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Animal Crossing cheats Dreamcast

Hint: Mr. Resetti:
Reset the Gamecube during game play. Start the game again and Mr. Resetti will appear to complain. Repeat this to make him more angry.

If you reset the game enough, Mr. Resetti's older brother, Don, will take his place. He tells you that Mr. Resetti is not a bad and is just doing his job. He also apologizes for his brother's temper and language.

If you keep resetting the game many times, eventually Mr. Resetti will come out and rant at you as usual, but then completely black out the screen for several seconds, as if the power was turned off. After it comes back on again, he laughs at you, rants a bit more, then leaves.

Hint: Mr. Resetti in backround:
On Saturdays at exactly 8:45 p.m., talk to K.K. Slider (located at the train station). Ask him to play a song. It does not matter if you request it or just play it. During the credits, look in the background very closely to see Mr. Resetti.

Hint: Making Mr.Resetti madder:
Reset the game until Mr .Resetti actually makes you write an apology. Rather than writing what he tells you, type "I hate you". This gets him even more frustrated.

Try entering one of these phrases when Mr. Resetti makes you say something instead of what he wants to make him even madder.

You suck!
You stink!
I hate you!
No!
Go away!
Shut up
I hate moles!

Hint: Change item screen background:
Get the piece of clothing you want as the background in your inventory. Grab it and drag it to the lower right space. From there, drag it one space down into a blank space, press A, and you will have changed the background.

Hint: View credits:
Talk to the dog next to the train station and type three key symbols.

Hint: Easy money:

Talk to Tom Nook and scroll down to "Other Things" when he asks you what he can do for you. Then go to "Say Code" and enter this code:

    WB2&pARAcnOwnU
    jMCK%hTk8JHyrT

You can only submit it three times a day, but it is worth 30,000 bells each time you use it.

When bees appear from trees, take out your butterfly net and face the beehive. If you can catch a bee, you can sell it for 4,500 Bells.

Place orange furniture to the north, green furniture to the south, yellow furniture to the west, and red furniture to the east part of your house. Note: The orange cone is actually red.

Note: This trick requires a Game Boy Advance and a link cable. Play the game with the Game Boy Advance attached. Collect as much fruit as possible and travel all the way to the south. Go the pier at the beach. A Kappa will be there and will to bring you to a new island to the south. Get to the new island and drop all of your fruit. Return to the Kappa and leave. Transfer the island to the Game Boy Advance. On the Game Boy Advance, knock on the door to the house of the island animal. After it appears, move a piece of fruit in front of the animal. It will eat it and become happy. Keep repeating this until the animal drops money bags. Feed all your fruit to the animal, then put your Game Boy Advance on standby. Resume the game on the Gamecube. Go back to town, then return and talk to the Kappa again. Your game will now be updated with the Game Boy Advance data. Travel back to the island and collect the money bags.

This trick requires a memory card that has your main file on it that can deposit money at the post office (in other words, you have paid off all of your house to Tom Nook already) and another memory card with at least 3 blocks of data free, and does not have Animal Crossing town data on it. Start the game with your main file memory card in slot A and the memory card with 3 blocks free and no town data in slot B. Put all of the money in your possession in the bank, all of your important items in your house, and the letters that you want to save at the post office. Next, talk to Porter (the monkey) at the train station and say that you are taking a trip. You will get on the train, and eventually you will go back to the main title screen. At the title screen, remove the memory card in slot B. Then, press Start and you will get the "Welcome back, who is this?" message. When you say who you are, the game will say similar to "Oh I thought you were out traveling and seeing the world. I can let you play, but you won't have any items/money with you, is that OK?". You will not lose anything because your money is in the bank and your items are in your house. Answer that it is okay. You will load up your town, and you will not have any bells, items, or letters with you. Your money is in the bank, your items are in your house, and your face is like a Gyroid. This is normal. Go to your post office, and take out all your money. Then, drop it on the ground somewhere. Go talk to your Gryoid and choose to save, then select save and quit. Once you are back at the main title screen, put the memory card that was taken out of slot B back in slot B and press Start. When asked if you want to use the data from slot B the game will prompt something similar to "Hey you already came back from traveling, and now you're coming back again? Do you want me to copy what you did on slot B to Slot A?" Answer yes. Once the game starts, your character will be back to normal, and your bank account will be as if you never took any Bells out of the bank. The money bags that you dropped will be where you left it. You have just doubled all your money.

Go around town with your shovel and hit every rock you can find. One of them should turn red when you hit it. Keep hitting it to get more money.

Every New Year your parents give you 10,000 bells. Change the system date on the Gamecube; or in the Animal Crossing options and change the date to the new year. Check the mail box and you will have 10,000 bells from your parents. Repeat the process, but change the year.

Dig for fossils every time you play. When the Museum fills up with fossils, you can make a mint at Nook's or trade with residents for good items with fossils. Skulls of dinosaurs seem to be worth the most, usually bringing in 4,000 to 6,000.

Get three fossils, then send them to the museum. Then, change the day to one day later. Check your fossils. If they are rare, continue playing. If they are not, reset the game until you get rare fossils. You can either keep them for H.R.A. points, sell them to Nook, or donate them to the museum.

Play the Stalk Market. Turnips do not seem like that much of a commodity, but its gold in the game. You can make a fortune buying Turnips and selling them at the right price.

If you have at least 10,000 Bells, on Sunday Joan the turnip seller will at your town every from 6 a.m. to 12 noon. Buy 100 turnips as many times you can. The next day, go to Nook's store and sell them all. It is possible to get 73,600 Bells just for 100 turnips.

As you know, Joan sells Turnips every Sunday until 12 Noon. Then, you have to wait until Monday to sell. However, the following trick makes things easier. Go to the Animal Crossing web site, scroll to the bottom, then write down the Universal code for 100 turnips. On a Monday through Saturday, check the prices until you see that Tom Nook is buying for at least 700 or more Bells. Use the Universal code and make sure that they actually work in your town (sometimes you will be a "contest loser"). When you sell them, you will definitely have a lot of Bells.

Note: This trick requires three memory cards, game A, game B, travel data, and a lot of Turnips. Spend the entire week saving up as much Bell as you can on Game A. On Sunday, find Joan and buy as many turnips as you can afford. Save your travel data on slot 2, then travel to Game B. Find out how much Tom is buying Turnips for. If he is not asking enough, save, then set the clock to the next day and ask again. Wait until a day when Tom is buying for over 1000 Bell, but do not set the clock more than a week ahead or the Turnips will spoil. Sell all your Turnips for the profit. Save and take the money back to Game A. Use the money to buy more turnips. Go back and sell them again. Because you are saving the travel data, it does not matter that the days do not match up. You can make over 30,000,000 Bell doing this.

Note: This trick requires two memory cards. If you have wasted all your days with your Turnips and they are about to become useless, you can switch towns then keep checking how much the price is. Once it is at a good price, return to your first town, take a trip there, and sell all your Turnips.

Try to fish, dig Bells, and work for people until the evening, when you would barely get anything. Go to the Animal Crossing Menu and change the time back to 4:00 when the best fish and bugs appear. It is better if it rains. Then, change to one day ahead to make a lot of money. This is also a good way to pay off the debt to Tom Nook and buy furniture for your house. Make sure that you pull weeds that you see to stop them from growing. Use the shovel to stop weeds from growing from a location permanently. When your ready, put your time and day back. You will always get new mail and offers from Tom Nook. This is another good way to get your home and Tom Nook's shop remodeled. Whatever you did in those days like make the shop larger, and will stay the way it was when you visited the future. You should make about 50,000 Bells in about five hours while in the future.

If you can change the date to a day when its raining, you can catch Coelacanth. Do not waste your time with the little fish such as Red Snappers or Barred Knifejaws. Coelacanth are worth 15,000 Bells each. The times that you can catch Coelacanths are 4 p.m. through 9 a.m. when it is raining in any month. The other big rare fish are too rare and not worth catching to make money. Note: Catching rare fish works better with the Golden Rod.

Use the following trick to get easy money and a lot of fossils. Find three fossils and mail them to the Museum. On the day that they arrive back in the mail, open them and see what you get, as usual. If the Museum needs it, give it to them. If not, sell it to Nook. Then, go back to your personal Gyroid Assistant and save the game. Reset the Gamecube with the cover open so the system menu appears. Set the date back one day, and start the game again. Check your mail, do whatever you want with the fossils, then save and restart the Gamecube again. Set the date back to the current day and restart the game. Do this until the Museum is full, or you no longer want to continue with the trick. Note: If you reset the game date by using the option the game provides (before you start your game), sometimes your fossils will not be sent to you in the mail and you will not find any for awhile. The game knows when you are cheating this way, and reflects this with less valuable items.

Take fruit from one town and sell it to Nook at another town. You will get paid five times as much for it. Note: This only works if each town has different fruits.

Get fruit other than the type that naturally grows in your town. Do this by visiting other towns or getting one from a person in your town when you talk to them. Bury them and they will grow into trees that give off three pieces of that fruit every few days. Each is worth 500 Bells. Do not crowd trees in too close. This usually causes them to not grow. You can set the clock forward to grow trees faster and to make the fruit reappear quicker. Fruit trees successfully grow almost all of the time.

Take several pieces of fruit and plant them on your island. When they grow into trees, do not shake the fruit off. Instead, let them stay there so that during the hours of 7 p.m. and 8 a.m., you can go to the island and catch beetles that are attracted to the fruit. Since there are only three to five trees for them to crawl on, the odds of a beetle appearing will increase significantly. Each beetle is worth at least 1350 Bells, except the Drone Beetle. You can catch thousands of Bells worth of beetles. However, if you shake the fruit off the trees, the beetles will not appear.

Plant a pear tree on the island. Let it grow then return with your net only after 5:30. Make sure it is not raining. Go to the pear tree and look for the Evening Cicada. It is worth 850 Bells. After you catch one, go to another panel and immediately go back. There will be another keep. Catching them until your inventory is full. You can make up to 70,000 Bells in one hour.

Get a fishing pole, and on a rainy day, go to the ocean and catch a fish that is worth 15,000 Bells. it takes time to see the big fish, but he will be there. You can also catch an orange fish worth 3,000 Bells, and a Barred Knife Jaws worth 5,000 Bells. If you catch a Sea Bass, throw it back, and keep fishing until you catch the good ones.

Another fish to catch is the Large Char. It is worth 10,000 Bells. You can catch those at the waterfall or at different places for different people. If you see a big shadow in the water, it is a fish worth 10,000 to 15,000 Bells.

Go down to the shore and start fishing. If you catch a Sea Bass, throw it back because it is worthless. If you catch the really big fish that sells for 15,000 Bells, give it to the Museum. This will increase the chances of you catching it again.

This trick requires a Game Boy Advance. Link your Game Boy Advance into the Gamecube and go to the island with only a fishing rod. Go there only to fish, and only keep Red Snappers, Knifejaws, and Coelacanths. Throw back all Sea Bass and put all the Boots you get in the beach house. It is possible to make 100,000 Bells in one hour.

Shake every tree that you can to get its items. If a bees nest falls out, take out your bug net. You can catch a single bee for 4,500 Bells.

Try to get stung by a bee, then move around and shake some trees.100 Bells will fall out of almost every tree you shake. Repeat this method until you get the desired amount of Bells.

Play the game after it is dark and go to the waterfall. There will be a fish called a Large Char which sells for 10,000 Bells each. They are common to catch, and you can make about 100,000 Bells in about five hours.

If you look on your map, you will see a flashing, golden spot somewhere. If you can find the location, dig there to receive 1,000 Bells. If you do not dig there every day, the spot will disappear. Eventually, the spot will become a hole. Plant a money bag and eventually a Money Tree will grow from the golden spot. If you plant a shovel at the golden spot, eventually a Golden Shovel Tree will grow. The Golden Shovel Tree is the only way to acquire the Golden Shovel, which can be used (dig with it at the golden spot to receive more than 1,000 bells) or sold.

If you look around your town in every acre, you will eventually find a flashing golden spot in the ground. If you find the location, dig there to receive 1,000 Bells. If you have saved over 99,999 Bells in your town, you will get a separate bag filled with 30,000 bells so you can keep saving up to 99,999 Bells. Each time you get up to 99,999 Bells, you will get a separate bag of 30,000 bells which lowers your cash to about 70,000 Bells. Do not worry -- even when it shows the separate bag(s) your items screen states you only have 70,000 Bells, whenever you go back to Tom Nook's shop your money will be the 30,000 Bell bag(s) plus what the game says you have saved in your items screen. Now, instead of burying the 1,000 Bells, bury the 30,000 Bells. When the tree grows, there will be a total of three 30,000 Bell bags in it. Shake that tree. This will add to your total bells in the items screen. Note: If you save too much Bells, your item screen will fill up with the 30,000 Bell bags. You may want to store some of the bags inside your house. If you do not have 99,999 Bells saved, you can go to your items screen, put the hand to the money, and click it. Select 10,000, 1,000, or 100 bells and you can bury those also.

Find a rock that turns red when you hit it. Dig two holes in a "V" shape. Have the bottom point on the "V" as the rock and the two other points at the holes that you dig. The holes keep you from moving backwards from the recoil. You can hit the rock as fast as possible. It is possible to get about 13,000 Bells per day by doing this.

If you get your item screen with three pears, sell it to Tom Nook. He will give you 100 Bells for each one. With a total of 15, that is 1,500 Bells.

Collect all of the seashells on your shore and sell them. After that, save and quit the game. Reload your game and go by the sea shore. All of the seashells will be there again. You can make 30,000 bells in about an hour.

Set the clock to December 24 at 8:00 p.m. and make sure you have ten outfits (including what you are wearing). Find and talk to Jingle five times. On the fifth time, he will give you a present based on what your three answers were (foldable things are clothes, woven things is carpet, printed things is wallpaper, and big things is furniture). Immediately change clothes and talk to him again. Every time you change, he will give you a present. You can get up to ten presents that sell for 12,240 Bells each. Then, set the clock back to 7:59 p.m. and repeat the process. You can make up to 500,000 Bells in two hours.

Set the date and time to Thanksgiving at 3 p.m. and steal the silverware. Talk to a villager that did not go to the feast until they tell you a hint to Franklin's location. Give him the silverware to get a piece of the harvest series. Repeat until you have the whole set, including wallpaper and carpet, then sell the set to Tom Nook. You can get over 500,000 Bells by doing this. Store money bags in your house or bury it.

Get up early and start fishing near the Post Office. In about an hour or less, you will catch a fish that sells for 10,000 Bells in fresh water. Give it to the museum. The fish is now very common and you can pay off any debt to Tom Nook in a matter of weeks.

When on the beach, take only Coral and White Scallops. Then, go to Tom Nook's shop and sell them to him. He will buy 1 Coral for 300 Bells, and 1 White Scallop for 450 Bells.

When you dig up a fossil, mail it to the museum. When you get the bones, sell them and do not give them to the museum. You should get at least 700 Bells for it.

Go to the coast with an empty inventory except for perhaps a fishing pole to catch fish. Go shell hunting get every shell on the beach, then sell them at Nooks to get a lot of Bells.

On days when the fortune teller, Katrina, is in town, if you dig up money in a shining spot, it will be 30,000 Bells.

Start playing and find the Red Rock (the rock that turns red when you hit it with your shovel for money). If you dig two holes behind you, you will not get knocked back too far and you can get up to 13,300 Bells. After that, go back to your house and talk to your Gyroid. Tell it that you want to save the game. When the person from your town asks what you want to do, tell them to save and continue instead of save and quit. Once you walk back out of your house, press reset on the Gamecube. When you resume the game you will see Mr. Resetti, but can get your Red Rock again. You can do this as many times as desired.

When you are playing, save, and quit. This will bring you back to the title screen. When the animal asks you who you are, say, "I'm new". A new game will start in the same town. Note: You can save up to four people in the same town. This is what the four houses are for. When you get to the town and finish your part-time job with Nook, get some money and items. Place them in front of the first person's house. When you play as the first person, you can pick up those things. Use this trick to get lots of money. Do not bother paying back Nook for your house on the other files, just on the first.

Save and quit the game. Then, set the system date to January 1, 2001. When you start playing the game again, you will have mail. Read it, and there will be a present attached to the mail. Open the present for 10,000 Bells. Note: Keep switching the years around and you will still get the money. This is useful when paying off your debt to Tom Nook. Note: If you keep doing this, your town will get full of weeds.

Talk to Sven when you have a Crawfish or Barbel Steed. He will tell a story about his uncle and will ask 1,900 to 3,000 Bells for it. You can make as much as fifteen Red Snappers with Crawfish or Barbel Steeds, which sell for a lot less.

Use the Universal Code to get a Snowman Clock that sells for 8,888 Bells from Tom Nook. Get it three times everyday to be able to completely pay off all your house extensions in two weeks.

Hint: Gyroid sale:
Do not dig up anything for a few weeks. After about a month, dig up everything in your town. Keep the Gyroids. Send in the fossils. Buy a lot of paper. Send a letter to everyone in the town and invite them to your house in one week. You may also send a small present. Also write a note on the bulletin board. If someone writes one over it, write another. You should now have a lot of Gyroids. You may need to store some of your furniture by burying it. Arrange all the Gyroids so that you can get next to each one. On the day of the sale, nobody will come. If you have another file they can come. You will not get much money. However the HRA will like it. You can keep it like that or sell them all. The point of sending the letters with presents is so that you can get things back. After you sell them all, you probably will have gotten 20,000 to 30,000 Bells and some new furniture.

Hint: Duplicate money and items:
This trick requires two Game Boy Advances and a link cable. Connect Game Boy Advance #1 to the Gamecube using your link cable and turn it on. Go to your island (located on the dock at the edge of the ocean). When you finally get to the island, drop off the item or money that you wish to duplicate. Leave the island. When Kapp'n asks if you want to save your island to your Game Boy Advance, select "Yes". After it is done downloading to your Game Boy Advance, you can put it in sleep mode, disconnect it, and set it aside. When you get back to your town, attach Game Boy Advance #2 and turn it on. Leave that screen then immediately return to it. Talk to Kapp'n to go back to your island. After you start leaving you can turn Game Boy Advance #2 off. When you get to your island, pick up the item that you left there then leave the island again. This time when Kapp'n asks you to save your island to your Game Boy Advance, answer "No". When you get back to your town, disconnect Game Boy Advance #2 and connect Game Boy Advance #1 (make sure it is not in sleep mode). Leave the screen and return. Talk to Kapp'n once more. Your island should upload from your Game Boy Advance. When you get to your island, your item will be there again and you will already have it in your pockets. Pick up your item from the ground. You now have two of them. This will also work with multiple items.

This trick requires only one Game Boy Advance and a link cable. Connect the Game Boy Advance to the Gamecube using your link cable and turn it on. Go to your island (located on the dock at the edge of the ocean). When you finally get to the island, drop off the item or money that you wish to duplicate. Leave the island. When Kapp'n asks if you want to save your island to your Game Boy Advance, select "Yes". After it is done downloading, do not press anything on the Game Boy Advance. When you get back to your town, leave that screen, then immediately return to it. Talk to Kapp'n to go back to your island. He will ask what happened to the island in your Game Boy Advance. Chose to go to a different island. When you get to your island, pick up the item that you left there, then leave the island again. This time when Kapp'n asks you to save your island to your Game Boy Advance, answer "No". When you get back to your town press A on your Game Boy Advance. Leave the screen and return. Talk to Kapp'n once more. Your island should upload from your Game Boy Advance. When you get to your island, your item will be there again and you will already have it in your pockets. Pick up your item from the ground. You now have two of them. This will also work with multiple items.

This trick requires two memory cards; one for travel data and your town data. If you have ever sent anything except Fossils into the Museum, you know that they will get sent back to you in the mail. You can use this to your advantage. Get three letters and write to the Museum. It does not matter what you write. Take the items that you want duplicated and send them to the Museum. Them, take a trip. The game will save your town and travel data, then send you back to the title screen. At this point, take out the memory card then you press Start. Choose "Before I Go" and change the date back one day, just to make sure you get your mail that you sent out. Then, choose your name. The message "Oh I thought you were traveling" will appear, and you will be asked if you want to use the data that you left behind. Answer "Yes", then go to your mailbox. Take out the items that you sent out. For example, if you sent out three apples, take them out. Then, drop them on the ground somewhere. Save and quit the game. Put your travel data memory card back in the Gamecube, then start. The message "Oh I thought you came back already" will appear. Answer that you want to copy over the town data, then press Start If done correctly, your mailbox will be blinking. You will have received the three apples back in the mail and still will have the ones on the ground.

This trick requires two Game Boy Advances and a link cable. Connect the first Game Boy Advance and go to the dock. Talk to Kapp'n and go to the island. Once there, drop off the item(s) to be duplicated. Go into another acre. Return to Kapp'n and talk to him. Say that you want to keep a saved file of the island on the first Game Boy Advance. When it loads, you can go home. Once back at the mainland, leave the acre and connect the second Game Boy Advance. Go back to Kapp'n and sail to the island. Pick up the item(s) to be duplicated and return to the mainland. Do not keep a saved file of the island on the second Game Boy Advance. Once again, leave the acre and connect the first Game Boy Advance. Go back to Kapp'n and go to the island. The island will load as the one saved on the first Game Boy Advance before you arrived and picked up the items. They will still be there, but they will also be with you. Thus you can duplicate items. Note: You can also duplicate money by making it into a money bag. Note: It is recommended that you drop the items in your house. If you drop them outside, you have a 50 percent chance that your island NPC will pick the items up.

Hint: Triplicate items:
This trick requires two memory cards that both have town data on them. To do this, load the town from memory card A and then put the item you want to triplicate into your pocket. Travel to the town on memory card B. Put the item into the dump. Go back to town A then save and quit. Load town B and pick up the item. Take it to Tom Nook's store. Talk to him and choose "Other Things." Select "Hear Code" and make a note of Town A's name and your player in Town A. Give Tom the item and he will give you a code. Make a note of that code down, then save the game. Load town A and go to Tom Nook's store. Say the code to him and he will give you the item. Say the code again. He will give you the item again. Do this a third time You will have just triplicated your item. One item can be triplicated everyday.

Hint: No room for money:
If you find money and have no room, try picking it up and select "Swap". Then, put it in you wallet instead.

Hint: No more garbage:
Use the following trick if you are frustrated by digging or fishing and receiving garbage. It only requires you to have 1,500 Bells. Fill all your pockets with bags of Bells (each bag containing 100 Bells, more if desired). When your pockets are full, garbage will not appear. When you dig up something or catch a fish, the game will say that your pockets are full and ask you if you want to swap the item. Select "Swap" and place the item in your pocket (trading it for the bag of Bells). Then, drag the bag of bells you are holding to your wallet. You will never be bothered by garbage again.

Hint: More room for items:
If your pockets are too full to carry any more items, attach extra items to your mail and retrieve them later when you have gotten rid of some other items. This allows you to carry up to ten additional items and is especially helpful when gathering and selling fruit from other towns.

Hint: Easy items:
One of the best ways to get new items that you cannot buy is to do work for the residents, and do it often. Do their little chores and they will (more often than not) reward you with things that are hard to come by in Nook's store.

At the beginning of the game, at some point when you are working for Tim Nook he will allow you to do errands for the other townsfolk. At any other part of the game, you will have to wait a good while between errands for the same person. However, during this time you can do several errands in a row for the same person, allowing you to get some great items quickly.

Talk to people whenever you are near them. Sometimes they will ask you if you want to take a table or some clothes or other things off their hands. Also, do errands for people often. If there are no errands available you will only have to wait ten minutes.

Check the town bulletin board often. Check with Officer Cooper frequently to see when Wendel, Redd, or anyone else is in town.

Go to the dump on garbage day. There will be items there that you can take.

If you go to the Police Department, there will sometimes be lost items that you can take.

Use the following trick to get an easy completed series. Set the date to Thanksgiving. Steal the silverware and find Franlin. Repeat this until you have all the Harvest furniture. You may also continue and sell some extras for cash.

On days when its not raining, go to the shoreline and walk across the whole beach. You will find a bird laying on the beach. He will look dead, but you can still talk to him. Talk to him until he gets up and he will tell you about his trip. After he tells you about the trip, he will give you a rare item. Note: This happens every three days.

Hint: Quick item:
To get something you ordered the day that you ordered it, save, continue, then reset the game. After you talk to Mr. Resetti, your items will be in the mail.

This trick requires two memory cards with saved game data on each one. If you ordered something through mail order at Tom Nook's store and want to get it immediately, travel to the other town on the other memory card then immediately travel back. The item you ordered should be in your mailbox.

Hint: Items on the ground:
If you leave items on the ground for a long period of time, they might disappear and end up at the Police Station. If you want to save items and you do not have room in your house, bury the items in the ground for safe keeping.

Hint: Give items to the Wishing Well that you need to deliver:
You normally cannott give the Wishing Well in your town items that you need to deliver to an animal (usually in another town) on the day you receive the item that is needed to be delivered. In this case, wait about three to four days and the Wishing Well should accept it.

Hint: Get mail quicker:
Speak to your Gyroid, save, and quit. Let the game play through the opening title screen again. When you get back to your house, the item will be in your mail.

There is a way to get your mail very fast when you order something or send a fossil. Order or send what you want, go to your Gyroid, choose to save and quit, then press the reset button after the game saves.

Hint: Getting NES games:
Talk to the townspeople until they ask you when your birthday is. Most of them will say something similar to "How would you like a train set for your birthday?" Answer "Yes" and you will put in your birthday. On your birthday, one of the townsfolk will be outside your house. He or she will present you with a NES. For example, Virgos will get Donkey Kong.

Hint: Easy Gyroids:
Three memory cards are required for this trick. One memory card needs to have your saved game in it. This will be card A. Use a second memory card for traveling data, as card B in slot B. When you travel to the new town you have to create, you will use this card. Note: This card will always remain in slot B. Put your third memory card (card C) in slot A, then create a new game and after your able to save, save the game. Then, put card A into slot A and start the game. Go to your Gyroid assistant then save and continue. Next, go to the train station and talk to Porter and say you want to take a trip. Wait until the title screen appears, then put card C into slot A and start playing. You will be in your saved game with your card A character. Then, look for all the treasures. There are eight total; three Gyroids and other items.

To get Gyroids very easily, get the Golden Shovel and find a hole in the ground (they resemble "X"s). Dig there for a 50% chance of getting a Gyroid.

If you dig up a Fossil and you wanted a Gyroid, bury the Fossil in the same place you found it and leave it there. Then, wait a few days or set the time ahead. Go to where you buried the Fossil and dig it up. It should have turned into a Gyroid.

Hint: Gyroid rhythm:
Put together these Gyroids for an intesting rhythm: Use a Rythmoid, Mini, Mega and Regular Gongloids, and the Mini Bowtoid.

Hint: Gyroid face:
If you want your character to have no facial expressions, for example, a face like the Gyroid next to your house, put all your money/items in your house. Travel to another town and once you get there, reset. Note: If you did not deposit your money or items in your house before doing this, you will lose them. When you reload the game, you will get a message that says "You were traveling. All money and items will be lost. Do you want to go to town anyway?" Answer "Sure!". When you reload, your character will have the face like a Gyroid. To change the face back, save your game and reload it.

This trick requires two memory cards. Create a person on both cards. Then, visit the other town. Allow the monkey to save, then turn off the Gamecube. Then, play again as the same person. The animal will warn you that you are on a trip and have nothing with you. Ignore them and continue. If you look at the person, you will see that they have no eyes or mouth and their face has pink spots. To restore your character, simply go back to the town you visited and return.

Hint: Snowman:
When it is snowing, close to the end of January find two snow balls. Roll one to make a giant snow ball and the other to make a smaller snowball. Then, roll the smaller onto the big one to make a talking snowman.

Hint: Free flowers:
At the start of the game when Nook tells you to work part time for him, one of the jobs will be to plant flowers around his shop. When he gives you the flowers, you can plant them anywhere in the city. Note: You can also plant them around your house.

When you start working for Tom Nook to pay off your house, his first job for you will be to plant flowers around his shop. When he gives you the flowers, go back to your house and drop everything he gave you, so that no flowers are in your item pack. Then, run back and he will give you 80 Bells. He will pay you and you will get the free items.

Hint: Indian Song (Gyroids):
Get a Tall Echoid, Tall Percoloid, Tall Strumboid, Mini Plinkoid, and a Mega Sproid.

Hint: Growing a money tree:
First, find a glowing piece of earth. Dig it up and you get a money bag. Plant the money bag in the glowing hole and a seedling will sprout, which will grow in to a money tree.

For a super money try, get 30,000 Bells. Find a glowing spot and enter the item screen. Get the cursor and click on your amount of Bells. Choose 30,000, take it out, and plant it in the glowing spot. In a couple days it will be full grown and have three bags of 30,000 Bells.

When you dig up the glowing ring for your daily 1000 Bells, put in 100 Bells then bury it. You will then get a money tree.

Hint: Golden Axe:
Get your town rating to be "Perfect" for two entire weeks. The Golden Axe is indestructible.

Hint: Golden Net:
Catch all 40 types of bugs. Note: You will also get a metal butterfly for the side of your house.

Hint: Golden Rod:
Catch all 40 types of fish. Note: You will also get a weathervane for your house.

Hint: Golden Shovel:
First, buy two shovels. Find a piece of glowing earth and dig it up. Then, plant a shovel in the glowing earth.

Carry the Golden Shovel around with you at all times. There is a 25% chance you will dig up Bells at location in your town when you dig a hole. It is also indestructible.

Hint: Statues:
When you upgrade to a two story house and pay off all your debt (798,000 Bells), Tom Nook will make a Golden Statue of you in front of the Train Station. It is very shiny, even in the winter.

Note: The second player to pay off their debts in that game will have a Silver Statue. The third player to do so will get a Bronze Statue. The fourth player will get a green statue.

Hint: Balloons:
On some days, you will see a balloon floating in the air with a present tied to it. Follow it until it gets stuck in a tree. If this happens, shake the tree to pop the balloon and the present will fall to the ground. Then, pick up the present. Note: Most of the time it is furniture.

Note: A balloon with a present tied to it will not get caught in a tree with fruit in its branches.

Balloons show up unexpectedly, and mostly anywhere. However there are set days of the week and times they will show up. To catch any balloon, you need to learn where they show up, on what day, and at what time. Observe these patterns and plant a couple of trees in the routes where they move. The next time they appear, chase them until they knock into a tree and get stuck. Shake the tree and the present will drop to the ground. You can then pick it up and claim your prize (furniture). One area that a floating present appears is by the train station from about 7:00 to 9:00 on a Friday night. Make sure that some trees are planted coordinated to the south of the train station until the first cliff edge. Avoid talking to K.K. when you see the balloon.

Hint: Fossils:
Make sure you do not send more then three fossils to the Museum for identification. They will only identify the first three and you will have lost the fourth. Save that fossil for another day.

If you do not have any stationary, you cannot dig up fossils. If you do not like to spend money buying stationary to send in fossils, sell your stationary. You will never get a fossil again.

Send a letter to the Museum without anything in it. They will return the letter with a fossil.

When you send fossil to the Museum, you can send as much as you have space for in your mail box. You get three each day, but this does not mean that the other fossils are gone. After the first mail day, and the second mail day comes around, you will have three more fossils in the mail. If your house is filled with fossils, send them to the museum and you will get three every day.

Hint: Grab Bags:
One November 28 Tom Nook has Brag Bags. They cost 2,003 Bells. They always contain a pinwheel, and may have furniture, flooring, clothing, or walls. The bags, however, take the place of flowers, trees, paper, and items such as bug nets and shovels.

Hint: Paper:
When you first start a character, Nook will give you jobs to do for him before you can save the game. One of these jobs is to write a letter to one of the villagers. Nook will give you one piece of paper. Leave his shop then re-enter. Ask him for more paper. Continue to do this until you receive the desired amount of stationary.

Hint: Talk to Mail Bird:
If you send letters and fill up all the places in the Post Office, leave quickly and you may can catch the Mail Bird before he takes off to deliver the letters. If you miss him, wait for a bit and you may be able to catch him stopping at your house and delivering letters to you or anyone else who may have occupied one of the four free houses.

Wait by the message board at 9 a.m. or 5 p.m. and Pete the mailman will fly by and tell you a little about his social life.

Hint: Fishing:
If you are not catching the fish you want to catch, move to another section of the map and fish there. Some fish are only found in certain areas.

When fishing, do not actually reel in the fish (press A) until you see the bobber go under the water.

Fish at the ocean in the rain. You have a much greater chance of catching the Coelacanth. They sell for 15,000 Bells a fish. Also, you have a greater chance of catching the Barred Knifejaw and Red Snapper. They sell for 5,000 Bells and 3,000 Bells respectively. Generally, fishing in the rain is much easier, but in the ocean, for easy money. Also, its easier to fish at night.

When it is raining, you have better chance of catching a fish worth 15,000 Bells.

When you go fishing and a fish bites at the bait, it only bites five times. If it nips at it four times, press A on the fifth time automatically. Five times is always the maximum number of times they bite.

When you fish anywhere, there is a good chance that you will get a fish that is worthless. If you throw it back in, it will disappear. If you leave and fish somewhere else in the same area, it will pop up again. Most likely, you will catch it repeatedly.

To find a fish in a certain area, go to the designated acre. Walk to the side of the acre. Then, walk back and forth, switching acres. Do this about three to five times and a fish should appear in the acre you end up standing in.

When fishing, certain fish appear as the seasons change. If it is Winter, look for the Stringfish in the river by the train track, which is worth 15,000 Bells. In the summer, look for the Red Snapper or Barred Knife Jaw. If you locate a rare fish such as the ones mentioned, donate them to the local museum. Anything that is put in the museum becomes less rare and likely to be found. Note: Do Not donate a fish that you do not like or wish to catch.

All fish will nibble a maximum of four times, then it will pull hard. If it nibbles four times, the next one is a definite strike. Note: Fish may also nibble less than four times -- do not let your guard down.

Hint: Winning the Fishing Tourney:
Catch a Bass as early as possible on one of the Fishing Tourney days. Bring it to Chip. If it is the largest so far, pause game play and allow it to idle until the Fishing Tourney is over.

You do not have to catch the fish you submit into the tourney on Sunday. You can catch them all week. Keep them in your house until Sunday, submit them to Chip.

Hint: Trading fish with friends:
To easily trade fish with a friend, put the desired fish on your Gyroid and set it to give away. Then, have a friend travel to your town and pick it up.

Hint: Favorite fish:
Every villager likes a certain type of fish and will trade you items, ask you to give it to them, or buy it from you. Tank's favorite is the Koi.

Hint: Arawona fish:
The Arawona fish is worth 10,000 Bells if sold at Nook's Shop. To find it, set the date and time to 5:00 P.M. on July 1. Fish around Hambo's house. Sooner or later, you will find an Arawana fish. Their shadows are about as large as a Barbel Steed's.

Hint: Piranha:
Once you have donated the Piranha to the museum, go to the tank that contains it. Get as close as possible to the glass. The Piranha will bump into the glass, trying to get you.

Hint: Snakehead fish:
Go fishing at night on a clear day in the Summer at the giant pond. There is a very good chance you will see a giant shadow. This shadow is almost as big as the Coelacanth. It will be the giant Snakehead.

Hint: Stringfish:
The Stringfish is worth 15,000 Bells when sold to Nook.

The best time and place to catch the Stringfish is where the river first commences (by the train tracks) around 4:00 p.m. to 9:00 a.m. from December to February. Keep switching screens back and forth until you find to a huge shadow (about the size of a Coelacanth) then cast your line out. If you do not get it, keep trying by scaring away the smaller fish until you find it again. You can earn 45,000 Bells in just under an hour.

Hint: Fish prices:
The following are fish prices that Mr. Nook gives you in Bells.

Barbel Steed 200 Bells
Barred Knifejaw 5,000 Bells
Bass 300 Bells
Bitterling 1,300 Bells
Blue Gill 120 Bells
Brook Trout 150 Bells
Carp 300 Bells
Cherry Salmon 1,300 Bells
Crucian Carp 120 Bells
Dace 200 Bells
Freshwater Goby 300 Bells
Giant Snakehead 6,500 Bells
Gold Fish 1,300 Bells
Guppy 1,300 Bells
Koi: 2,000 Bells
L. Bass 3,000 Bells
L. Char 10,000 Bells
Piranha 6,500 Bells
Plae Chub 200 Bells
Pond Smelt 300 Bells
Popeye Gold Fish 1,300 Bells
Rainbow Trout 650 Bells
Red Snapper 3,000 Bells
S. Bass 200 Bells
Sea Bass 120 Bells

Hint: Fish locations and times:

River, Pond
Angelfish: May-October, 4 pm-9 am
Arapaima: July to first half of September, 4 pm to 9 am
Arowana: June to September, 4 am to 9 am
Barbel Steed: All year, all day
Bass: All year, all day
Bitterling: December to February, 4 am to 9 pm
Bluegill: All year, 9:00 am to 4:00 pm
Brook Trout: All year, all day
Carp: All year, all day
Catfish: All year, all day
Cherry Salmon: March to June, 4 am to 9 am
Crawfish: April to first half of September, all day
Crucian carp: All year, all day
Dace: All year, 4:00 pm to 9:00 am
Eel: July to Aug. 9 pm to 4 am
Freshwater Goby: All year, all day
Frog (holding pond): May to August, all day
Giant Catfish: June to August, 4 pm to 9 am
Giant Snakehead: July to August, 9 am to 4 pm
Goldfish: All year, all day
Guppy: April to November 9 am to 4 pm
Killifish (holding pond): April to August, all day
Koi: All year, all day
Large Bass: All year, all day
Large Char (waterfall): March to June, 4 am to 9 pm
Loach: May, 9 am to 4 pm
Pale Chub: All year, 9 am to 4 pm
Pirahna: June to September, 9 am to 4 pm
Pond Smelt: December to February, 4 am to 9 pm
Popeyed Goldfish: September, 9 am to 4 pm
Rainbow Trout: March to April; September to October, 4 am to 9 am
Salmon: September, all day
Small Bass: All year, all day
Stringfish: December to February, 4 pm to 9 am
Sweetfish: July to August, 4 am to 9 pm

Ocean
Sea Bass: All year, all day
Coelacanth: (when raining) All year, 4 pm to 9 am
Jellyfish: Second half of August, all day
Red Snapper: April to June, 4 pm to 9 am and 12 am to 1 pm
Barred Knifejaw: March to November 4 am to 9 am and 12 am to 1 pm

Hint: Insect values and times:

Ant: 80: All year, all day (attracted to candy or decayed turnips)
Bagworm: 250: October to March, all day (in trees)
Banded Dragonfly: 4,500: July to August, 8 am to 5 pm (anywhere)
Bee: 4,500: All year, all day (in trees)
Bell Cricket: 430: September to October, 5 pm to 8 am (in grass)
Brown Cicada: 200: July to August, 8 am to 5 pm (on trees)
Cockroach: 5: Mar. to Nov., all day (on trees, flowers, attracted to turnips)
Common Butterfly: 80: March to October, 8 am to 5 pm (anywhere)
Common Dragonfly: 130: May to July, 8 am to 5 pm (anywhere)
Cricket: 130: September to November, 5 pm to 8 am (in grass)
Darner Dragonfly: 200: June to August, 8 am to 5 pm (anywhere)
Drone Beetle: 80: July to August, all day (on trees)
Dynastid Beetle: 1,350: July to August, 7 pm to 8 am (on trees)
Evening Cicada: 850: July to August, 4 am to 8am, 4 pm to 7 pm (on trees)
Firefly: 250: June, 7 pm to 4 am (near water)
Flat Stag Beetle: 2,000: June to August, 7 pm to 8 am (on trees)
Giant Beetle: 10,000: July to August, 11 pm to 8 am (found on trees)
Grasshopper: 130: August to September, 8 am to 5 pm (in grass)
Jewel Beetle: 3,000: July to August, 8 am to 4 pm (on trees)
Ladybug: 130: March to July, October, 8 am to 5 pm (on flowers)
Long Locust: 200: August to November, 8 am to 5 pm (in grass)
Longhorn Beetle: 200: June to August, 8 am to 5 pm (anywhere)
Mantis: 430: August to September, 8 am to 5 pm (on flowers)
Migratory Locust: 1,350: September to November, 8 am to 7 pm (in grass)
Mole Cricket: 200: November to May, all day (underground; listen for them)
Mosquito: 130: May to September, 8 am to 11 pm (anywhere)
Mountain Beetle: 2,000: July to August, 7 pm to 8 am (on trees)
Pill Bug: 250: All year, all day (under rocks)
Pine Cricket: 100: September to October, 5 pm to 8 am (in grass)
Pondskater: 130: June to September, 8 am to 7 pm (in main pond and holding ponds)
Purple Butterfly: 2,000: June to August, 8 am to 5 pm (anywhere)
Red Dragonfly: September to October, 8 am to 7 pm (anywhere)
Robust Cicada: 300: July to August, 8 am to 5 pm (on trees)
Saw Stag Beetle: 2,000: July to August, 7 pm to 8 am (on trees)
Snail: 250: April to September, all day (on flowers when its raining)
Spider: 300: April to September, all day (in trees)
Spotted Ladybug: 200: March to July, October, 8 am to 5 pm (on flowers)
Tiger Butterfly 200 April to September, 8 am to 5 pm (anywhere)
Walker Cicada 400 July to September, 8 am to 5 pm (on trees)
Yellow Butterfly 80 March to October, 8 am to 5 pm (anywhere)

Hint: Gulliver's items and Tom Nook's purchasing prices:

Arc de Triomphe: 2,300 Bells
Bottled Ship: 840 Bells
Chinese Lion: 1,200 Bells
Chinese Lioness: 1,800 Bells
Compass: 320 Bells
Fishing Bear: 680 Bells
Lady Liberty: 2,300 Bells
Manekin Pis: 1,300 Bells
Matryoshka: 980 Bells
Merlion: 2,300 Bells
Mermaid Statue: 1,900 Bells
Moai Statue: 1,900 Bells
Mouth of Truth: 1,900 Bells
Pagoda: 1,280 Bells
Plate Armor: 1,850 Bells
Shogi Piece: 1,250 Bells
Stone Coin: 1,400 Bells
Tiger Bobblehead: 580 Bells
Tokyo Tower: 1,150 Bells
Tower of Pisa: 2,300 Bells
Tribal Mask: 1,100 Bells

Hint: Shell prices:

White Scallop: 450 Bells
Conch: 350 Bells
Coral: 250 Bells
Venus Comb: 150 Bells
Sand Dollar: 60 Bells
Lion's Paw: 40 Bells
Porcelleta: 30 Bells
Wentletrap: 20 Bells

Hint: Redd's items:
These items can only be obtained at Redd's. Everything else you see at his tent is a normal item and can also be obtained at Tom Nook's:

Aiko Figurine
Amazing Painting
Backyard Pool
Balloon Fight (NES)
Basic Painting
Bass
Black Bishop
Black Knight
Black Rook
Blue Bed
Blue Table
Cabana Bed
Cabana Chair
Cabin Chair
Cabin Dresser
Classic Vanity
Classic Wardrobe
Clu Clu Land (NES)
Common Painting
Computer
Dainty Painting
Deer Scare
Dice Stereo
Ebony Piano
Exotic Bed
Exotic Table
Famous Painting
Flowery Painting
Frog Woman Pole
Golf (NES)
Green Dresser
Green Wardrobe
High-End Stereo
Hinaningyo
Judge's Bell
Kiddie Bed
Kiddie Clock
Lawn Mower
Letter Cubby
Lovely Armoire
Lovely End Table
Lovely Stereo
Luigi Trophy
Modern End Table
Modern Wardrobe
Moving Painting
NES Console
Pinball (NES)
Quaint Painting
Ranch Chair
Ranch Dresser
Red Corner
Regal Bed
Regal Chair
Robo-Clock
Saddle Fence
Scary Painting
Steam Roller
Super Toilet
Tanabata Palm
Tinpano Drum
Turntable
Well
White Bishop
White Knight
White Rook
Wide-Screen TV

Hint: Island NPCs:

Annalise
Ankha
Bliss
Boomer
Bud
Dobie
Driftwood
Elina
Faith
Flash
Flossie
June
Maelle
O'Hare
Pigleg
Plucky
Rowan Yodel

Hint: Special NPCs:

Bianca (faceless kitty cat)
Blathers (Museum supervisor)
Booker (Police officer: Lost property)
Chip (Fishing tournament judge)
Copper (Police officer and fitness fanatic)
Crazy Redd (Shady shop salesman)
Gracie (Fabulous fashion designer)
Gulliver (Shipwrecked sailor)
Jack (Halloween costume)
Jingle (Holiday reindeer)
Joan (Turnip saleswoman)
Kapp'n (Rowboat owner)
Katrina (Fortune-teller)
Mabel (Seamstress)
Mr. Racketti (Chilled out groundhog)
Mr. Resetti (Annoyed groundhog)
Pelly (Post office clerk)
Pete (Postal delivery worker)
Phyllis (Post office clerk: evenings)
Porter (Train conductor)
Rover (Train-riding cat)
Sable (Seamstress: The quiet one)
Saharah (Traveling carpet seller)
Snowman (Rotund ice sculpture)
Timmy Nookling (Tom's Nook's boy)
Tommy Nookling (Tom Nook's other boy)
Tortimer (Town mayor)
Totakeke/K.K. Slider (Musician)
Wendell (Traveling hungry wallpaper seller)
Whisp (Ghost)

Hint: All characters:

Anteaters
Cyrano
Nosegay
Pango
Snooty
Zoe

Bears
Chow
Dozer
Grizzly
Groucho
Nate
Pinky
Teddy
Tutu
Ursala

Birds
Ace
Admiral
Anchovy
Jay
Mallary
Midge
Otis
Piper
Robin
Twiggy
Twirp
Weber

Cats
Bob
Kabuki
Kiki
Kitty
Mitzi
Monique
Olivia
Punchy
Purrl
Rosie
Stinky
Tabby
Tangy
Tom

Chickens
Ava
Betty
Egbert
Goose
Hank
Hector
Leigh
Rhoda

Cows
Petunia
Belle
Bessie
Chuck
Oxford
Patty
Stu
T-Bone

Crocodiles
Alfonso
Alli
Boots
Liz

Dogs
Bea
Biskit
Bones
Butch
Cookie
Daisy
Goldie
Lucky
Maddie
Portia

Ducks
Bill
Deena
Derwin
Freckles
Joey
Pate
Pompom
Scoot

Elephants
Axel
Dizzy
Ellie
Eloise
Opal
Paolo

Frogs
Camofrog
Cousteau
Emerald
Huck
Jambette
Jeremiah
Lily
Prince
Puddles
Ribbot
Tad
Wart Jr.

Goats
Billy
Chevre
Gruff
Iggy
Sven
Velma

Gorillas
Cesar
Jane
Louie
Peewee

Hawks
Amelia
Apollo
Buzz
Pierce
Quetzal

Hippos
Bertha
Biff
Bitty
Bubbles
Lulu
Rocco
Rollo

Horses
Buck
Cleo
Ed
Elmer
Peaches
Savannah
Winnie

Kangaroos
Astrid
Carrie
Kitt
Marcy
Mathilda
Valise

Koalas
Gonzo
Huggy
Ozzie
Sydney
Yuka

Lions
Aziz
Leopold
Rex

Little Bears
Bluebear
Cheri
Cupcake
Kody
Maple
Murphy
Olive
Poncho
Pudge
Vladimir

Mice
Anicotti
Candi
Carmen
Chico
Dora
Limberg
Penny
Rizzo
Samson

Octopus
Octavian

Ostriches
Queenie
Rio
Sandy
Sprocket

Penguins
Aurora
Cube
Friga
Gwen
Hopper
Puck
Roald

Pigs
Boris
Cobb
Curly
Hambo
Hugh
Lucy
Rasher
Spork
Sue E
Truffles

Rabbits
Bunnie
Claude
Coco
Doc
Dotty
Gabi
Gaston
Genji
Pippy
Snake

Rhinos
Hornsby
Spike
Tank
Tiara

Sheep
Baabara
Cashmere
Eunice
Stella
Vesta
Woolio

Squirrels
Blaire
Filbert
Hazel
Mint
Nibbles
Peanut
Pecan Ricky
Sally
Static

Tigers
Bangle
Rolf
Tybalt

Wolves
Cheif
Fang
Freya
Lobo
Wolfgang

 

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