and on an island above Bal
Fell. When you find him, use the Mark spell next to him. Then, go back to
where you can get transport to Mournhold. Next, go to the Great Bazaar
Sewers. Fight your way through the ghost and skeletons and until you find
the Dark Brotherhood. kill them and take their armor, or as much as you can
carry. Go to the armorer in the Great Bazaar. Let her repair all your items.
Do not sell it to her, as she sets the prices low and sometimes claims some
of your gear and the guard will fine you. Instead, once it is all repaired,
use your Recall spell and sell it to the Mudcrab Murchant. He will buy at
full price when it is in good condition. This will make up for some of the
cost in repairing. Note: You might have to sleep a few of times; just sleep
next to him and sell until you have sold all the items. Repeat this as many
times as desired.
Best medium armor: To get the best medium armor in the game, travel to Mournhold.
Find a Royal Guard. If your Speechcraft and Personality are high enough, you
can Admire him until he likes you very well (anywhere from 80 to 100). Then,
Taunt him until he attacks. Alternately, you can just attack one, but be
prepared to pay the fines and possibly be attacked by more guards. It will
be a long, difficult fight. Try to paralyze and poison him to make it go
easier. When he is dead, take all of his armor. The Royal Guard armor is the
best armor in the game, giving 158 AC when worn at level 100 Medium Armor.
This is even better that the Ice Armor from Solstheim. Also, you can finish
the main quest in Mournhold and talk to the king about what you have done.
He will be impressed, and will give you a full set of Royal Guard armor.
Rare and valuable hammer: Note: Before you try this, keep in mind that the hammer you will
be acquiring weighs 1000.00 pounds. You obviously must either get your
strength very high be using feath spells and potions, or use the Jack of
Trades and Soul Trap spell to create a spell that boosts your strength to
maximize how much you can hold. You also must have a good invisibility
potion or spell. To reach Mournhold, once you are level 6, rest frequently
on paths and roads until you are awakened by a Dark Brotherhood assassin.
You must kill him. Take the assassin's armor and knife. The armor is good
for certain races, and the knife can be sold for a hefty amount of gold.
Then, go anywhere and talk to a guard. Ordiantors and any other kind of
guard should work. He will tell you to travel to Ebonheart (southwest of
Vivec) and talk someone ther about the attacks. He will give you the name of
the man you must talk to. Go to Ebonheart and talk to the man. He will tell
you to speak with a woman inside the castle place in Ebonheart, and she
transports you there with a spell. Once in Ebonheart, to leave talk to the
mage inside of the first room you appear in Mournhold (may be wearing a
purple robe). Go to the Godsreach section then go to the Artifact Museum.
There are about five or six guards total in the museum. Go upstairs. There
is only one Artifact. It is a very good hammer that is worth 130,000 gold
pieces. There are two ways to get the hammer. The first is to go in with a
mercenary and powerful weapons and spells and somehow kill all six High
Ordinators inside, You will end up with a bounty on your head that will
equal over 11,000 gold pieces. The second method (recommended) requires you
to position the guards so they cannot see you. There should be two guards in
the room with the hammer. One should be in the upper left corner (from the
stairs facing towards the red box thing in the middle) on the other side of
a table, and the other should be in the bottom right corner, on your right.
First, go to the one near the table. He should automatically be facing
towards you. There should be just enough room for you to fit in the corner
directly behind him. Go there. Get him to turn towards you. Once he is
looking at the wall, get out of the corner him moving (try "sneaking:
out of the corner). Next, go to the only Ordinator remaining in the room. He
should near the middle of two of those red boxes (that are against the
wall). One of the boxes is very near the stairs, and the other is further
away. Go the one that is further away and stand directly between the
Ordinator and the red box. Get the Ordinator to turn towards you. Once he
does, do the same thing -- get out from between him and the box without the
guard moving. Once you are out, the two guards should be facing generally
the same direction. Then, go on the stairs so that the black sphere on the
end of the stone rail is halfway showing on the left side of the screen. You
should just be able to see the hammer. Save the game at this point, in the
event that one of them sees you. Then, take out you spell or ready your
potion, and use it. With it on, aim the crosshair on the hammer and get the
Kand: Staff Of Magnus: To get the Staff Of Magnus, travel to Mt. Kand and find a cavern
with the name "Assu". Go inside and kill all the monsters.
Levitate over the water and kill the woman. She will have the Staff Of
Magnus, valued at 210,000 gold.
Dwarven crossbow: There is a Dwarven crossbow in a locked chest in the ruins of
Mzanchend, north-east of Uvirith's Grave. It is the one with a bridge.
Plateau: Cure Kwana Queen: When you build a stronghold in the Odai Plateau, tell the person
in the Hlaau Counsil house in Balmora that you handed the construction
contract and the land deed for your stronghold that you want to improve your
stronghold. He will tell you that you need to cure the Kwana Queen in the
mine near your stronghold with a "Cure Blight Disease". Ask him
about recruiting some miners and he will tell you that there are some
unemployed miners in Gnisis. Go to Gnisis and ask someone about recruiting
some miners. They will direct you to a house. In the house, talk to the man
about recruiting miners, and he will tell you that he will be working in the
mine with his crew in a few days. The Kwana Queen will be cured
Good weapon: Go to the Rotheran Arena. Note that everyone in there will go
after you. Find a man with a shiny robe. Kill him and he should be carrying
a 95,000 gp weapon. You must have a good weapon to defeat him.
Mora: Good weapon: Travel to Sadrith Mora. There is a small island not far southwest
of Sadrith Mora. On that island there is a cave next to a sandy beach. There
may be a rat prowling the beach. The cave is called Abinad or something
similar. Go into the cave and take the first left you find. Defeat the two
monsters down that path and go up the ladder into the next tunnel. That
tunnel should lead to a small underground island with purple crystals.
Eventually, you will see a platform where someone has apparently been
living. Go to the platform, and you should see a lady around nearby. She
will attack you. Kill her. She has the Chrisamere sword which weighs 30 lbs,
and has a maximum attack of 70 (chop).
Mora: Easy money: To get very expensive and rare weapons and Daedra hearts, buy the
spell of Summon Dremora from a man upstairs in Dirty Mureials in Sadrith
Mora. Find an empty house and summon them by the dozens. Kill them and
quickly gather the weapons. They will have weapons made of Daedic metal,
Ebony, Dwarven metal, and Dreugh. Sell these to the Creeper in Caledara or
the Mudcrab merchant.
Go to the Imperial Shrine in
Wolverine Hall in Sadrith Mora. Barter with the priest in the back room and
buy ingredients for Forify Intelligence. Make about ten potions of Fortify
Intelligence and drink them. Repeat this as many times as desired.
Eventually the potions made will be priced incredibly high. Get the price to
about 9990 gold to easily sell them to the Mud Crab. Note: Obviously, it
helps to have better alchemy equipment. This trick also works with
Levitation. Raise your intelligence with potions, and then create Levitation
potions. Drink the potions to travel long distances extremely fast.
Neen: Magic flight: You can get this at any point in the game. Walk about 100 to 150
feet northwest on the road from Seyda Neen (the place you start from). You
will here an :"Aaahhhhhh" as someone falls from the sky. His body
will be on or near the road. Walk over to him take his potions, books,
clothes and dispose of the body so no one will find out. Read the book so
you know what he was doing. Use the potion whenever desired. It will boost
your athletics 1000 points for seven seconds. You can now fly, but watch
where you land because you can die on something hard or have low HP. Note:
Save the game before using the potion.
Neen: Mentor's Ring: You can find Mentor's Ring with a five minute walk northwest of
Seyda Neen along the coast; 500 meters northwest of Processius Vitellius'
(the tax collector) body. It is in a tomb right on the coast. There are
several Ancestor Ghosts guarding it, but they are easy to kill with a spell
(weapons are more difficult). Go through several rooms until you reach one
with a big urn at the end. The urn is trapped. Either disarm it or take the
damage (one Hearth Heal required). It does about 50 points of damage. Inside
is Mentor's Ring (Intelligence + 10, Willpower + 10, constant effect), which
is worth 3000 Drakes, a couple of scrolls, a potion, and a key to his chest
which contains 100 Drakes.
Neen: Good armor and weapons: When you first leave the Census Office in Seyda Neen at the start
of the game, you will see a wooden door veered to the right. It is the
Census Office Warehouse, which is locked level 45. Purchase (or steal) an
apprentice/master's lockpick and pick it. Once inside, go up and to the left
to find a winding stone staircase going up. Near the staircase is a group of
crates. Look through these to find different types of armor and weapons,
including Bonemold types, Nordic, Orc, etc. This is easily raided (only one
guard on the lookout who walks around the hallways) and can get you a lot of
money or protection.
Go behind the lighthouse. Go to
the small green pond and jump directly on top of the stump. Look straight
down to find an axe enchanted with a Frost spell. Also, go to the highest
part of the ramp up to the lighthouse. Jump on top of the stump and look
directly down to find some items. They are different each time.
Immediately after you exit the
excise office, go down to the lake. Go to the part of the lake in-between
the lighthouse and the shacks. Wait for a guard to walk down by the river,
then run into the water. Keep running until you hear a biting noise. One or
two Slaughterfish should be biting you. Since guards attack any creatures
that attack you, the guard will run into the water. Keep running/swimming
further and wait for more fish to attack you. The guard will keep following
you. At some point, consider swimming underwater so that guard will be
underwater as well. After all the fish are dead and the guard is completely
underwater (including the top of his helmet), wait. After a few minutes, the
guard will drown. You can take his armor and any other possessions. If you
get low on health, use a code to restore it, or if you run out of breath
just resurface. After the guard dies and you take his items, his body may
appear floating in the middle of the street.
First, chose your skills then
pick up your release information. Go over to the shelf and pick up the
Limewear Platter. Drop it. The guard will come over and tell you not to do
that again because you can get arrested. Then, pick it up again and the
guard will not care. Next, go through the door and pick up the dagger. You
do not need to have a good short blade rating, but it would help. Go outside
and talk to the man in the room. Get rid of the information and get your
orders. As long as you do not go through the next door, you cannot get
arrested. Use this to your advantage. Equip your dagger then attack him. The
first time you swing, you will probably miss but he will repeat the words
that the guard said when you first committed a crime. Attack him again until
his health bar goes down completely. When he is dead, which will take about
five minutes, take all of his items and drop them on the floor. Remember, if
you killed him before getting your orders, you created a game with no
purpose at all. Go back the way you came from and stand in front of the
guard until you get that message again. Go back to the room where you killed
the man and pick up the armor. Before you go out on your own, go to the
shelf and pick up the warehouse key.
When the game starts, you are
in Seyda Neen. Go to Arille's Tradehouse and get a good weapon. The iron
claymore is the best. Then, go into all the houses that are unlocked and
kill the occupants. Sleep in the beds. A message will appear in one of the
houses stating that your sleep has been interrupted. Draw your weapon and
turn around. An assassin will be there, dressed in all black armor. Kill it
and take the armor. Most of the time the armor will be very powerful; when
you put it all on, your armor rating will be between 4 and 21. If an
assassin does not enter the unlocked houses, use a lockpick to go into the
unlocked houses. The guards will come to you, but pay the fine. While you
are in the houses, steal everything and sell it for gold.
Neen: Killing Sellus Gravius: To kill Sellus Gravius in the Census and Exise office, collect
the Iron Dagger and the Health Ring. Then, run into his building and stab
him. Next, draw your weapon again and stab him. Repeat this until he is
dead. Leave his armor there, then go back to the building with the guard.
Say "Goodbye" to him, then your bounty will return to 0. Take his
armor and all of his items. You will start off with full armor that you can
either keep or sell to Arrile.
Neen: Easy killl: Go to the light house and stand close to the tree on the deck.
Then shoot a person with your bow and arrow. When they come over, kill them
with any desired weapon. Do not shoot guards unless you have good weapons
Neen: Easy money: Once you are released, go to Arilles' Tradehouse. Go upstairs and
talk to the Imperial and get his quest. Then, go outside and search around
for a body. It is the tax man that everyone hates. Take all his belongings
and sell them. Then, go behind the Tradehouse and into the shack facing it.
Talk to the Dunmer and get the ring. Sell it off. Wait on top of the Tower
until 10 p.m. and Farragoth should appear and go to the swampy area in front
of the Shack. Go there and take the gold after he leaves. Instead of giving
the gold to the Imperial, keep it for yourself.
You can steal from any commoner
in Seyda Neen and you will not get reported. If you want more, kill off the
commoner for whatever he or she is carrying and sell it to the Tradehouse.
It is possible to take the
Limeware Platter out of the Census office, but only at the start of the game
when they will not arrest you for stealing. Once you can pick objects up
(after getting the release papers), stand near the door to the left of the
person you just talked to. Steal something small from his desk. Both he and
the guard will run towards you and let you off with a warning. Once they do
so, go around to the other side of the desk and take the Limeware Platter
off the bookshelf. Immediately press B and drop it. The guards will
let you off with a warning and will take anything you have stolen from your
inventory. Because it is on the ground, you can pick it back up and leave
the room. You can do this with everything in the room, but you cannot be
carrying anything stolen when they talk to you. The platter is worth 650
Drakes and is helpful at the beginning of the game, as it can pay for a full
set of Steel armor.
Talk to the wood elf called
Fargoth. If you obtained the Ring Of Healing from the barrel when you
started the game, give it to him. If not, get it then give it to him). Next,
talk to Flat-foot in Arilles Tradehouse. Get him to tell you about the
quest. Then, go to the top of the lighthouse. Wait until it is night, then
watch him sneak around until he goes into one of the swampy ponds. Wait
until he goes back among the houses, then go down. Check out the hollow log
in the center of the swampy pond, but do not take anything yet. Go back to
Arille's and talk to Flat-foot again. He will effectively take 200 gp from
you (takes 300 gp, then gives back 100 gp). Then, go down to the stump and
get everything out of there. You will have gained about 200 gp.
Neen: Blinded Fargoth gets robbed: When you look in a barrel for the first time when you are going
to the captain, take the Ring of Healing. Then, speak to Fargoth and give
him his ring back. Do not leave. Keep rwading and you will get it back.
Then, go to Arrille's Tradehouse. Go upstairs and speak to the Flat-Foot.
Speak to him about recovering gold. He will mention Fargoth's hiding place.
Since you gave the ring to Fargoth, go to the Lighthouse behind the Census
office. Go upstairs, and not out the door. Sleep for about twelve hours.
Wake up and go just out the door. Fargoth will be holding a torch. He will
go to the wall, then the tree, then the pond, then the lighthouse, then the
other pond. He will go in the middle of the other pond, stop for a few
seconds, then goes back in the middle of the town. Go to that pond. Go in
the middle, and there should be a hollow tree stump. Search it and take the
lockpick, 300 gold, and the ring. However, do not give it back to Flat-Foot.
Use the money to buy a Steel Shield, Steel Greaves, Steel Right and Left
Pauldrons, and Imperial Chain Cuirass.
Neen: Dead tax collector: Go northwest of Seyda Neen and go on the island. Pass the Crab,
Scrib, and Worm thing. You will see the body of the tax collector,
Processius Vitellius. Take his clothes (which are better than your current
ones) and his gold. Then, find the hut owned by Foryn Gilnith. Enter it and
talk to him about the murder of Processius Vitellius. He will say something.
Scroll down and choose "That's still no excuse for a murder" and a
fight will begin. He is a very easy opponent. His attacks only fatigue you,
unless he knocks you to the ground. Kill him and take all the valuables.
Sell his valuables, get some Frog Skins, and buy Spark Frostbite and
Fireball Magicka at Arrille's Tradehouse.
Good armor and weapons: East of the city of Suran is an Ogre named Umbra. He claims that
no one in the world has the power to defeat him. He gives you the option to
fight him. If you manage to kill this extremely tough Ogre you will get a
complete Ogre Armor set and the Umbra Sword, which does 10 to 50 damage and
is worth 110,000 gp.
At the top of the guard tower
near the Silt Strider port in Suran, under the bunk bed on the top floor is
a Sword of White Woe. Note: Sword of White Woe can also be found in the East
guard tower in Balmora. It does 3 to 44 damage and drains 1 to 10 points of
health over 30 seconds.
The Umbra sword is a powerful
weapon that does 10 to 50 damage and has Soul Trap for 120 seconds, It is
located south of Suran. To add this powerful weapon to your collection, you
must defeat a man in Orcish armor who calls himself Umbra. Umbra is a very
powerful warrior that can kill you in two or three hits. To defeat him,
enable the "Health" cheat and wear a good set of armor.
Strip bar: You can find a strip bar called "Desele's House of Earthly
Delights" in Suran. It is directly across from "Ranosa Gilvayn:
Outfitter". They have dancers and drinks.
Easy money: Visit Goldyn Belaram the pawnbroker. Buy his Glass Dagger. It is
in very poor condition (2/300) for about 20 gp. Fix it up and to get a 4000
gp weapon in your arsenal. The town smith, Garothmuk gro-Muzgub (just
accross the street) will fix it for about 300 gp.
Go to the Suran Slave Market
behind the Pawnbroker's shop. Kill the man inside and rob his house. You
should get about 800 gp selling his items. Also, the chest next to where he
is standing contains about 400 gp.
Go to the Slave Market and take
the money from the small chest next to the slave marketer to get 300 to 400
gp. . The slave marketer will not care, and will just say things. Also, your
crime will not be reported.
Go to the Outfitter in Suran.
The Outfitter store should be the first to the left. Inside, there is a
counter with weapons, clothes, and potions. There is also a shelf with
armor, lockpicks, and other items. Take everything. The Outfitter will yell
for help, but nothing happens. You will not get a bounty. You can sell or
keep anything desired.
Aruhn: Easy money: In the Xbox version, in Tel Aruhn, there is a slave seller named
Savile Imayn. She had a slave named Reeh-Jah that ran away. The slave is
south of Tel Aruhn in the wilderness. If you find a path made of pages from
a book, then follow it and you will find the slave. He will tell you that he
needs to go to Ebonhart. Kill him. Take his things (if desired) and return
to the slave seller in Tel Aruhn. Every time you ask her about Reeh-Jah, she
will pay you 50 Drakes. Continuously press A to rack up an unlimited
amount of money.
Branora: Good weapons: Go to Tel Branora (southeast island) to find a trader near the
large tree (not the far one). When inside go upstairs, take a left, then go
downstairs into a room with a desk. In it, you will find a Glass item. Do
not take it. If you leave the place and reenter, the item will be different
almost every time. There are five items that appear: Claymore (32,000 gp),
Long Sword (12,000 gp), Staff (more than 2,000 gp), Axe (8,000 gp), and
Magic Axe (10,000 gp).
Go to Tel Branora and to the
Upper Town. Get the Summon Golden Saint or Dremora spell and some Grand Soul
Gems. Then, go to a location with no one around and summon it, Soul Trap it,
then kill it. Golden Saints and Dremoras carry Ebony, Daedric or Glass
weapons and sometimes shields. You can keep the weapons and Soul Gems for
enchanting, or sell them to the Creeper or the Merchant Mudcrab.
Branora: Dwarven crossbow: Go to Tel Branora and on to the causeway. You can find a man in
all Dwarven armor. Do not kill him. Talk to him, and he will offer you 1000
gp to kill a group of miscreants that are causing problems with Mistress
Therana. Go to the group and talk to the robed woman about anything. First,
kill the wood elf named Cun. Then, kill the robed lady and pick off the
rest. Pickpocket Cun to find some strange bolts and a Dwarven Crossbow. Also
pickpocket the other robed lady for all her really nice items, including a
Fyr: Good armor: Note: This trick requires a Rising Force potion and a very good
lockpick or a scroll to unlock up to 100 points. Go to Tel Fyr, a very small
town only consisting of a tower. Enter the tower and go to the very top
level, where there will be a door going into the Hall Of Fyr. Go in this
door. When you are in the room, look directly up to find a hole leading to a
room upstairs. Use your Rising Force to get up there. Once there, you wil
find four rooms. Find the one with a closet. The closet will have a 100
point lock and is trapped. If you can open this, you can get a curiass with
an armor rating of 181, and it is light. The easiest way to open the closet
to finish all the missions for the Thieves Guild. You will get the Skeleton
Key, which will open any lock. You can also go to the burial cave near the
Urshilaku camp, which also has a lot of other good items in it.
Go to the tower in Tel Fyr with
a Rising Force potion and a very good weapon. Kill the man with the Deadric
armor set. He is very difficult -- make sure have some potions of health.
You can also pick him off with a bow by making him fall down the hole and
kill him without getting hurt.
Buy or make the Disintegrate
Armor spell. Buy or make the Calm Humanoid spell. Go to Tel Fyr and find a
man wearing full Deadric armor. Do not kill him. Cast the Disintegrate Armor
on him until he has no more armor on. He will try to kill you - be prepared.
Once he has no more armor, cast the Calm Humanoid spell on him. Start pick
pocketing him and take all the Deadric armor. Leave and you have a full set
without ruining the game. Note: On the main quest you have to go to back to
the man -- keep the Calm Humaoid spell.
To get a good set of Dwemer
Armor, go to the tower of Tel Fyr and kill everyone there. To get the Dwemer
Armor, kill the dwarven man in the Corpusarium bowels. Also, take his key
and the wonderful books. Do not kill him unless you have already gotten the
Wraithguard. You can also kill the wizard at the top level of the tower and
take his Daedric armor if desired.
To get the Deadric Crescent,
the Armor of the Saviors Cuirass, and the Scourge mace, go to Tel Fyr
southwest of Sadrith Mora. You will need a regular Rising Force potion. Also
make sure you have a good Probe, Security Skill, and a scroll or enchanted
item that will open 100 points. Go to the hall of Fyr at the top of the
Tower. Once inside, levitate up to where the wizard is located. There is a
regular chest to the left of the door. Disarm and unlock it. Inside is the
Scourge mace that is not very good, but is worth 80,000 gp. Unlock the
smaller chest on the bottom of the shelf to the left of the wizard. Inside
will be a Daedric Temple Amulet. Take it for now. Next, hop across the hole
to the side where there is a dresser. Disarm and unlock that. Inside is the
best light armor cuirass in the game. It resists Magicka 60% and very good
defense. Equip it. If you are a good fighter and have a good weapon, wear
the amulet. It will ask you if you want to go to Mogas Valor. Only go there
if you have a good character. Go directly up to the Shrine to encounter a
Daedric Lord. He will try to cast some spells on you. Continually attack him
before he gets his weapon out. If he gets it out, you will need to have good
defense and some Cure Paralyzation potions. Once he is dead, the box in the
corner of the screen will say that the amulet is gone but will you get the
weapon. It is the best two handed weapon in the game. It does 50 slash
damage, disintegrates armor, and paralyzes. Note: You may need to kill some
Ordinators and find good items to sell the Scourge mace because you have to
make up 80,000 gp for 5000 gp or 15000 gp (Creeper or Mudcrab).
Get to level 15 or above. Then,
get the health cheat. Go to Vivec and ride the boat to Sadrith Mora. Next,
swim south/southeast until you hit an island called Tel Fyr. Go in and find
a room called the Hall Of Fyr. Enter and find the two Levitation potions on
the shelf, then go to the middle and levitate up. Find a room full of blue
crystals ,and an elderly man. Only attack him. There will be no bounty on
you. He has a full suit of rare armor called Deadric. He also has a Deadric
Dagger and a key. Take the key and open the chest in his chamber. There will
be a very rare weapon inside, the Deadric Scourge. Also, on your way out you
can find a locked closet. Inside will be the Curass Of The Saviors Hide, the
best light armor in the game.
Use the following trick to get
unlimited Daedric armor. Make a spell that has Armor Eater 100-100
magnitude. Then. make one with Calm Humanoid 100-100. Once you have these,
go to Tel Fyr, which is on an island southwest of Walvorine Hall. Look for a
man with full Daedirc armor (without the helmet). Use the Armor Eater spell
until all his armor disappears. Then, use Calm Humanoid on him. Next, enter
sneak mode and look in his inventory. Go in and out of it to get different
types of Daedric armor. Note: The armor will be broken. Bring a few Repair
Tongs to fix them.
Fyr: Good weapon: A high level fighter is recommended for this trick. First, get a
spell for Open 100 points. Go to tel fyr and Levitate to him using a Rising
Force potion nearby. Look around and open chests with the Open spell. Be
careful, as some are trapped. Eventually you will open a chest with an
amulet inside. Save the game, then go into your inventory and equip the
amulet. You will be asked if you want to go elsewhere. Answer
"Yes", and be ready with the health cheat. When you arrive, you
will see a Dremora with a curved blade. Use the health cheat and attack it.
In most cases, one hit may almost kill you. If you manage to kill him, you
will get a long blade that is 1-50, which is better then the Fiend Katana in
Balmora when it is charged.
Fyr: Deadric Crescent Blade: To get the legendary item Deadric Crescent, go to Tel Fyr,
southwest of Sadrith Mora. You will need a Lock Splitter scroll, Endless
Opening spell, or the skeleton key, which you can get from gentleman Jim
Stacey in the Thieves Guild quests. You will also need a Probe and a Calm
Humanoid spell, along with a Levitation spell or potion. Enter Tel Fyr tower
and take the first right. Continue until you reach a door. Go in and use
your Levitation spell or potion. Levitate up, then go towards the man in
dark Deadric armor. If you have completed the main quest, you can kill him.
If not, do not kill him or you will have no chance of completing the main
quest of the game. Save the game before you attempt to get the Deadric
Crescent Blade. Use your Endless Opening spell to open the small chest on
the shelf behind the man. Use your Calm Humanoid spell to calm him down.
Take the Deadric Amulet out of the chest and equip it. It should ask if you
want to go somewhere. Accept and get ready for a fight,as there is a strong
Dremora in the shrine. Kill him, and it should tell you that the amulet was
replaced with the Dremora's weapon, Deadric Crescent Blade. You should be
transported back to Tel Fyr tower. The man in Deadric armor should attack
you again. Use your Calm Humanoid spell, and if desired, open the chest on
the left. There should be another legendary item call Scourge inside. If you
are playing The Game Of The Year edition, in the Mournhold museum there
should be a book that tells you all about the legendary items and names
three items in that tower. They are the Deadric Crescent, Scourge, and
Curaiuss of the Savior's Hide, which you can find in the closet in another
room on the floor you are on. It also has a lock level of 100 and will not
be an easy target. The armor is light and should have a good armor rating
depending on how proficient you are with light armor.
Use the following trick to get
two Daedric Crescents and a Tel Fyr Amulet. Make sure you have a
spell/scroll/enchanted item of Almsivi Intervention or Divine Intervention
and something with Mark and Recall. Get the keys to the chests at Tel Fyr
and keep using them on the other chests until you get the key to the small
chest next to Divayth Fyr. Open the chest and get the Daedric Sanctuary
Amulet. Equip the Amulet and you will be asked if you want to be teleported
somewhere. Answer "Yes". When you get there, use Mark. Kill the
man and your amulet will disappear and be replaced with the Daedric
Crescent. You will be transported to Tel Fyr. Use recall and you will be
teleported back to the other place. Find the dead body of the Dremora and he
will have another Deadric Crescent and a Tel Fyr amulet. Use Almsivi
Intervention or Divine Intervention to get back because there are no exits.
Note: You can also Soul Trap the man, because he is not a regular Dremora
Fyr: Easy money: There are many chests behind Divayth Fyr. Unlock the one with the
Scourge. It is enchanted to cast Summon Dremora and Scamp for thirty seconds
when used. Kill both of them, but do not check the Scamp. The Dremoras
almost always have either Ebony or Daedric weapons. This trick is very
useful to gain a lot of money. The best person to barter with is either the
Creeper in Caldera or the talking mudcrab merchant on an island near Bal Ur.
Full Grand Masters Alchemy Set: There is a merchant at Valenvaryon who will sell you a complete
set of Grandmaster's Alchemy Set. It is very expensive though; 4000 gp for
everything but one item, which is 1,200 gp.