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Harvest Moon: A Wonderful Life cheats Dreamcast

Hint: Calling horse:
Press R(2) to calls you horse from anywhere outside to you.

Hint: Get ducks:
Go to Takakura and purchase a pond for 2,500 G some time during the Summer in Chapter 2. Then, wake up later than your wife in the morning.

Ducks will go into your pond sometime in the Summer of any year, but you must have room in your Chicken Coop.

In Year 2, buy the pond for 2,500 G. Then, wait until you get married. Make sure you have room in your chicken coop. Use your sickle and make a two square long path going in a plus side pattern from the fence to the pond. Make sure it remains cut. Eventually your wife will wake you up, telling you that there are ducks in the pond.

Hint: Get a cat:
Befriend Romona. Somewhere in Chapter 2 and up, Romona will come to your house and let you name and have it.

You can get a cat sometime in the second year in the second chapter (Happy Birthday). You will get the cat from Romana, the lady that lives in the mansion. Note: You do not need to be friends with her.

Hint: Get a dog:
Befriend Carter, the man who works at the dig site. He likes food. Sometimes if you go up there, you will see a yellow thing. Go up to it and zoom in with Z . He will give it to you, but you must give him food almost everyday.

Hint: Dog training:
Feed your dog every day for a long time, hold him, and press Y every day. He will make your barn animals go inside and outside at the correct times.

Hint: Punish your dog:
Note: Do not do this if you put your chickens in the pasture. A mad dog may eat chickens and other pets. Put the dog in the pasture for one season. This works better in the summer because of the heat. The dog may bite you, chase your toddler down to the ocean and bite him, eat your chickens, and/or eat your other pets. Your son will have to go to Dr. Hardy if he gets bitten. If you are friends with Hardy, it is free. If not, it will cost 6,000 G. If you do not have enough you will have to pay off the dept. This may not work on the first attempt.

Hint: Get a goat:
Starting in the second year, you can buy a goat from Van. It will give milk once per day for a full season, then it will stop. You can sell the goat milk for 115 G or make goat cheese and butter. The goat cheese and butter sell for 155 G and 150 G. However, you cannot sell the goat.

Hint: Get a horse:
During the first summer of The Beginning, somewhere around Summer 8 Takura will give you the horse. He says that you ordered it, then finds out that you did not order it.

Do not order or ship anything through spring and summer and you will get your horse on summer first.

Hint: Get a lizard:
To get a lizard you must befriend Mukumuku. To do this, give the giant white monster a fish and watch as he jumps up and down.

Hint: Get a raccoon:
Befriend Vesta or Marlin. You will eventually get the Raccoon for a pet. You can also use Z to zoom in on the raccoon.

Hint: Wake animals:
To wake up your animals whenever you want, just push them from their head until they turn around. The animal should awaken after it turns.

Hint: Cow pregnancy:
You should get your cow pregnant when it has been producing B type milk, or when it stops giving milk. If it is the first year, do not buy a bull. Use a different bull. In Year 2 or later, buy a bull.

Hint: Getting your cows to give you milk:
After a year, your cow will stop giving milk. If this happens, impregnate your cow using the "Miracle Potion". It will take thirty days, but after this is done you will get Mama's Milk and she will start giving milk again.

Hint: Chinese checkers mini-game:
If you enter Kassey's house when one of them is there you can sometimes play a mini game that is similar to Chinese checkers.

Hint: Tombstone washer mini-game:
In Chapter 2, go to Nina's grave at 6:30 a.m. and talk to Garen. You can play the tombstone washer mini game.

Hint: Tartan:
Walk into Takakura's house 5:00 to 10:00. You must be friends with him and he must be in there. Tartan is a talking plant.

Hint: Golden Eggs:
Let out your chickens or ducks every day that the weather is nice. Press A to pick them up then press Y to love them. You must love them every day. Eventually (less than one season), you will start to get golden eggs. Do not put your golden eggs in the Dairy Shipping Bin for Takakura to buy. He will only give you 300G. Instead, wait for Van to come to town and sell them to him. He to will offer you 300G and ask if that price is okay. Answer "No" and he will offer you a larger sum of 360G then ask if that is okay. Tell him "I'll take it".

Hint: Golden Wool or White Wool:
To get Golden Wool or White Wool, let your sheep outside then push them by the water trough. Use the brush you can buy from Van and press Y to wash them. Then, cut their wool with the clippers.

Use the following trick to get Golden Wool and eggs more often. Love your sheep, chickens and ducks every day. Press Y when in front of the animal and the heart symbol appears in the top right corner. When it is time to sheer the sheep, give it some extra head rubs and wash it before you cut the wool off. It is possible to get Golden Wool every season from your sheep and at least one golden egg per season.

If you want Golden Wool, every time you sheer your sheep wash it two times quickly. Then, take the wool sheers or electric clippers you ordered from Takukura and sheer it very quickly. If it does not work you may not have done it fast enough.

Hint: Easy money:
Buy a Seed Mixer and put in any of the fruit from tree crops. Sell the seeds instead of the fruit to make lots more money. For example, grapes sell for about 35 G each but the seeds are worth 450 G each.

Around the middle of Chapters 1, 2 or 3 you can buy a Seed Maker. Get at least one tree seed from Vesta Farm and plant it in your fields. The most fertile place would be a good location. After the tree has grown, flowers, and makes fruit, take the grown fruit and put it in the Seed Maker. Leave it for three games days. When you return, the Seed Maker will have seeds. Sell the seeds to Van to get a large amount of money. You can also do this to other vegetables and fruits and not have to buy seeds from the farm, which will cut back on the seeds that you buy every season. The Seed Maker will give you two seeds for every vegetable or fruit you put in. For example, if you put one peach in the Seed Maker you will get two peach seeds. Note: You can put a total of twelve vegetables or fruit in the Seed Maker.

This trick requires the Ruby Spice from Ruby. Go to your kitchen and choose any type of food (salad, soup, desserts) and use only one Ruby Spice. You will get another Ruby Spice. Repeat this process until you have 99 of them. Remember to keep one somewhere so you can keep doing this. Each Ruby Spice can be sold for 100 G.

Sell your Fodder to Van when he comes to town for 10 G.

Sell all of your Milk to Van and reject his first price. He should greatly increase his price. You can also do this with Golden Wool and Golden Eggs.

If you make a mistake on a recipe and get a failed or unknown food, do not throw it away. Van will buy it for 5 G.

Feed your cow good fodder and the milk will eventually upgrade to Grade S.

To make pure profit from your crops, go to Vesta's Farm as usual and purchase the crops you desire. Pay special attention to the price she charges you. For example, if you buy 17 seeds of Crop "X" which equals 50 G a seed, the combined cost of all the crops you want is 850 G. Go back to your farm, harvest the crops, and wait. Once they turn ripe they can be bought for 935 G, for example. You have now already made a profit of 85 G. To totally cover the cost of the crops and pull in an even larger profit, cut your grass outside to make fodder until you have cut 94 of them. Each piece can be bought for 10 G. Sell them to Van, the overweight, red clad peddler that visits every so often. Sell the grass for 940 G. In conclusion, the combined price of the crops and the fodder you sold equals a combined selling value of 1875 G, for a 940 G profit.

First, buy some trees (Bananas sell for the most, then Peaches, Grapes, Apples and Oranges). Plant them in your most fertile field and water them everyday. Next, buy the Seed Maker, then get it, etc. Next, harvest the fruit from the trees (summer: Bananas, Peaches, and Oranges; fall: Grapes and Apples. Then, make them into seeds, etc. and sell to them Van. Orange seeds sell for 410 G, Peach seeds for 560 G, Gape seeds for 450 G, Banana seeds for 750 G, and Apple seeds for 410 G. Note: Only buy one seed of each kind of tree, plant them, and when it is time to harvest, keep about two or three seeds. One fruit equals two seeds.

Once you get the spice from Ruby, you can sell it for 100 G. Go in your kitchen and place the spice in the first spot, then cook it. Make sure that the spice is the only thing that you are cooking. Once you get 99 spices, go to your cabinet in your tool shed. Place 98 of them in there, so you can go back to your kitchen and get more. By doing this, when Van comes to town you can sell more of them and make more of a profit then 9800 G. This is one of the easiest ways to make money. Remember to always keep one spice so that you can repeat the trick.

At the start of game, buy a sheep and a wool shear. Get money by going to the excavation or collecting and selling flowers. After you get a high amount of money (2,000 G or more), buy at least one grape seed and ten fertilizer. Cultivate then get more money (6,000 G or more). If Daryl has not given you a seed maker, build one. Cultivate grapes then place them in the seed maker. Sell them to Van. You will receive 2,800 G or more, depending on the amount that you cultivate. Then, buy more trees. If your money is low, simply cultivate the grape seeds. Then, buy a light hoe and a big watering can. After that, get more money (selling seeds, wool, flowers, wild plants, and things from the excavation). Get 30,000 G and buy a food processing room. Continue selling until you get 40,000 G or more and buy a cow. Buy it good fodder (between 10 and 20). Give it one fodder and one good fodder two times every day. Brush, hug, and talk to them everyday until you get Grade S milk. Then, make butter and cheese to get a money (3,000 G or more). Plantt more trees and when you get the crop, place it in the seed maker. With this you can buy easy the other buildings.

At the beginning of the first year, buy a banana tree. Then, wait till the banana tree grows .Note: You a must have Seed Maker. Collect bananas and put them in the Seed Maker. If you sell them to Van, you will get 750 G per seed. Keep one and grow another one.

If you wake up at about 2:00 a.m. with nothing to do, collect flowers, mugworts, and anything else you can find. Sell them to Van when he arrives, but keep some for your crush. Do this until you can milk the cow. Then, put away the milk unless you want to open a stand and sell it. Then, go to whoever you want to marry and give flowers, crops, big huchep, and whatever they like. Then, go fishing until about four. Then, go home and milk the cow. If you have chickens, do not get any roosters unless you want chicks. The hens will then lay many eggs and you can sell them.

Note: Use a sickle to cut your grass if you do not have much Fodder. Go to your barn and get some Fodder out. Put it in your bag. Repeat this until you have 99 in your bag. You do not have to get all 99 at the same time. After you have 99 Fodder with you and cannot get more, put all of it on the shelf inside the tool house. Then, fill your bag again. Once you have 99 pieces of Fodder on your shelf and in your bag, wait for Van to come out. Sell him all the Fodder with you. Afterwards, get the Fodder on your shelf and sell that to him as well. You will make a profit of 1980 G.

Hint: Easy items:
To get free items like a Strange Sickle and a Tumtum, go to the hippy/song writer's house at night. This will only work slightly after midnight.

Hint: More tools:
If you become good friends with Vesta (give her flowers everyday) then look for her in her storage room, she will eventually give you the weird hoe. Also, if you become good friends with Dr. Hardy (he likes coins from the dig site) and enter his house when he moves to town, he will give you the weird sickle. Give flowers to Gustafa everyday and when you can enter his house, if he is friends with you he will give you a strange sickle. Also become friends with Sabrina, Kate, and/or Grant (your friendship with one will eventually rub off onto the rest of the family). Grant will give you an alarm clock to help get you up in the morning. Kate and Sabrina both like flowers. Finally if you become friends with Romona, Subastian and Lumina, (Romona and Lumina like flowers and Subastian likes old coins, gold ones only and eggs), Romona will eventually give you a wooden watering can. You can use the tools or just collect them. They are a symbol of friendship with these people.

Hint: Free Seed Maker:
Befriend Daryl (the scientist) and wait until you see his trap #2 for catching the monster. When it fails, go to his house. When you enter his house you will see an intermission sequence with him talking about the Seed Maker. He will give you one when he is done talking.

Hint: Level S seeds:
This trick requires almost a year of patience, depending on where you are in the game. Wait until you have the Talking, Hybridizing plant Tartan. Once you have him, find the seed you want to be "super". It can be a hybrid or normal crop). Then, gather the vast quantities of the following flowers in the corresponding seasons: Happy Lamp (Summer), Gemsoil (Fall), and Upseed (Winter). Once you have all of them, go to Tartan with the "super" seed to be. One at a time, combine the seed with one of each flower. Once each flower is combined, stop hybridizing and press Start. Highlight the seed and press the "Help" button. The seed is now level S, can be grown in any soil, in any season, and thus a "super" seed.

Hint: Always have healthy seeds and plants:
If you are having trouble planting seeds and keeping them alive in the correct seasons you are probably planting them next to a tree of some type. Plant seeds one diagonal square away from a tree and water it twice a day until it can be harvested. You will have a type A or B seed by planting it this way.

Hint: Heartbreaker:
If you are having a difficult time getting Nami to fall for you, consider taking the roundabout approach. Break Muffy and Celia's hearts by proposals to them. Show Muffy and Celia the Blue Feather. When they ask "Are you serious?" say "No." By the end of the first chapter, Nami's affection should be high enough that you can propose to her.

Hint: Ruby's Spice:
To get Ruby's Spice, give her crops that you grow (she really likes potatoes). If you give her enough, she will look at you when you go by. Wait until she goes inside the inn, then go into the inn's kitchen. You can now get Ruby's Spice.

Hint: Strange Hoe:
To get the Strange Hoe you must befriend Tim the hotel manger. He likes fruits.

Hint: Tartan:
You can get Tartan by walking into Takura's house in the Winter at about 9:30 to 10:00 p.m. in Chapter 2 and later. Note: Save the game before doing this.

Hint: Wool Clipper:
Become friends with Wally in Chapter 2. When you go into his house, he will give you a Wool Clipper.

Hint: Monster sighting:
Go into your house before 9:00 p.m. Wait until 9:45 p.m. and walk out of your house. This should start an intermission sequence where you will see Daryl walking into the woods toward the spring to find the monster that has been seen lately. The monsters name will be Mukumuku. Note: You may have to be friends with Daryl for this to work.

Hint: Fishing:
Do not go fishing with a empty stomach.

Hint: Good fishing site:
To catch good fish, go to the dig site and fish as close to the waterfall as you can. If you are trying to win Muffy's heart, she likes Big Huchep and that is the best place for that and other rare fish. Note: She will not accept a regular Huchep.

Hint: Gold Fishing Pole:
Befriend Galen and he will give you the fishing pole. You can fish in Turtle Swamp.

Hint: Planting crops:
Use the following trick if you have a hard time planting with the watering can. Use the watering can with the faucet by the chicken coop. It will help you by spraying water instead of drops.

Plant your crops corner to corner of each other or one might block the sun from another one.

Hint: Piano practice:
If you walk into Romana's Vila around 10:30 a.m., you should start an intermission sequence that shows Lumina playing the piano and Romana telling her to "Play more freely" She will then stop and she will talk to you. You will then be given a choice of what to say to her. If you tell her "That's OK, have fun", she will tell you a story and you will be friends or become better friends with her.

Hint: Milk drinking contest:
When you go into the Inner Inn and Rock and Tim are in the main room, go over to Rock. He will ask to have a milk drinking contest. Try going there on Spring the 9th at about 2:30.

Hint: Get more things at Carter's dig:
After you dig all of the gray, go back and dig in the normal dirt. You may get more things. After you dig the dirt again for the second time, Carter will make you stop.

Hint: Box from the beach:
When you are married to Celia, sometime in the third chapter (about Spring the 3rd), at about 5 or 6 in the morning, go into your son's room. He will be lying on the floor by a box. Ask what the box is and he will say he found it on the beach. Say that it is cool and he will get all excited that you also liked it. He will then tell you that there is a secret code on the side. If you answer "It says Fragile," he will say "Wow! Cool! You know how to tell what codes are!? Your like a spy!". This may make him look up to you, or at least like you.

Hint: Quick rest:
Select the "Diary" option and choose to go to sleep. Save the game when asked, then reset the Gamecube. Load that saved game file to resume just before the time you went to sleep, but fully rested.

Hint: Prevent offending girl:
If you offend a girl whom you want to marry, it will take longer to get a heart. To prevent this, when you do one of the intermission sequences with the girl, she will talk to you and you will have to respond. There are two responses that you can choose from. One of them is good, and the other is a bad choice. If you choose a bad response, wait until the sequence is over and reset the Gamecube. You should wake up to the same day as the intermission sequence, and can do the same thing that you did before to get the sequence. This time, make a good choice for the response.

Hint: Child types:
Nami will have a quiet child. He will be anything that is not social. Celia's child will be down-to-earth. He will most likely be a farmer with you. Muffy's child will be giggly. He will most likely be a salesman. Nami's child will be dressed in all light blue. Celia's child will be all green. Muffy's child will be in blue overalls, a red shirt, and a hat with blue stripes.

Hint: Characters:

Carter: An archeologist that you can help dig things.

Cassy: Makes fireworks with his twin brother, Patrick.

Celia: Loves animals. You can marry her. Like Muffy, she loves flowers.

Chris: A cheerful, hard-working, woman. She is married to Wally.

Cody: A great artist. He lives in a trailer. Very buff.

Dr. Hardy: Looks after Romana, Galen, and Nina; and gives advice.

E. Daryl: A scientist who is researching a creature that lives in the spring.

Flora: Lives with and helps Carter out with the digging.

Galen: A very old man. He is married to Nina.

Griffin: Owner and drink-maker at the Blue Bar. Plays guitar sometimes.

Gustafa: Loves to play the guitar. He plays it mostly at night.

Hugh: Chris and Wally's son. Works out with his dad. He grows up during the game.

Lumina: Romana's granddaughter. Too young to marry. She is very sweet. Plays the piano.

Marlin: Vesta's brother. Loves doing hard work. Also takes care of Celia.

Muffy: Works at Blue Bar. You can marry her. She loves flowers.

Murrey: A very poor man. He steals a lot of things.

Nami: Stays at Inner Inn. You can marry her. If you do not, she will leave.

Nina: A very old lady. She is married to Galen. She dies in Chapter 2.

Patrick: Makes fireworks with his twin brother, Cassy.

Rock: Tim and Ruby's son. He stays at Inner Inn. You can find him at the beach alot.

Romana: An old lady that lives in a huge mansion with her granddaughter, Lumina. Gives you a cat.

Ruby: Other co-owner of Inner Inn. A great chef and Tim's wife. Goes to Mineral Town a lot.

Sebastian: Romana and Lumina's butler. He is treated like family.

Takakura: A big help on the farm. Used to be father's best friend.

Tim: Co-owner of Inner Inn. He enjoys sampling food. Ruby's husband.

Van: Buys and sells items next to the Inner Inn. Sells a goat in Springs.

Vesta: A great farmer. She takes care of Celia. She also has a big farm.

Wally: A man who loves to work out and jog. He is married to Chris.

Hint: Daryl: Short intermission sequences:
Befriend Daryl by giving him fish for lots of short intermission sequences. Once you are friends, go to his house at about 12 p.m. You can watch him do experiments. Go to his house whenever you can to watch him do more experiments (and fail, of course). On one of those days, he will eventually give you a free Seed Maker, worth 6, 000 gold.

Hint: Galen:
If you want to be Galen's friend you should do it in Chapter 1. After Nina dies, he does not like talking to anyone... He likes oranges and loves fish.

Hint: Lumina: Get sheet music from her:
In the the third chapter, or perhaps sooner, you can get an item from Lumina. If you talk to her when she goes to her room, usually after piano practice and you are friends with her, she will give you some sheet music. She says that she cannot read it and that she wants you to have it. If you show it to Griifen or Gustafa, they will inform you that it is guitar music, and not piano music. However, they are also unable to play it.

Hint: Muffy: Get a Heart from her:
To get a heart from Muffy, give her a flower. When she says "A gift for me?" You must answer from a set of responses. Choose, "If you want it" to get a Heart.

You could skip the whole flower and fish thing but it is not recommended. Go to the Blue Bar at about 9 a.m. Go in the back room. Go to Muffy. Give her a flower or a big Huchep. Keep talking then she will say "Can I help you?" Respond with "I came to see you". Repeat this for five days then look in her diary in the Blue Bars plant/flower in the front room.

Hint: Murrey: No food taken by him:
On Spring 1, Year 2 (your marriage date), Murrey will go around taking the food from houses (including yours). To keep your food safe, just take it in your sack. You will still have it in the oncoming year. Then, just put it back into the food storage (or wherever else).

Hint: Nami: Winning her affections:
Do not waste precious produce by giving Nami things you have grown on your farm such as tomatoes and melons. Although she will accept them, she just gives them away to Ruby. Instead, make her something to eat. For example, Tomato + Melon = Tommamelo Salad and Strawberry + Watermelon + Tomato = Fruit Salad. Give her one every day if you can. Nami also likes artifacts from the dig site, particularly Skull Fossils. Do not sell these; instead save and give them to Nami. Also, pick as many Trick Blue Flowers in the Fall as possible. Give her one each day as they are her favorite flower, and the only type she will accept. Note: You can only give her the flower or the artifact each day. If you have given her one already (for example, a flower), if you offer her the other (for example, the fossil), she will just say you have got something weird. Furthermore, do not pester her -- it will only lower her affection for you. Just visit her each day and give her the salad and flower/artifact. Check her diary in her bedroom to find out how many hearts she has for you. She goes to bed at strange times -- you must follow her until she goes into the Inners Inn.

Nami accepts: Human Statues and Old Fossils from the Dig Site. She does not like any flowers except for Trick Blue and Gemsoil. She stays up very late -- wait by fishing until 12 to 1 a.m. to check her diary. She actually smiles when you make her a Tomomelo Salad (Tomato + Melon) -- try giving her that once in a while. If you give her at least one of these gifts everyday, her diary should be full of hearts by Summer 10th. In the short intermission sequence where you go to pick up Nami to live with you, Takakura will say "When <your name> married Nami, the farm wasn't in good shape, but..." Note that he says the farm is in good shape if you marry Celia or Muffy.

Hint: Nina: See her ghost:
After Nina's (Galen's wife's) death, Galen will be seen moping around town. If you see him by her tombstone, talk to him. He will ask if you want to polish her grave. Answer "Yes." After you are done, look carefully and you may be able to see the ghost of Nina.

Hint: Takakura: Recipe:
A Turnip, Carrot, and any kind of Fish makes a good soup.

Hint: Van: Matkins diet:
Before Van sets up shop, he usually visits the Inner Inn. Tim, Ruby, and Rock live there. Enter when Van is inside for a short intermission sequence. He will be telling Tim the results of the Matkins Diet Romana suggested. He will boast that he is now 150 pounds. You can either choose to say "The scale only goes up to 150." or "Congratulations!". He will be in there at about 10:30 a.m. Whenever you see Van going in the Inner Inn any time in the future, follow him inside for another, different, intermission sequence.

Hint: Harvest Spirit:
In Spring of Chapter 3, go to the pond at 11:30. There will be a scene about getting the Harvest Spirit to come to the Spring.

Hint: Gifts for the girls:
Note: If you give the girl you want to marry food that you cooked, make sure that it is not a dish that came out wrong. They will not like it and it will lower there affection for you. This is especially true if you are going after Nami.

Muffy (Blond girl who works at the Blue Bar): Any kind of flower, your cooking, crops you grew.

Celia (Girl who works at Vesta Farm): Any flower, your cooking, crops you grew, any kind of fish.

Nami (Red-haired girl staying at the Ninner Inn where Tim Ruby and Rock live): Fossils and clay statues from the mine, your cooking, crops you grew, Trick Blue flowers (they grow only in Fall).

You can get married to Nami, Celia, or Muffy. If you do not give gifts to either of them in Chapter 1, than Celia will tell you she loves you. If you propose, you will go to the next part of the game. If you turn her down, the game will be over.

Hint: Whining baby:
When you first get married and have a baby, he goes to bed at 9:00 p.m. Talk to him before 9:00 p.m. until he says "Carry me". Then, pick him up and do not put him down. At 9:00 p.m. your wife will tell your son to go to bed and he will start whining.

Hint: Baby gets punished:
Take your baby in the village when it is bedtime. Your wife will appear and take the baby with her. Your baby will be punished.

Hint: Son changes mind:
If you carry your son (in the way that allows you to walk) he will eventually scream "Nooooooooooooo! down!". put him down and talk to him. He will usually say "Cawwy me daddy!", even though just a moment ago he wanted to be set down.

Hint: Change chicken gender:
Note: This trick only works for a hatching chicken. Do not save the game until you get the gender of chicken that you want. After the chick hatches, reset or turn off the Gamecube. The chick might change to male or female. Note: This may require a few attempts.

Hint: Save time with chickens or ducks:
When putting your chickens or ducks outside, do not put them in the fenced area. This will just take longer, as you must jump over the fence twice per chicken or duck and find them. You might also lose one of you birds. Instead of risking this, just put your birds outside the coop. Do not worry about them running away, as will not do that (not even if you try to walk off your farm while holding one).

Hint: Checking the weather:
Usually the weather forecast on television is wrong, except for the man with a hat. It is easier to press Z and look at the sky. If it is cloudy, then move your animals inside. If not, move them outside.

Hint: Checking friends:
You can tell if you are friends with a person when they look at you as you or they walk by.

Hint: Change weather:
If it is raining or there is a hurricane, enter the mine and dig. After you are done, the rain or hurricane will be over.

Keep turning your television on and off while on the weather channel. Stop when the weather that you want appears.

Hint: Get to Year 2 faster:
In the first year, when you get up in the morning, milk the cow (7 a.m. to 11 a.m.). At noon, go to the girl you want to impress. Give her a gift and return to your farm. At about 4 p.m., milk the cow if desired and go to sleep. Repeat this until Year 2 and give the Blue Feather when you see four hearts. Do not buy any chickens, sheep, or cattle until Year 2, as it is a waste of time.

Hint: Different responses:
Try showing your Milker and Heavy Hoe to everyone in town. For example, show your Milker to Vesta (the woman who lives on the farm). Also try showing these items to the three girls that you can marry.

Hint: Different whistle tones:
There are two types of whistle tones. On is a flat tone and the other is two tone. If you press R once you get a single tone. Press R(2) to get a two toned whistle.

Pressing R will call your dog, but it will only come if you are on the farm. You can even call him into the pasture.

Pressing R(2) calls your horse. You can call your horse from any location to any other location, except for inside. For example, your horse could be inside the barn while you are walking around the town. Press R(2) and you can call it to your location.

Hint: Career paths:
Your son's career choices will be: an athlete with Wally, a scientist with Daryl, an artist with Cody, a farmer with you, an archaeologist with Carter, and a musician with Gustafa. Note: You must be friends with them to get these careers.

Hint: Earliest date for your wives to move in:
Note: You must propose to somebody before Fall 10th.

Nami: Fall 1st. You must propose to her before Summer 10th for this to work, otherwise you have until Fall 10 to propose.

Ceilia: Spring 1st. You must propose to her before Fall 10th.

Muffy: Winter 1st. Must propose on before Fall 10th first.

Hint: Wake up times:

Wally's family: 6:00 a.m.
Grant's family: 6:00 a.m.
Blue Bar: 10:00 a.m. to 2:00 a.m.
Takakura: 5:00 a.m.
Celia (if wife): 6:00 a.m.
Son: 6:00 a.m.
Pyrotecnitions: 7:00 a.m.
Gustafa: 9:00 a.m.

Hint: Recipes:
Note: RT# indicate second generation hybrid trees.

Soups
Earth Soup: Potato and Carrot
Fish Stew: Carrot/Turnip, Potato, and Fish
Stew: Potato, Carrot, and Milk
Yam Soup: Sweet Potato
Tomatoma Soup: Carrot and Tomato
Good Soup: Turnip and Bashota and Fish

Salads
Light Pickles: Turnip
Tomamelo: Tomato and Melon
Marinade: Turnip, Mugwort, and Fish
Tomacarro: Carrot and Tomato
Fruit Salad: Tomato, any fruit, and any other fruit
Good Pickles: Trady and Cady
Pickles: Cabber
Red Salad: Tomato, Trady, and Tomaca
Potemelo: Potemelo and Fish
Mellow Salad: Melotoma, Dhilon, and RT #2

Hors d'oeuvres
Melon Pie: Melon, Egg, and Butter
Strawberry Pie: Strawberry, Egg, and Butter
Grape Pie: Grape, Egg, and Butter
Sashimi: Fish
Sashimi S: Fish and a different fish
Fried Mushrooms: Tomato, Mushroom, and Butter
Smooth Veggies: Turnip, Carrot, and Potato
Tempura: Sweet Potato, Mushroom, and any herb
Red Hot Pie: Butter, Egg, and RT #6

Desserts
Strawberry Cake: Strawberry, Egg, and Butter
Fruit Punch: Any fruit, any other second fruit, and any other third fruit
Ice Cream: Brown Milk and Star Milk
Pound Cake: Milk, Egg, and Butter
Carrot Cake: Carrot, Milk, and Egg
Rich Juice: Strawberry, Banana, and Star Milk
Kashry Ice Cream: Kashry, Brown Milk, and Star Milk
Veggie Cake: Tomato, Egg, and Milk
Cocktail: Berrytoma and Phuju
Sweet Cocktail: Oraphu and Gehju
Love Cocktail: Watermelon and Grapes
Phurum Jam: Phurum
Magenge Jam: Magenge
Peach Tart: Peach, Butter, and Egg
Dhibe Cake: Dhibe, Milk, and Egg
Grilled Yam: Sweet Potato
Sweet Potato: Sweet Potato, Butter, and Egg
Good Juice 1: Carrot/Tomato, any vegetable, and Orange/Apple/Grapes
Good Juice 2: 2 Different fruits and RT#5/RT#7
Pulp Tart: Butter, Egg, and RT#1
Sour Cocktail: Grapes, and RT#9
Tropical Punch: RT#4, RT#5, and RT#7

Entrees
Curry: Carrot, Potato, and Ruby Spice
Mushroom Curry: Carrot, any mushroom, and Ruby Spice
Mushroom Gratin: Any mushroom, Milk, and Butter/Cheese
Omelette: Egg and Butter
Gratin: Milk, Butter, and Cheese
Meuniere Set: Butter and Fish

Hint: Hybrid crops:

Appage: Apple and Banana
Gehju: Banana and Grape
Jurjum: Grape and Peach
Lanmuge: Orange and Peach
Magenge: Orange and Banana
Magerum: Banana and Peach
Orahge: Orange and Grape
Oraphu: Apple and Orange
Phuju: Apple and Grape
Phurum: Apple and Peach

Hint: Crops and seasons:
Note: All other plants are for any season.

Tomatoes: Spring- Fall.
Watermelon: Spring- Summer.
Melons: Summer- Fall.
Strawberries: Fall- Spring.
Turnips: Summer- Winter.
Potatoes: Winter- Spring.
Carrots: Fall- Winter.
Sweet Potatoes: Fall only.

Hint: Second generation hybrid trees:
Note: RTx is just a designation, as you can name them however desired.

RT1: Jurum and Phurum -- Jurum and Phuju -- Phurum and Phuju
RT2: Magerum and Orahge -- Gehju and Lanmuge -- Jurum and Magenge
RT3: Magenge and Oraphu -- Appage and Magenge -- Appage and Oraphu
RT4: Magerum and Magenge -- Magerum and Lanmuge -- Magange and Lanmuge
RT5: Magerum and Oraphu -- Appage and Lanmuge -- Phurum and Magenge
RT6: Gehju and Oraphu -- Appage and Lanmuge -- Phurum and Magenge
RT7: Magerum and Phuju -- Gehju and Phurum -- Jurum and Appage
RT8: Gehju and Jurum -- Gehju and Orahge -- Jurum and Orahge
RT9: Jurum and Oraphu -- Phurum and Orahge -- Phuju and Lanmuge

Hint: Hybrid Crops:
 
Hybrid combination Growing Seasons Growing Time
Tomato + Watermelon = Gretoma Spring-Fall 8 days
Tomato + Strawberry = Berrytoma Spring-Fall 7 days
Tomato + Melon = Melotoma Spring-Fall 10 days
Tomato + Turnip = Trady Spring-Fall 8 days
Tomato + Potato = Tobatama Spring-Fall 8 days
Tomato + Carrot = Tomaca Spring-Fall 8 days
Tomato + Sweet Potato = Yamato Spring-Fall 7 days
Turnip + Potato = Radita Winter-Spring 6 days
Turnip + Sweet Potato = Kandy Winter-Summer 5 days
Turnip + Carrot = Cady Winter-Spring 7 days
Watermelon + Strawberry = Berryber Spring-Summer 9 days
Watermelon + Melon = Melober Spring-Summer 8 days
Watermelon + Turnip = Raury Spring-Summer 9 days
Watermelon + Potato = Bashber Spring-Summer 8 days
Watermelon + Sweet Potato = Kashry Spring-Summer 8 days
Watermelon + Carrot = Cabber Spring-Summer 9 days
Melon + TurnipDhilon = Summer-Fall 10 days
Melon + Potato = Potamelo Summer-Fall 9 days
Melon + Carrot = Camelo Summer-Fall 7 days
Melon + Sweet Potato = Sholo Summer-Fall 7 days
Strawberry + Melon = Berryto Fall-Spring 8 days
Strawberry + Turnip = Dhibe Fall-Spring 5 days
Strawberry + Potato = Paberita Fall-Spring 8 days
Strawberry + Carrot = Caberry Spring-Fall 7 days
Strawberry + Sweet Potato = Berryto Fall-Spring 8 days
Carrot + SweetPotato = Kanro Summer-Fall 6 days
Potato + Carrot = Tataro Winter-Summer 8 days
Potato + Sweet Potato = Bashota Winter-Summer 6 days

Hint: Second generation hybrids:

Second Generation Hybrid #1
Grows in Spring only, takes 7 days to grow.
Melober and Raury
Melober and Cabber
Melober and Berryto
Raury and Cabber
Raury and Berryto
Cabber and Berryto

Second Generation Hybrid #2
Grows in Spring only, takes 6 days to grow.
Gretoma and Berryto
Berrytoma and Melober
Berryber and Melotoma

Second Generation Hybrid #3
Grows in Summer only, takes 7 days to grow, looks like a peanut.
Gretoma and Melotoma
Gretoma and Trady
Gretoma and Tomaca
Gretoma and Berrytoma
Melotoma and Trady
Melotoma and Tomaca
Melotoma and Berrytoma
Trady and Tomaca
Trady and Berrytoma
Tomaca and Berrytoma

Second Generation Hybrid #4
Grows in Fall only, takes 8 days to grow.
Dhilon and Camelo

Second Generation Hybrid #5
Grows in Summer only, takes 10 days to grow, it is an eggplant, and it will automatically water the eight spaces directly surrounding it when you water it.
Gretoma and Melober
Gretoma and Kashry
Gretoma and Bashber
Gretoma and Potamelo
Gretoma and Tobatama
Melober and Kashry
Melober and Bashber
Melober and Potamelo
Melober and Tobatama
Melotoma and Bashber
Melotoma and Potamelo
Kashry and Bashber

Second Generation Hybrid #6
Grows in Spring only, takes 7 days to grow.
Berryto and Dhibe

Second Generation Hybrid #7
Grows in Summer only, takes 7 days to grow.
Dhilon and Dhibe

Second Generation Hybrid #8
Grows in Fall only, takes 7 days to grow.
Dhilon and Caberry
Camelo and Dhibe
Berryto and Cady

Second Generation Hybrid #9
Grows in Winter only, takes 7 days to grow, looks like a whistle.
Cabber and Camelo
Cabber and Caberry
Camelo and Caberry

Second Generation Hybrid #10
Grows in Fall only, takes 6 days to grow, yellow light bulb plant.
Berryto and Dhibe
Berryto and Caberry

Second Generation Hybrid #11
Grows in Winter only, takes 6 days to grow, looks like a light bulb plant.
Berryto and Dhilon
Berryto and Camelo

Second Generation Hybrid #12
Grows in Spring only, takes 6 days to grow, also looks like light bulb.
Melotoma and Dhibe
Melotoma and Caberry
Berryto and Trady
Berryto and Tomaca
Berrytoma and Dhilon
Berrytoma and Camelo

Second Generation Hybrid #13
Grows in Summer only, takes 6 days to grow, also looks like a light bulb.
Melober and Dhibe
Melober and Caberry
Berryber and Dhilon
Berryber and Camelo
Berryto and Raury
Berryto and Cabber

Second Generation Hybrid #14
Grows in Spring only, takes 7 days to grow, looks like a radish.
Tataro and Tomaca
Tataro and Cabber
Tataro and Camelo
Tataro and Caberry
Tataro and Kanro
Cady and Tomaca
Cady and Cabber
Cady and Camelo
Cady and Caberry

Second Generation Hybrid #15
Grows in Summer only, takes 10 days to grow.
Kandy and Kanro
Kandy and Bashota

Second Generation Hybrid #16
Grows in Fall only, takes 8 days to grow.
Bashota and Bashber
Bashota and Potamelo
Bashota and Paberryta
Bashota and Tobatama
Bashota and Tataro
Paberryta and Bashber
Paberryta and Potamelo
Paberryta and Tobatama
Paberryta and Tataro
Tataro and Bashber
Tataro and Potamelo
Tataro and Tobatama
Bashber and Potamelo
Bashber and Tobatama
Potamelo and Tobatama

Second Generation Hybrid #17
Grows in Fall only, takes 9 days to grow.
Kanro and Tomaca
Kanro and Cabber
Kanro and Camelo
Kanro and Caberry
Tomaca and Cabber
Tomaca and Camelo
Tomaca and Caberry

Second Generation Hybrid #18
Grows in Summer only, takes 8 days to grow.
Kandy and Tataro
Cady and Bashota
Radita and Kanro

Second Generation Hybrid #19
Grows in Spring only, takes 8 days to grow.
Sholo and Potamelo
Cady and Tataro

Second Generation Hybrid #20
Grows in Fall only, takes 8 days to grow.
Kashry and Sholo
Kashry and Berryto
Kashry and Yamato
Sholo and Berryto
Sholo and Yamato
Yamato and Berryto

Second Generation Hybrid # 21
Grows in Winter only, takes 7 days to grow.
Kandy and Cady

Second Generation Hybrid #22
Grows in Spring only, takes 7 days to grow.
Radita and Kandy
Radita and Cady

Second Generation Hybrid #23
Grows in Summer only, takes 8 days to grow.
Dhilon and Kashry
Dhilon and Yamato
Sholo and Trady
Sholo and Raury
Kandy and Melotoma
Kandy and Melober

Second Generation Hybrid #24
Grows in Summer only, takes 8 days to grow.
Dhilon and Kashry
Dhilon and Yamato
Sholo and Trady
Sholo and Raury
Kandy and Melotoma
Kandy and Melober

Hint: Erased saved games:
To erase one of the two saved games, load the diary that you want to keep, then take out your memory card while saving that game. Then save your game again (unless you want to get rid of both of them). Note: Do not turn off the Gamecube or you will lose both diaries. Also, when it says that the system file is corrupt, it did not delete your other saved games. Note: Backup your saved games before attempting this.

Glitch: Freeze your baby:
Bring your son to the place where you link. Put it on the right side on the shadow and it will freeze. You cannot pick it up or do anything else. It can still move normally as if you were pressing X, but it cannot walk around and you cannot pick it up. Your wife will have to pick it up when it is its bedtime so you do not have to worry losing it. It will also return to normal if you reset.

Glitch: Stuck Cows and people:
Once in awhile for no apparent reason a person will just be standing in an odd location, such as in the middle of a field or in front of a house. When you talk to that person, you will not be given that option. They are totally stuck there, and you can do nothing about it. They will eventually move, but it may take the entire day. If you have the milking room and your cow goes in there by herself, she may just stand there for a long period of time. You can not interact with her. She will just stand there with her tail swaying and eyes blinking. There is nothing wrong and she will eventually move on her own, but it may take all day.

Glitch: Bootleg Ruby Spice:
To duplicate your Ruby Spice, go to your kitchen and start to cook. Choose any recipe type, select only Ruby Spice, then press Start. You will have another Ruby Spice. You can do this until you have 99 bottles of spice. Sell 98 of the bottles to Van for 9,800 G. Note: If you use this gloitch and accidentally make more than 99, there is still a way to continue playing. Go to your Toolshed then go to the shelf on the right and look inside. Then, select the Ruby Spice you are holding and put it in. You can sell all 99 spices then return later to pick up the one that was left on your shelf.

Glitch: More Mama's Milk:
If you have a milking room you can push your cows into the room and a machine will milk your cow(s) for you. If you have a cow that produces Mama's Milk, push the cow in there. When it is done milking your cow, instead of milking only one Mama's Milk, it will have milked five.

Glitch: Instant watering:
Sometimes if you water a plant at the edge of your field, but aim to the side, all your plants will be watered instantly. This saves precious time.

Glitch: Easy tree upgrade to "S" rank:
Note: You must have Tartan for this trick. Normally, you are not supposed to be able to mix crops or flowers with trees to get a different result, but in this case you can. Start by taking any crop in seed form and upgrading it to "S" rank with the UP-Seed. You must have Tartan to make hybrids. Then, take desired "B" rank tree you wish to make "S" rank and place it in the first slot of Tartan. Next, take the "S" rank crop and place it in the second slot. Make sure that the "B" rank tree is in the first slot and the "S" rank crop is in the second slot. Then, use Tartan and you will have an "S" rank tree without wasting thousands on fertilizer.

Glitch: Grapes:
In this game, grapes grow on trees. However, they really grow on vines.

Glitch: Extra ball:
Buy a ball for your child in the Happy Birthday chapter. Put it in his toybox. While your child is playing with the ball, go to his toybox. The game states that you can take out the ball, even though it is already out. Take it out. For about five seconds, you will be holding a ball and Mike will be playing with another one at the same time.

Glitch: See behind you:
When your son is playing at home with any toy in front of the television, move between him and the television. Your son will be in front of you.

Glitch: Tartan dialogue:
Go to Tartan and use the "Hybrid" option. After hybridizing, he will ask you if you are finished hybridizing. If you say "Yes", you will continue, and if you say "No", you will stop.

Glitch: Invisible Grant:
In Chapter 2 (Happy Birthday) and Chapter 3 (Happy Harvesting), Grant will tell you that he became the manager of a new shop in town. After this, go to the Blue Bar and Grant should be there (he will be invisible). Walk along the front of the bar and you may notice that "Talk" appears on the button menu. Press A and he will appear.

Glitch: Misspelling:
When ordering a sheep, there is only one gender. The bottom of the screen reads "Mae Only" instead of "Male Only".

When Nami is very happy with you, she will wake up, lean her head up, and a little musical note will appear over her. She then says "Good Moroning" followed by your name, instead of "Good Morning".

If you offer a crop to Grant at anytime in the game, he will say, "Is that form your farm?", with the word "from" misspelled.

In buy an animal mode, "Animals And M. M." appears instead of "Animals And M.P."

When you talk to Nami in the fall, she will say "A girl's heart is as unpredictable as the weather in Forget Me Not Valley, You know want I mean?", using the word "want" instead of "what".

After washing the grave of Nina, Galen say "Nina must b happy", instead of "be happy".

In the winter of any year in Chapter 2 and onwards, talk to Hugh. He sometimes says "There's some weird things in the words. You can see a fluffy white haired creature in there", with the word "woods" misspelled as "words".

Glitch: Letter selection:
When you are making a name for something or someone, there are two "O"'s.

Glitch: No price item:
When Celia is actually out, comes to your shop, and you give her something at full price, he will say "0 G? I'll take it".

Glitch: Wrong dialogue:
If you give some flowers or items from the dig site to most of the people, they will say "You have something tasty. Can I have it?". If you answer "Yes", they will say "Thanks, I can't wait to taste it later". If you offer a meal to Kate, she will ask if it is something she can have. For some things she will say "That's my favorite". For others, she will ask if she can have it. Say "Yes" and she will say "No means No!" If you show Kassey or his brother an egg, he will say "Fresh milk always tastes better".

 

Please select the first letter of the game's title below. If the word "The" appears at the start of a title, ignore it and search for the second word in the title:


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