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Warhammer 40,000: Dawn Of War cheats PC

Cheat mode:
Start the game with the -dev command line parameter. Then, press [Ctrl] + [Shift] + ~ during game play to display the console window. Then, enter one of the following codes to activate the corresponding cheat function. Note: the v1.10 patch or higher is required. However, some codes are no longer valid with v1.3, and the others are limited to use only in skirmish mode. In v1.3 you must enable cheat mode by entering the options and checking the "Allow Cheats" box.
Effect Code
Get indicated amount of power cheat_power( <number> )
Get indicated amount of requisition cheat_requisition( <number> )
Suicide cheat_killself
Reveal all FOW cheat_revealall
Hide taskbar taskbar_hide
Show taskbar again taskbar_show
Quit to Windows quit
Clear console window cls
Rainbow colors render_togglerainbow()
See-through white textures render_togglexray()
Colored wireframes render_togglewireframe()
Toggle shaders detail_toggle()
Toggle banners and badges decal_toggle()
Toggle brown dust fog_toggle()
Change the distance where models lose detail terrlod_dist( <minimum, maximum> )
Toggle model detail drop terrlod_toggle()
Dump static decal stats to file staticdecal_dump()
Dump dynamic decal stats to file dynamicdecal_dump()
Toggle shadows shadow_toggle
Toggle mouseover stat bars ingame_stats_mouseover_toggle
Toggle stat bars ingame_stats_toggle
Remove selection boxes ingame_select_ui_toggle
Objects closer than this value not drawn simvis_cameranearclip( "<meters>" )
Hide objects further than this value; default is 200 simvis_camerafarclip( "<meters>" )
Display current game speed getsimrate()
Set game speed setsimrate(<number>)
Screen update while console is up simvis_fx_refresh
Reads data\art\ebps files and lists handler (channel) usage simvis_list
Toggle subsystem visibility. simvis_toggle( "<channel name>" )

Subsystem channel names:
Use one of the following entries with the simvis_toggle code to show the corresponding subsystem.

Ambient lighting: EnviroHandler
Terrain (ground) visibility: TerrainHandler
The skybox: SkyHandlerStencil
Animation for in-game movies: NISletAnimHandler
All ground decoration (not buildings): TerrainOverlayHandler
Rubble: TerrainDecoratorHandler
Markers on bridges and in cover: marker_handler
Marks relative position of units: scargroups_handler
Visibility of units: AnimatorHandler
Infiltration units: GhostHandler
Shadows: ShadowHandler
Water: OceanHandler
Special effects (tracers, lasers, smoke, etc.): FXHandler
Dynamic lights: LightManagerHandler
Dynamic sound (not ambient sounds or music): SoundHandler
Show the boundary box of each model: BoundVolumeHandler

Frame rate:
Enter statgraph() as a console command, then enter statgraph_channel("fps") as a second console command.

Level select:
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "campaignstate.lua" file in the "\dawn of war\profiles\<your profile>\w40k\singleplayer\campaign\state1" directory. Change the values of the "maxmission =" and "scenario =" lines to the same number, which corresponds to the mission that you want to play. Note: "11" is the highest value.


Please select the first letter of the game's title below. If the word "The" appears at the start of a title, ignore it and search for the second word in the title:

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